Leaderboard
Popular Content
Showing content with the highest reputation on 2020-05-08 in all areas
-
3 points
-
1 point
-
hello good night I am trying to contact the owner of this model of the temple of zeus would serve as a wonder, if you allow it I will upload it in case someone is interested in making improvements I will upload it in blender well it depends if the owner gives me permission, the colossus will I have been well but I cannot lower it to low poly. It is deformed. If someone can help me, I would appreciate it. hola buenas noches estoy tratando de contactarme con el dueño de este modelo del templo de zeus serviria como maravilla, si lo permite lo subire por si alguien esta interesado en hacerles mejoras lo subire en blender bueno depende si el dueño me da permiso, el coloso lo llevo bien pero no puedo bajarlo a low poly se deforma si alguien me puede ayudar en esto se lo agradeceria.1 point
-
Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here1 point
-
1 point
-
That's something else But yes you should. A dangling vertex is a vertex no connected to a face.1 point
-
1 point
-
The palisade*tower actor (for walls “tower” means “corner”); the “*watchtower” is an ugly and misnamed thing that should be either redesigned or deleted; but that's another topic.1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Leave it untouched for now. I wouldn't mind seeing it deleted, but that's up to @Stan`. Those new curved palisades look better than the old one! For the gate, could you try the following? Take the current palisade*gate at the centre, place a palisade*tower at either side, then add ordinary palisades at the ends to bring it to the exact length of your new long palisade. Also, if you're not bored yet, would you be willing to create a variant of the palisade*tower (i.e. corner), with the same height and diameter, but circular instead of square? In this case that's not a problem: the palisade art files were last changed eight years ago (12183).1 point
-
It's not that difficult: Open your local 0ad mods folder (location depends on your operating system, see here). Create a new folder for your mod. Insert a mod.json file. Place all files you changed or added in the correct location in your mod folder. Launch 0 A.D., go to “Settings” → “Mod Selection”, select your mod in the list, click “Enable”, then “Save Configuration”, and “Start Mods”. Then you can try out every your mod does in game or in the scenario editor. Once your satisfied, zip your mod folder and upload it here to the forums.1 point
-
@Pablinski2 SVN is the game. If you go into binaries/system/ you will find a file called pyrogenesis.exe (that's the game) if you run it you'll get A24. If you put the mod in one of the places I mentioned above you will be able to select it in the mod selector,1 point
-
Not a separate blend file but a separate DAE (Collada) file. For naming you can ignore it during the test phase I'm sure Nescio is gonna give you great names for the commit phase. Now the important phase is to see how they look in the game and more importantly to get you familiar with how to test that1 point
-
1 point
-
1 point
-
@Lion.Kanzen I made a rudimentary map of Africa, roughly from the 3rd century BC to 1st century BC-ish. It's a bit rough on the edges, forgive me but it will give you a better understanding than those random general maps that just omit everything. The spaces in between are probably occupied by low density hunter gatherers and even "troglodytes" (cave dwellers). There are probably other cultures that deserve mention on this map as well, but I'm not familiar enough with them.1 point
-
Also, if someone by any chance has access to this book about the Garamantes, that would be fantastic! Mario Liverani (ed.). Aghram Nadharif: The Barkat Oasis (Sha 'Abiya of Ghat, Libyan Sahara) in Garamantian Times (The Archaeology of Libyan Sahara Volume 2; Arid Zone Archaeology Monograph 5). xxxii+520 pages, 302 illustrations, 196 tables, 16 colour plates. 2005. Firenze: All'Insegna del Giglio; 88-7814-471-1 paperback. https://www.researchgate.net/publication/276255156_Mario_Liverani_ed_Aghram_Nadharif_The_Barkat_Oasis_Sha_'Abiya_of_Ghat_Libyan_Sahara_in_Garamantian_Times_The_Archaeology_of_Libyan_Sahara_Volume_2_Arid_Zone_Archaeology_Monograph_5_xxxii520_pages_302_1 point
-
The Nuba Village: African Mini Faction, concept art Some concept art made by me (getting carried away again), inspired by Stanislas' Nuba merc camp, and using his texture for the huts. Generic African warrior dude was a free 3D printable model that I imported into Blender (https://free3d.com/3d-model/african-tribal-warriorsknobkerrie-club-v3--170705.html).1 point