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Here is the fifth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25848 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Broken run variant fixed. Some formation could trigger errors fixed. Patrolling and attack walk unit when in formation fixed. Formation gathering treasures fixed. Map generation of ngorongoro fixed What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.5 points
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Thanks but you were playing with an AI so it's expected.2 points
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I destroyed my own cc in a 1v1 earlier today.2 points
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There is. And I think it's good how it is now. (Destroying some of my stuff - and sending tributes to enemies - really has taught me to be careful with those orders...)2 points
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Hey all, I made a scenario map about the Roman Limes (latin for border), more specific the Upper-Germanic and Raethian Limes. The Limes was a Roman border defence and controll system against celtic and germanic raids, consisting mostly of walls, moats, palisades, towers and military camps. The land in the middle of Europe was mostly covered in forests and swamps, what complicated warfare for the Romans. I hope you'll like it Overview (spoiler alert): some references: https://wildfiregames.com/forum/topic/35014-inspiration-for-map-creators/ https://en.wikipedia.org/wiki/Limes_(Roman_Empire) https://en.wikipedia.org/wiki/Limes_Germanicus https://en.wikipedia.org/wiki/Castra to add an ingame preview, copy this to \binaries\data\mods\public\art\textures\ui\session\icons\mappreview @Stan`, @wraitii hope you can give me a hand now to make the palisades and towers not lose capture points outside of the territory the_limes_2p.pmp the_limes_2p.xml1 point
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BTW played 025rev25848 at this moment. very good but i accidentally clicked beside a tower to destroy. selection not changed to the tower. so i destroyed about 100 of my military units. and not this tower. => so as feature update, an extra question if you destrio you own units mor then 20 or so1 point
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ah ok, happy to here that. yes two of them are AI and other two are humans1 point
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I am trying to make Age of Mythology mod compatible with A25. However, I have encountered many errors which I have never seen before. It would be helpful if someone can give me a detailed outline of what the mod does, including modifications to GUI and a roster of units /structures.1 point
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There already is confirmation dialog as far as i know1 point
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thanks svn checkout https://svn.wildfiregames.com/public/ps/trunk/ -r 25840 0ad works1 point
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Macedonia 41 - Nearchus' Journey: The Hingol River (325 BC) After the Brahmin rebels were defeated, Alexander decided to return to Babylonia. In June, general Craterus had already left for Carmania with a third of the soldiers. In August, Alexander and three quarters of what remained of the army set out for a long and difficult march through the Gedrosian desert. Nearchus was to ship the remaining quarter of the soldiers, 17,000 - 20,000 men, to Carmania and Babylonia. The voyage down the Indus lasted from November 326 to July 325. It was not an easy cruise: several times, the Macedonians had to fight their way past resisting native towns. Finally, the reached Patala (Old Indian for "camp for ships"), modern Bahmanabad, 75 kilometers north-east of Hyderabad. While sailing westward along the Persian coast, Nearchus often had to go up rivers to seek supplies as the coastline was barren. At the Hingol river, he made one such expedition in order to procure supplies and forage for the food needed for the remainder of the journey. As you sail up the river, you find that hostile native tribes, the Oreitans, occupy both banks. Our scouts report that up the river lies a fork, where two smaller rivers join, and that at that fork, there is a native settlement, whose inhabitants recently killed one of our messengers. There are also friendly traders in this region, but beware of river raiders who are used to being unchallenged in the water. Objective: establish or capture a base and pacify the area -- destroy all Oreitans. AI Settings: Players 2 and 3 should be set to Petra with a difficulty of your choice (Medium for casual play); all others should be Sandbox.1 point
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Confirmed! Looks like I did testing with a match which was already won, then one seems to be also an observer and thats why I saw my own bartering : D1 point
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Eurasian Steppe is a nice biome but its a bit hard to click on the correct bush1 point
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Originally, it seems the Iberians were designed to represent all the tribes from the Iberian peninsula. This is why Viriathus is a playable hero of the Iberians. Here an interview from a pioneer of 0AD who sadly passed away: https://play0ad.com/interview-of-tonto_real/1 point
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Shouldn't the greeks,edgys and norse be first civs to be developed ?1 point
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Hello, I find this project really interesting so I spent some time to be a part of it, and so I made a new icon for the game. Hope you like it! I also made a new logo, not sure if it's 100% ready. Apreciate any feedback! (too dark? it looks different on darker backgrounds...) I have also started on a logo-animation, but it's far from finished and I don't even know to what it would be used, so I think I will wait with finishing it. I can't upload the project files (.blend). Any ideas? I see this contribution just as the beginning, next thing i'm interested in is the UI, and that in a broader sense, not only in terms of GUI but also how you select units, give orders and so on. I also have some ideas for gameplay changes, but they are so extensive that I would probably have to make a seperate mod to implement them in (and that might be too much work). I got experience with 3d editing, video editing, some 2d graphics, music and even some programming (very little). Looking forward to the future of this project!1 point