A more balanced tournament would be more fun.
go2die made a great job but I don't think the results are very precise to assess team strengh. The scale is not well define since giving 2 extra points to a player doesn't have a precise meaning. I think the results are valid to rank players relative to one another but not really their absolute level.
There could be two ways to redefined the tournament to improve things, either adjust team compositions after collecting players ((as already suggested), either work with a system of handicap to have more balanced games with unbalanced teams.
I understood that MarcAurel wanted a tournament where each team could have its anthem, so the second system could help going in this direction. Restricting more civilization choices for teams which are winning or relax it if they are loosing could be a simple way to improve the current system. At the end, the team which ends up with the highest level of handicap would be the winning one. A system of this type could help having more balanced games.
Issh - Preacher of nubness ?