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Showing content with the highest reputation on 2020-07-15 in all areas

  1. Hi everyone, I am happy to present a 5-part campaign titled "Macedonia: Rise to Power"! The campaign covers the times of Philip II and ends shortly before Alexander the Great gains control of the kingdom. Some screen shots are included later in this post. The scenario files for A23 can be found here:; https://github.com/SciGuy42/Macedonia_0ad For A25, conversion is still underway. The first 5 missions have been converted and can be found on the a25 branch of the github: https://github.com/SciGuy42/Macedonia_0ad/tree/a25 To install, you must download all files from the maps/scenarios/ folder in the repository and place them in the /maps/scenarios folder where your custom scenarios built with atlas are saved at by default. On Linux, this should be at /home/<user>/.local/share/0ad/mods/user/maps/scenarios. Note that for A25, you also have to put the Trigger.js file from the repository into your custom mod folder. Most of the scenarios rely heavily on scripts so make sure to also download the .js files which also go in the maps/scenarios folder containing your scenarios. The scenarios feature more or less typical build and conquer mission, as well as sieges and battles without much building involved. Make sure to read the text in the description of each mission before you play it. Often, there are intelligence reports that can be quite useful. In many cases, there are multiple ways to approach the mission strategically. The AI should be set to Petra, I recommend Medium or Hard difficulty with Balanced option. It's totally fine to play it on easier difficulties as well, especially on the first try. Hope you enjoy! I am definitely looking for feedback -- there may certainly be some bugs or inconsistencies or issues -- please make note and post! I am looking to do a round of updates in about 2 weeks but need to take a break now. If my wife hears the opening music of the game one more time, I'm in trouble UPDATE Nov 2021: - The campaign is now complete with 45 missions, starting with Phillip's rise to power and ending with Alexander's death. Conversion to a25 from a23 is currently underway. UPDATE Oct 2 2020: - Added Missions 16 and 17, covering Alexander's conquest of Tyre. Also made small changes to some scenarios based on feedback from the users. UPDATE July 27 2020: - Added Missions 11-15 covering Alexander's conquest of Asia Minor UPDATE June 19 2020: - fixed some of the winning conditions bugs that were reported - added support for difficulty levels -- switching the AI between Medium, Hard, and Very Hard will now often result in effects beyond gather rate (e.g., more troops garrisoned in enemy towers, better starting teach for enemy, etc.) - Enemy units that spawn and attack now usually march in formation - Added wall towers to fortified cities and settlements I will shortly be posting the next set of five missions. Thanks for all the comments and private messages. And here are some screen shots: UPDATE June 25 2020: Added the next set of 5 missions, comprising Alexander's Balkan Campaign. Features a naval map, new scripts and triggers, and another siege. Enjoy! Some screenshots (minor spoilers): Some screen shots from missions 11-15: Shots from 16 and 17, the conquest of Tyre:
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  3. Yes, command-line git is powerful and straightforward, whereas github, gitlab, etc. add a graphical interface on top of that, which can make it less obvious what you're doing. I'm glad you're comfortable with using a terminal, that makes things easier for me to reproduce. Whenever you don't know which git command to use, type: git help To start, get a fresh repository (you already did that): git clone https://github.com/0ADMods/millenniumad.git ad1000 cd ad1000/ And update it (that should not change anything right now): git pull Next, set your github credentials: git config --local user.name "your github username" git config --local user.email "your github e-mail" At any point you can check your repository (that does not change anything, but makes it easier to understand what is happening): git status In this case, get the relevant commit (you already did that too): git merge 2d06dab647b27ac28a341f12779148c7c1224417 In other cases, make changes in your repository, then commit them: git add * git commit -m "message what you did" Then push to the relevant branch: git push https://github.com/mrlie58/millenniumad Enter your github username and password when prompted. Next, visit https://github.com/mrlie58/millenniumad in your web browser. It should say: This branch is 1 commit ahead of 0ADMods:master. Click on “Pull request” (and sign in to your github account if you've not done so already). Click on “Create pull request”. Describe what you've done in the “Write”/“Leave a comment” field. Click on “Create pull request”. Wait for someone else to review and commit your pull request.
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  4. I've worked hard the last two days and nights and have at least 70 changes to milleniumad. All changed files are now with "two spaces" . What i have fundamental changed: i've replaced the "bow_byza" and "norse_bow" with "bow_recurve" or "bow_long_indian" because with the first there were no animations with the bow while ranged_attack. Maybe you can solve this, i couldn't. What should i do next? Merge these changes to "gameplay_a24"? What is the easiest way?
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  5. I've spend the poor woman a face, maybe you will create another one. I've only resized slightly the "head_female_shorthair.dae" and copy it to "head_female_shorthair_coif.dae". I've also copied a edited "head_female_shorthair.xml" to "head_female_shorthair_coif.xml". Finally edit the "umayyads/female_citizen.xml" to adapt the new head. I also give her the pick into the right hand ...
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  6. I only need a unit and a building to finish with the Mexicas
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  7. I know this is low priority, but it would be awesome to have a short 2-5 second music cue for each civ for when a match is launched. This is something from AOK that added a little touch of flavor.
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  8. I see, please feel free to send me a list if you'd like my help on any of the musical sounds! Meanwhile, I'm just about finished for the day but I've spent a few minutes putting together a little sample sound - this is the direction I was thinking about for the create-priest sound. I can make similar sounds for the other events as well - let me know what you think. Thanks, Priest Create sample 1.mp3
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  9. It's 100% working in the DE github version, but only for the Greek and Indian civs so far. It's not working 100% as I'd like yet. The other heroes get grayed out instead of removed from the production queue. Also, I wish the big cards you see there were generated by the UI code instead if being big pngs I have to make in Photoshop. But for now, it all works satisfying enough.
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  10. They must think 0 A.D. is for fetuses then. lol
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  11. Finally, I bought it. I would say that, although not perfect, the game in SP is a huge improvement. The really thing that I miss is the lack of gates (and the addition of triggers would have been a very quality improvement). Some guys before the launch, were complaining about farm reseeding saying that the game have been dumbed down for kids
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