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Showing content with the highest reputation on 2019-12-17 in all areas

  1. Hi there, i created a simple tropical island map - my first 0ad map and i want to share it with you. Start with a chicken farm and lots of fish. On the mountain in the middle you'll find metal and stone... and Gaia fighters! Enjoy! Marcus Caribbean Island(6).xml Caribbean Island(6).pmp
    5 points
  2. Should we use this for the elite rank triarii?
    3 points
  3. If I understand correctly the person is wondering why there is no visible garrisoning on gates. If that's the case, it's because the engine does not support it yet. See D1418. This something I've been asking for, for a long time. To be able to have both visible garrisoning and specific spots for artillery we need someone to review D2308. But remains the size issue.
    2 points
  4. Until it blew up its video card when rendering a trailer scene...
    2 points
  5. An overview of the current texture for the Carthaginian unit roster. Iron cuirass for the Sacred band is represented through iron scale cuirass partnered with a reworked version of the old texture to retain the Carthaginian-white appeal of its unit roster. Bronze scale was reserved for the elite rank Libyan-Phoenician spearman (I am having reservations on using chainmail, I want to suggest that Hannibal's veteran spearmen be represented as a separate unit) @Stan` @Sundiata Did the looting of Roman chainmail only occurred during Hannibal's period, or was this a thing even in the previous Punic Wars? Advanced rank armor was also reworked, I added modified visual assets from the Ptolemaic faction since it is a close neighboring region. Weathered linothorax was also used and for their tunics, long sleeved and sleeveless variants were added. I did not used player color since the shield is already effective.
    2 points
  6. I was more thinking of a volcanic one but that works too.
    1 point
  7. Updated the mod started adding buildings for terrans (just the templates with placeholder art) but it's slooooow.
    1 point
  8. 1 point
  9. Roatan in Honduran Caribbean. No all the trees must be palms.
    1 point
  10. Of course I do. I promote the mods on my website. Terra Magna is one of the complementary pillars to 0 A.D. Trying to attract other preferences. The tastes cycle is completed with Starcraft and Warcraft style mods.
    1 point
  11. People are enthusiastic about Japan new faction. They ask when They will be ready to play.
    1 point
  12. gate has problem with units visibly garrisoned because it thinks they are on the ground and will keep opened. For units visible on defense towers, I think we just do not have towers for that. Towers do have windows and roof. They do not have just opened place for them to show. And it would mean enemy can shoot them down like on the walls.
    1 point
  13. The europe isn't perfect, but it is a very good map for me Giant Real Europe.pmp Giant Real Europe.xml
    1 point
  14. As long as it looks good and it is historically correct
    1 point
  15. Try: \art\actors\units\carthaginians\siege_spear.xml <?xml version="1.0" encoding="UTF-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="bolt shooter"> <animations> <animation event=".66" file="mechanical/hele_oxybeles.dae" load=".58" name="attack_ranged" speed="250"/> </animations> <mesh>structural/hele_oxybeles.dae</mesh> <props> <prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-projectile"/> </props> <textures> <texture file="null_orange.dds" name="baseTex"/> </textures> </variant> </group> <material>default.xml</material> </actor>
    1 point
  16. 1 point
  17. Sorry I thought you meant arrows. My bad. Would be binaries\data\mods\public\art\actors\props\units\weapons\bolt_tower.xml <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>props/bolt_tower_projectile.dae</mesh> <textures> <texture file="null_orange.dds" name="baseTex"/> </textures> </variant> </group> <material>basic_trans.xml</material> </actor>
    1 point
  18. Cause most linux users run the game on out of age computers... @Freagarach had only one core until a few weeks ago, and @bb_ 's computer was like a proof of concept at events
    1 point
  19. Currently it's only for researching for trainees I'd have to write another patch... Wouldn't the storehouses look weird without props when not researching?
    1 point
  20. Well I guess the same as the total war series.
    1 point
  21. A good question for which I don't really have a ready answer right now. Hannibal did indeed probably equip his troops with captured Roman chainmail, but I don't know about the possible use of it before the battle Cannae. Osprey's "The Carthaginians 6th–2nd Century BC" says this on the matter: Perhaps there may have been earlier uses of chainmail/ringmail through a Celtic connection. Celtic mercs would have almost definitely used it. But I'm really not certain. Carthaginian arms and equipment are still quite a hotly debated subject.
    1 point
  22. A little bit more sun-tanned Libyan-Phoenicians.
    1 point
  23. The Sacred Band of Carthage. I don't see any iron equipment. lol.
    1 point
  24. 0ad is ripe with bad hombres. Why is disconnection not forfeit? commands.txt metadata.json @user1
    1 point
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