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Showing content with the highest reputation on 2019-10-21 in all areas

  1. @Alexandermb, "Your labours , your privations, your sufferings and your valour will not be forgotten by a grateful online community"
    6 points
  2. @LordGood, you also deserve a statue or two... Iron Johnny Also what are those towers? They look gorgeous...
    3 points
  3. hey, the palmyra palms are starting to grow on me help
    3 points
  4. New elm trees by @Bigtiger check them out in the game.
    3 points
  5. Well, it is hard to put in place nicely Since the visual attacks do not always coincide with the actual taking damage (which would be the trigger for this animation) it would be hard to time it right. Also, when the attacked unit is playing an attack animation of its own, it would be interrupted by this animation, which would look weird also. I actually had such thing in my mod, where a unit could block damage, thus also resetting the attack; this animation would fit perfectly in there All these animations make me wish D1496 gets a rebase ^^.
    2 points
  6. @Lion.Kanzen you will need to make another topic for another king Warcraft 3 Reforged.
    1 point
  7. Here an example of long idle test sketch: Initial movement - poses whitout tweaks.
    1 point
  8. Indeed, if they don't affect the gameplay vision it would be better idles, thought as i've mentioned restricted to footmen only.
    1 point
  9. The answer to slinger spam, my friend
    1 point
  10. @Alexandermb Considering I read something about longer animations, With regard to the idle animation when the hoplite cleans his shield, it would look better if he first drives his spear into the ground, before releasing it to free his right hand to clean the shield. Currently the spear seems like its using a gyroscope to stay balanced or something Someone commented:
    1 point
  11. Starting pose, if its relaxed standing with the banner raised sooner or latter it will get your arm really tired. If its relaxed it will behave relaxed, following with other natural idles. Relaxed should be handle not as "Hey im relaxed in the middle of a battle, look how i joke on your face showing no fear as an arrow goes straight to my face, i used to ve an adventurer like you but then i got an arrow in the knee, how i got the arrow in the knee? i was relaxed while a rain of arrow came straight to me" But as the word say "relaxed", i feel relaxed because i don't feel any threat nearby, thatst why the Combat ready/relax is needed. We need to split the citizen behavior from the threat behavior. In a city you are ready to combat if you feel any threat like riots, thiefs, enemy invasion, fire on buildings otherwise you remain relaxed trying to keep the energy when the threats come nearby. That should also apply similar tha what @Angen did on the Scar-L mod i had, he managed to change variant based on stance, that would indeed help to recognize when my infantry is looking for any threat or just staring the wind and providing resources to the settlement. Defensive > Relaxed but prepared. Passive > Sword on sheath relaxed and resting on shield, liting a firepit, looking the wind, sharpening my sword. Aggresive > . Ready to fight but carefully planning my steps and my attacks so i don't go straight to a trap. Violent > Ready to fight and running to kill them. Hold ground > Maybe similar to what movies do with soldiers holding ground in a kings room, just stand still with the shield on front and spear like hoplite. Some movie, or series scenes to show my point: Relaxed: Defensive: Hold ground or Defensive: Relaxed: Way too relaxed but good for campaing, walking with the helmet on hip: Ready: Relaxed: Relaxed: Note that Lucio has a head on his hand, this is another perfect example of being relaxed. I have my enemy head on my hand, i don't feel any threat, i feel confidente i feel power, i won so i feel relaxed. Now Art: Relaxed: Defensive: Hold Ground: Relaxed: Some relaxed and middle defensive: Again i quote Mount And Blade: Warband. If i walk with my shield not covering my front view, i will be killed instantly by an arrow (if the archer has a good level on the game of course).
    1 point
  12. Banner bearer: Idle - Relax: Idle - Ready:
    1 point
  13. Also, important to mention, last night i was tweaking end frames of the natural idles to make the transition from one to another more smooth, i will committ them soon.
    1 point
  14. He said AoE in the video, but wrote 0 A.D. in the title. It's obvious to me which game he likes more.
    1 point
  15. Hello and thanks for the report, Can you please attach the requested files ? In the mean time please try to go in the options and disable GLSL and postprocessing. That should fix it.
    1 point
  16. Maybe could be translated in a gamemode ?
    1 point
  17. Time to pull origin from GitHub
    1 point
  18. After re-exporting cavalry animations i will be committing the animations re-export and fix. Will include something for this feature.
    1 point
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