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Showing content with the highest reputation on 2020-07-22 in all areas

  1. Is the dream real? cc @leitoso
    3 points
  2. I have recently played a few games where Gaia is sending one player tributes and its ruining gameplay. Host said that cheats were turned off. Any1 know who/what is causing this? Would love to fix this problem so we can have fair gameplay again. Thx.
    2 points
  3. To be clear, this is just the Fortress random map. I didn't build anything myself. I merely wanted to show that realistic walls could look great in game, but then it turned out the script placed them in the opposite direction, which still looks good, though not as intended. Anyway, it turns out it could easily be solved by inserting <WallPiece> <Orientation>2</Orientation> </WallPiece> or 0, or 4, or any other multiple of 2, into the `byza_wall_long.xml` template: Which makes me wonder why specifically 1 (i.e. π rad = 180°) is chosen as the default value. (@s0600204?)
    2 points
  4. Well, quick and dirty it is then: The sharpness of the text leaves to be desired, I wonder if there's a way to improve it.
    2 points
  5. Thanks to the map resize patch I was able to resize the Saharan Oases map!
    2 points
  6. Hi again, this is my second contribution to the 0ad game, but a big one for me As I promised on the ArchMod, I've developed a new AI architecture by modifying the original Petra bot. After a long (nearly 2 months) and exhausting development and testing period, it is now ready to be shared with the fans of 0ad. I have to say that AI development is really a serious job and I have a full respect to the developers of the Petra AI. Thank you very much for your efforts to develop the Petra AI. Arch AI Pack Arch AI bots are distributed as a pack that consists 9 Arch based and 4 Petra based bots. Arch Based AI Bots Arch based AI bots use Arch AI architecture. Admiral Capitalist Communist Imperialist Mason Mercantilist Patriot Theocrat Unitary Petra Based AI Bots Petra based AI bots use the original Petra AI architecture. Imperialist Patriot Single Based Unitary Initial Release Bonus: Naval Attack + Mauyran AI can produce Support Elephants and use them effectively. Capabilities: Arch AI can defeat Petra Bot except Very High Starting resources. Arch AI can start naval attacks. Best faction for Arch AI: Mauyrans (Main faction for Arch AI development) Tips: I advice to play with ArchMod. In ArchMod, you can set handicap levels for AIs. In addition, you can start with zero resources and play different game modes. ArchMod Difficulty Support: Arch AI supports Archmod harder AI levels (Insane I-X) that are harder than Very Hard AI level. Github page of the Arch AI: https://github.com/eserlxl/Arch-AI ( I'm waiting your bug reports and feedback ) Challenge: Play against Mauyrans faction with Very Low or Zero ( ArchMod ) starting resources. Installation: You can download the latest Arch AI Pack from here. Extract the release version and copy the ArchAIPack directory to the mods directory ( ../0ad/data/mods/ ). P.S. to Developers: If you give file read/write ability to the AI like readJSON/writeJSON access from the Engine, I can develop a learning AI. I hope you will enjoy when playing against Arch AI bots
    1 point
  7. Well technically if each beam of palissade was a prop, it would adapt to terrain ^^
    1 point
  8. Hotkey would do the magic +180 degree. Not sure how hard it is to do it correctly. Although remake all walls would be long process for art team, but this would be kind of features, that does not require art beforehand.
    1 point
  9. This work sounds really promising. Feel free to propose your improvements (maybe split it up a bit) as patches on https://code.wildfiregames.comfiregames.com. Especially things like better naval and worker elephant handling are more than welcome in the vanilla petra bot.
    1 point
  10. @FeXoR @Imarok @Angen @Nescio @wowgetoffyourcellphone @Lion.Kanzen @Trinketos mountain out of a molehill player bartered 500 Food for 409 Stone. player bartered 409 Stone for 500 Food. x for y y for x no difference works perfectly fine watch replay. at one point he is under the impression that his opponent is 'getting rid of stone' for food when it is in fact the exact opposite that is occurring. It is his own confusion. ********** problem isn't with ambiguity nor the flexibility of english language nor substituting barter for exchange or gained, received, anything else ********** * TRANSCRIPT * BoredRusher bartered 409 Stone for 500 Food. BoredRusher bartered 340 Stone for 500 Food. says - "boredrusher getting some stone" BoredRusher bartered 287 Stone for 500 Food. BoredRusher bartered 330 Stone for 500 Wood. says - "i think that's how that works" says - "look, for some reason i feel like that should be the other way around" says - "if they're getting rid of food and getting stone it should be bartered food for stone, but it does it the other way around i think, im really not sure" says - "thats weird, like why would you be "buying" ( he pauses talking and the moment of confusion has set in for whatever reasons...) "getting rid of" your stone to get food, there is no reason he would be doing that" Notice BoredRusher never "gets rid of" stone in those 4 exchanges? same... goes from saying "gets some" (stone) to later saying "gets rid of" (stone) ^^ this is the moment where he gets wrong what ACTUALLY occurred by BoredRushers 4 "bartering" choices. says - "no, there is no way" says - "he got stone so that he could get more barracks (stone for barracks as maury???) and such and another civic center" says - "thats weird, thats weird... am i the only person that thinks thats weird?" says - "yea that should be the other way around, he bartered the food for the stone, no he "got" the stone, by bartering away the food" says - "or... or... (again questions himself as to what ACTUALLY occured) did BuredRusher actually give away stone to get food?" Your honor, I rest my case. @psypherium, no hard feelings <3 ... am a condescending @#&#036;% sometimes
    1 point
  11. Gotta use the correct font weight in the code?
    1 point
  12. @user1 , Instead of resigning, my opponent disconnected when he said he had to leave. commands.txt metadata.json
    1 point
  13. Hello, indeed I was AFK for a few days. Atlas is not automatically built, but one can manually start a build of Atlas on Jenkins. I did just that, and it will be committed in a few minutes once the build finishes. Any team member with a Jenkins account can do it. Right now you don't have an account Angen, but I'm sending you a PM to remedy that. Else, as far as Atlas devs are concerned, trompetin17 and wraitii have an access, even if they don't use it often due to the low activity on Atlas recently.
    1 point
  14. It only affects entities with visible garrison points, like walls.
    1 point
  15. Guy that disrespectful way to comment something. 1: This issue is already being addressed in Alpha 24. 2: Everyone involved in 0ad is a volunteer so complex things like this take longer.
    1 point
  16. There is no way currently to build walls with a clear facing side other than building them in a clockwise fashion, given the fast paced nature of most games this will most likely not be considered and end up making common visuals worse.
    1 point
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