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  1. Cimbrians might be possible in the future, but not really Norse (They were a Celto-Germanic tribe from Jutland); and most reference would have to be drawn from Celts or later Germanics. Iron age Scandinavia before the Vikings does not have much material and was quite isolated. If he wants a African civ, he might be interested in the Kushites who are already in game.
    2 points
  2. 2 points
  3. THE MACEDONIANS Above: Hero selections for the Macedonian player Above: Philip II of Macedon (left), Alexander III the Great (right) Above: General Craterus (left), Demetrius the Besieger (right) Above: Macedonian Citizens (left), Slaves (right) Above: Priest/Healer Units Civic Center Macedonian Citizen (I) Storehouse/Farmstead Slave (II) As with all slaves, unlocked by building a Market in Town Phase (II). Barracks In the City Phase (III), individual Barracks can be upgraded to the Royal Barracks, which allows the training of Elite Pikemen, Hypaspist Champions, and champion Thorakites (phase IV). Pezhetairos Pikeman (I) Elite Pezhetairos Pikeman (III) Hypaspist Champion Hoplite (III) Can upgrade to Silver Shield champion after researching "Silver Shields" tech. Macedonian Thorakites (IV) Archery Range Agrianian Peltast (I) Runs faster than other javelin infantry. Promotion techs -> Advanced (III) -> Elite (IV) Rhodian Slinger (II) Mercenary (costs only Coin) Cavalry Stable In the City Phase (III), individual Stables can be upgraded to the Royal Stables, which allow the training of Elite Thessalian Cavalry and champion Companion Cavalry. Scout Cavalry (I) Thessalian Cavalry (II) Companion Champion Cavalry (III) Can upgrade to Royal Bodyguard cavalry after researching "Royal Bodyguards" tech. Fortress The Macedonian Fortress allows the training of Hypaspist champions, Companion Cavalry champions, and 4 different heroes. The Macedonians have a unique hero system which I hope to roll out to all other heroes in the game. This will be discussed later in this document. Hypaspist Champion Hoplite (III) Can upgrade to Silver Shield champion after researching "Silver Shields" tech. Companion Champion Cavalry (III) Can upgrade to Royal Bodyguard cavalry after researching "Royal Bodyguards" tech. Philip of Macedon "Great Reformer" aura: Champion Units -50% train time and -25% cost while he lives. Can upgrade to mounted version, with extra health, speed, and trample effects. Alexander the Great "Imperialist" aura: Macedonian Civic Centers +20% territory bonus during his lifetime. Can upgrade to mounted version, with extra health, speed, and trample effects. General Craterus "Taxiarchès" aura: Pike Infantry +20% attack and +20% capture within 30 meters of him. Can upgrade to mounted version, with extra health, speed, and trample effects. Demetrius the Besieger "Poliorkḗtēs The Besieger" aura: Siege Engines +15% range and +10 crush attack during his lifetime. Can upgrade to mounted version, with extra health, speed, and trample effects. Siege Workshop As with all other civs, building a Siege Workshop unlocks the Catapult, which can be built by citizen soldiers anywhere on the map. Unlike other civs, the Macedonians do not have to research "Ballistics" before researching catapult technologies. Lithobolos Catapult Unlocked by building a Siege Workshop. Buildable by units in the field. Oxybeles Boltshooter Trained from the Workshop Covered Battering Ram Trained from Workshop Helepolis Siege Tower Trained from the Workshop Dock As with other seafaring civs, the Dock has been split into a Dock, which trains fishing boats and merchant ships, and a Shipyard, which trains warships. Fishing Boat (I) Merchant Ship (II) Naval Shipyard As with other seafaring civs, the Dock has been split into a Dock, which trains fishing boats and merchant ships, and a Shipyard, which trains warships. Dieres (II) Light Warship Trieres (III) Medium Warship Hexeres (IV) Trainable after researching "Naval Arms Race." Factional Mercenary Camp The game has 2 different types of Mercenary Camps, which are capturable Gaia structures dotting the map. Native Mercenary Camps have mercenaries available based on geographic location and ethnicity of the map. Factional Mercenary Camps are those with mercenaries available for hire based upon the owning player's civ. Mercenaries cost no population room and between 100 and 150 Coin resource to hire. They have a training limit of 30, increasing +10 for each subsequent Mercenary Camp captured. Mercenary Greek Hoplite (II) Advanced Rank Thracian Black Cloak (III) Elite Rank; costs extra coin Cretan Heavy Archer (II) Elite Rank; costs extra coin Odrysian Skirmish Cavalry (II) Special Buildings Library "Scholarship" aura: Reduce the cost and research time of remaining technologies by 10% with every Library owned. Research some special technologies. Special Technologies Silver Shields (IV) Allow Hypaspist Champion Infantry to upgrade to Silver Shields for a small cost, for greater attack, health, and armor. Royal Bodyguards (IV) Allow Companion Cavalry champions to upgrade to Royal Bodyguards for a small cost, for greater attack, health, and armor. Metropolis (IV) Civic Centers +100% health and double default arrows. Antikythera Mechanism (IV) All units +5% speed and +10% vision range. Naval Arms Race (IV) Unlock the Hexērēs heavy warship for the Macedonians. Hegemon (IV) Unlocked when a Macedonian or Epirote player captures a non-Macedonian or non-Epirote Civic Center. Heroes +25% health. Making use of the Upgrade feature The Macedonians make extensive use of the 'Upgrade' feature in the game. By upgrading a Barracks to a Royal Barracks, it unlocks new units and techs. Same thing for the Stable: upgrading it to a Royal Stable unlocks new units and techs. The champion units (Hypaspists and Companions) can upgrade to more powerful versions after researching unlocking techs at the Royal Barracks and Royal Stable. The Heroes have a new unlocking feature that I want to role out to all the heroes in the game. They start life as "foot" versions and then can subsequently be upgraded to a mount, which gives extra health, speed, trample, and other things.
    1 point
  4. I'm in! Applications open to join my team: "Embrace Nubness" I think tiers might be applicable y, my suggestion: Tier 1: Feld, Vali, Borg Tier 2: Stock, Phyzic, chrstgtr, Rauls, fpre, .. (others?) Tier 3: Boudica, faction02, Edwarf, Christmas, Saidrdz, etc.. Tier 4: Dizaka, andy_beauty, xtreme22, etc... Tier 5: Woodpecker, ross_bolobon, etc... And so on... Tier 1: 5 points, Tier 2: 3 points, Tier 3: 2 points, Tier 4: 1 point, Tier 5: 0 points? Each team can only have max 10 points. So for example you could have Feld and Vali same team but then have two players from tier 5. Tier determination might be controversial though... (above is just an idea, don't be offended folks) Interesting team combinations: 1: Boudica, faction02, Stock, Phyzic 2: Feld, Saidrdz, andy_beauty, Dizaka 3: fpre, Edwarf, chrstgtr, Christmas Seems balanced to me (or maybe i'm nub balancer XD)
    1 point
  5. Perhaps Demetrius should have the iron armor, and Craterus the bronze scale one ? From Plutarch's lives: Mail in this translation is a old fashioned term for armor (Not chainmail).
    1 point
  6. Fronzolone quit a game @user1 commands.txt
    1 point
  7. @user1 rorrosar quit a game! commands.txt
    1 point
  8. @user1 Ku quit a game. commands.txt
    1 point
  9. JWWatson1994 quit 2 games. thanks @user1 commands.txt commands2.txt
    1 point
  10. I think the main challenge will be to finde a good way to schedule games
    1 point
  11. Silver plated iron helmet from Prodromi, hard to classify: Could be used for Epirote Hero Alexander II (At the moment using Phillip II as a placeholder).
    1 point
  12. I like the concept specially of different civs for different players We can also have two leagues for 2v2 teams n 4v4 teams
    1 point
  13. In Delenda Est: - units/mace_merc_infantry_2.xml (which is the stoa champion mercenary of Empire Ascendant) units/sele_merc_infantry_1.xml (which is probably the current sele mercenary swordman) (and also some thracian peltasts) That sounds something reasonable to not keep that unit in the spart and athen roster.
    1 point
  14. What about random placed healing herbs? The damaged units could find healing herb, "gather" it and heal themselves. It's like Red Alert 3 bonus crates, which appears at random place at random time.
    1 point
  15. https://0ad.mod.io/terra-magna Mod they use nomad system prototyped by @Alexandermb later used for hyrule conquest for moblins (
    1 point
  16. Another celtic-like clone, but with germanic names? Please, no... 0 A.D. already have 5 types of Athenians.
    1 point
  17. @Pablinski2 sure finish the last one and we'll see It was just in case we wanted to use it so I could give proper credits
    1 point
  18. it's great artwork, really, but in my opinion they are "too modern", they doesn't match the other, wonderful, rustical elements of the gui. but, as i said, it's only my point of view ...
    1 point
  19. Well, improvements of this sort are all well and good, but I think that the real thing we need to learn about is when Byzantium will be featured since you can't have forks without that.
    1 point
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