Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2019-01-26 in all areas

  1. This was made a long time ago trying to follow somehow the rome range "Byz Range".
    2 points
  2. Why can't citizen soldiers just be citizens when they're working? When you get attacked, sound a specific horn, and your citizen soldiers (still in citizen attire) run fast to the nearest barracks and are equipped with weapons and armor. Now barracks have another function, other than just recruiting, and would make them and their positioning more important. It would make defending a more deliberate act. It would also emphasize the difference between militia type citizenry and a professional standing army of mercenaries and champions, which may or may not be accompanied by citizen soldiers called up for combat. It would also make ambushing defenseless workers more viable.
    2 points
  3. Horrendously hacky but it works
    1 point
  4. Centaur done, including animations for Fauna/Spearman/Archer. Missing: Textures - Icons - Templates adjustments.
    1 point
  5. Thoughts: The centaur being able to transition between bow and spear would be a cool and unique option. Cyclops and the Minotaur were known for eating people. Maybe a special attack could kill a weak unit, providing health or maybe just give lifesteal for one of them. For Einherjar, one of their famous things was that they would go through a daily cycle of fighting, getting killed, and then resurrecting to feast. Maybe making them able to resurrect in some way that isn't broken balance-wise would be a unique option. Maybe making the Colossus repairable by villagers would be a fun option. Perseus is known for having the head, but if you'd like to have it be something that doesn't just repeat Medusa's ability, he also had winged shoes that could let him fly and also had a cap of invisibility. Sigurd was also known for being able to go invisible due to a cloak.
    1 point
  6. A few thoughts on the gods and associated units in no specific order: Odin giving a buff to ranged units seems odd. He was associated with the nobles, making a cavalry buff much more logical (His prominent horse also seems to make this a clear choice). The economic buff makes a bit more sense with Thor since he was a god commonly worshipped by lower classes, but I would extend that helping all economic things, not just mining. Perhaps if you are looking for a more flavourful option I'd say that making his heroes more effective at slaying myth units would be a nice one. Most of Thor's myths are about him killing giants in some way. Heimdall is responsible in Ragnorak for deploying the Einherjar troops, making those units a better option for him. Baldur is only a survivor of the events. I'd advise giving light elves to Baldur since his good looks were famous. Instead of providing more offensive power to units, I think that a defensive bonus would be better given how he was famous for being virtually invincible. For the Greeks: Dionysus was associated with satyrs and centaurs, especially the former. A dryad unit might be a better option for Demeter given her relation to nature. Hercules was known for having two main weapons, a club and a bow having arrows dipped in the blood of the hydra, making them venomous. Poseidon would be a better candidate for the minotaur since it was his bull that fathered the creature. Artemis might be better suited with the Calydonian Boar, which she sent. Ares seems a better fit for the centaurs given both of their warlike natures.
    1 point
  7. @Rolf Dew quiver on back or side ? (oh, it is done, ok)
    1 point
  8. I will probably do all if I can find good art as a reference and their full history so I can read it to make technologies off of their culture and learn their type of military strategy's..
    1 point
  9. Having a 256x512 texture sound fine. You will need different variant of the mesh for flaps skirts and stuff.
    1 point
  10. I'll be honest with you, my files are in a 'by any and means necessary' state including ignoring most of the the simulation tree. I'll brush it up and maybe make a cheat unit of it that way any future mods have some standard rifleman assets to use
    1 point
  11. So Citizens are villagers that serve war from time to time. Fine. Then the current concept still is crap. It doesn't even have to do with imagination. The system doesn't remotely reflect that. Resource gatherer 90% of the time and 10% going to war means that the citizen should be unarmed all game long except for a handful of times when the base it attacked. The concept that military units permanently harvest resources is simply bad. I have named numerous reasons why that is. Either timed option to turn villagers into militia for defense or upgrade option to turn a villager into a soldier for a resource cost. or remove it altogether (which is the best option to avoid players spamming villagers from his buildings, running them to the enemy base and transform them into soldiers of various kinds to counter enemy units). btw that's how a defensive mechanism for a villager/resource gather can look like via ability (obviously this game was some comp stomper noob in wc3 so the skill/execution is bad, but you can see the game mechanic):
    1 point
×
×
  • Create New...