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Showing content with the highest reputation on 2021-01-25 in all areas

  1. We have a name ! As many of you guessed, with no Hans for A24, Xšayaṛša was the pick. It is a transliteration of the original Old Persian name for Xerxes, with Xerxes I featuring in 0 A.D. I've locked the topic, please wait with eager anticipation for the A25 name suggestion thread, and it's going to be a doozy because Y is not a common letter Thanks all for your suggestions!
    5 points
  2. Hi guys, please don't lough about the result, but i would show you my first try making a model from scatch. After downloading hundereds of models, inspect them, try to learn things about meshes, unwrapping, texturing, baking and so on i've decided to build my "own" village for 0ad, which i can share without having trouble with licensing. So, here it is:
    3 points
  3. 3 points
  4. I've started a mod: https://github.com/wraitii/ui_mod / https://code.wildfiregames.com/D3472 So far i've begun with the selection details:
    3 points
  5. They can also train very unexperienced soldiers in their Nooba village ;-)
    2 points
  6. Is there a tree stump actor or entity in Atlas? I didn't see one, only found the flora/decal but nothing with a stump might be an idea for the art as well to have a stump left for some time after a tree is cut, similar to the rubble of a destroyed building since I didn't know the word myself, this is what i'm talking about:
    1 point
  7. Hi! YT99 requested so I'm post ing traditional 1vs1 with Obry vs Daniel_King. Cheers lads. commands.txt metadata.json
    1 point
  8. Do not worry, I will not laugh. I may frown however. You can optimize this The trick is to separate those pieces, and use limited dissolve to clean the rest up. Support beams have useless bottom faces Also bevels are nice, but be careful about polycount. Same for the door and the bottom window but you should check all the wooden beams Using what I said above you should be able to clean up the roof Bonus. After cleaning everything up, you can add some props, maybe some climbing plant on of the side. It's a 3D game, so make sure to make all sides interesting
    1 point
  9. Kushites seem to be people of puns. I see you started with relics, so it's Shanakdakheto who comes to mind. She slows down the gather rate for all enemy female citizens by 15%. I think you could say that... she moves the enemy eco... into Shanghai-da-Ghetto. OK, I'm out.
    1 point
  10. Brietomatus is a fat hero of the Gauls who increases your food income by 15%. He eats a lot of brie, mixed with tomatos, that's why he is so fat!
    1 point
  11. Right, one could be disabled too . eg yellow when enabled grey when disabled, and red when enabled grey when disabled
    1 point
  12. Like one button with a changing icon? Though i think there might be cases where you would have to raise an alert two times without ending it, eg. if you ungarrison some units in between ah ok, so that's the reason for the red bell
    1 point
  13. Actually, would be nice to only have one icon instead, Having two is confusing. It was because one used to be able to have multiple alarm levels.
    1 point
  14. Your concerns about Auras have been addressed as I had to implement variable range queries (UnitAI broke):
    1 point
  15. Hey, yeah we tweaked some things around because I noticed that UnitAI range checks where breaking, and LOS uses center-to-center (as you well know) for now, so we need to match it. Here's how things stand: Alert Raise is edge-to-edge Auras use center-to-center again - the reason is mostly Nescio's concern that edge-to-edge gave too big an effect to structure size BuildingIA is edge-to-edge (so building arrows) BuildRestrictions use center-to-center again - the reason being again that structures sizes can vary, and I didn't find either particularly better. To be honest, since buildingAI is edge-to-edge, it might make sense to change that one again Gate range is edge-to-edge TriggerPoints are edge-to-edge Collision detections for arrows is edge-to-edge UnitAI is center-to-center
    1 point
  16. Shouldn't we differentiate gaia units from player units?
    1 point
  17. More wildlife! This time, camels!
    1 point
  18. Would be nice to have buttons "next" and "previous" to jump to the stats of the next unit; instead of closing the window, selecting the next unit and opening the window again A button to change the unit's rank that is displayed would be awesome too
    1 point
  19. Hyrule went for Full HD only and now they have to teach everyone how to change their gui.scale
    1 point
  20. They have by @wraitiibecause it broke enemy unit detection EDIT: https://code.wildfiregames.com/rP24776
    0 points
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