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Showing content with the highest reputation on 2018-12-30 in Posts

  1. Hi, I was in the mood to update my map, so I made some design detail changes and repaired a few mistakes. The file is attatched to the first post. A fence placed in order to make citizen feel more comfy on the cliffs of the persian town. The red sea now has sime underwater structure. And I just realized that the map on the first page is very ountdated ... it did not even contain the Kushite town. Greetings and everyone have a happy new year! mimesot
    6 points
  2. 5 points
  3. I agree. For other inspirations: https://www.artstation.com/artwork/ewo56 https://tiflos.artstation.com/projects/aP4nJ
    4 points
  4. 4 points
  5. Right in my socialism. The patch did improve very well the single player lag agains't 4 IAS, the map wasn't very big neither but the games always stutter when mid game but this time didn't.
    4 points
  6. Committed Reworked some of my previous textures from DE that was committed to the game New Celtic female textures New cape textures Review Basic Celtic unit textures
    4 points
  7. @Lion.Kanzen It comes from there, the Marlborough bucket: http://www.berkshirehistory.com/archaeology/white_horse4.html If you are interested by alternative design to use on shields, there are an interesting tradition of dragonesque brooch in Britain: There are also chariots decorations that could be used as well:
    3 points
  8. I should commit stuff from my eye candy mod someday.
    2 points
  9. 2 points
  10. @Sundiata you can take this? I can do the rest. (monochromatic) .
    2 points
  11. Beware to not confuse different period, this a Hallstatt neck ring. Not La TÚne. This is a kind of neck ring you will never find after 500 BC. Some other example of torque. https://br.wikipedia.org/wiki/Restr:Torque_à_tampons_Somme-Suippe_Musée_Saint-Remi_120208.jpg https://books.openedition.org/cths/2631 http://www.arbre-celtique.com/encyclopedie/torques-299.htm
    2 points
  12. Hello and welcome! 0 A.D. is a project that has been (and still is) in development for years; what we have right now is the result of numerous volunteers contributing in their free time, which is great. People come and go, though, and not everyone has the same standards or is fully aware of what has been done before; as a consequence the game is full of inconsistencies (the game is still in alpha stage and is not perfect); e.g. at least three different transcriptions of Greek are currently used, e.g. η is sometimes written as e, sometimes ē, sometimes i. I believe the idea is to have two sets of Greek: Attic for the Classical factions and Koine for the Hellenistic states. However, Greek text strings currently in game appear a mixture of Modern, Hellenistic, and Classical, and voice recordings are very much a work in progress. Anyway, if you're interested in actively contributing to the development version of 0 A.D., you probably should register at https://code.wildfiregames.com/ and https://trac.wildfiregames.com/ as well.
    2 points
  13. Made the laurel as a separated mesh for a wider variety of helemts:
    2 points
  14. 2 points
  15. @camelator You can compile the game like this - Download 0ad data - Deflate both files in the same directory and change to that directory in the terminal - Run sudo apt-get install build-essential libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnspr4-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev subversion zlib1g-dev sudo apt-get install libsodium-dev See https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu if you get an error - Compile (https://trac.wildfiregames.com/wiki/BuildInstructions#Building) cd 0ad/build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3 cd ../../.. - Run from that dir binaries/system/pyrogenesis
    2 points
  16. Another variant: (It should go around the back head or just in the sides?) Added full in case ppl say yes:
    2 points
  17. @wackyserious @Alexandermb maybe it could be useful for you too. It was a first proposal I did.
    2 points
  18. Emishi culture with horse archer warfare (thought to be the origin of the samurai archery tradition): https://en.wikipedia.org/wiki/Emishi http://emishi-ezo.net/ http://emishi-ezo.net/WhoEmishi.htm http://emishi-ezo.net/Conquest/DestructionOfCastle.html
    2 points
  19. Nice to get some historians interested into the game. It does not happen often though I wish we had more visibility in the academic world because we can give more life to academic studies. Even if it's 100% perfect we not are professionals after all but striving to achieve levels like what we did for the Kushites is great IMHO. So thanks for anything you will bring us.
    1 point
  20. perfect. give some hours i need go to buy my lunch and others things... then i come back to make this.
    1 point
  21. For other jewelry: Wristlet Wristlet rings https://www.liberation.fr/futurs/2016/10/27/raconte-moi-ta-these-sur-l-artisanat-du-verre-gaulois_1524617 Armring/armlet necklace rings and pearls: reenactment of feminine belt:
    1 point
  22. Nice! Can go on a Corinthian helmet for the Spartan Olympic champion.
    1 point
  23. Burial from Mill Hill Burial from Bryher Iron age celtic art from the British islands:
    1 point
  24. There are several bronze decorated plaques and bosses for wooden shields (there are evidences of rivets) found in the British islands: Others miniature votive shields: Interpretation from the mod EBII: Various mods and origins Clonoura shield (Ireland) Pictish shields from Antonine wall: Early medieval pictish shields: Irish Iron age Torcs: https://www.claddaghdesign.com/history/all-about-torcs/
    1 point
  25. i might then be making a 3D shield base wooden texture for @wackyserious for properly make distinctive shields, i'll be using the pdf you shared before. Yes plz, post it starting with the essential, pdf and pictures.
    1 point
  26. i belive we should start by this topic the separation of gaul/brits from celt infantry_ so they could end looking different as factions and historical accuracy.
    1 point
  27. Honestly I tried it and it's awesome
    1 point
  28. Star Citizen looks amazing! All those nay-sayers are just a bunch of confused entitled consumers with no vision or patience, and the inability to manage their own expectations (like a bunch of teenagers that need everything now, not wanting to understand all the work involved). I'm not saying there aren't obvious problems, but the long development time gives me a lot of hope that this will in fact be one of the greatest space games ever. It might take another 6 years, sure, but 0AD is already going 15 years or more, so that in itself doesn't really mean anything to me. The game isn't a scam, and people saying that are just trolls. Or people who didn't bother to familiarize themselves with the bare basics of the project. I mean, some people spent thousands of dollars on ships and other stuff, for a game in alpha development... The smarter ones aren't looking for a return on investment. They're just passionate about the game and want to financially contribute to the development. People spending thousands of dollars on a game, 6 years in development and still in alpha, and then expecting a complete and smooth gaming experience, when literally everyone says they won't, are just a bunch of weirdo's. Who spends money on a game in this state anyway, if not passionate about it?? That comment on Eurogamer doesn't make any sense at all. What in the world does graphics, art and asset development have to do with things like object container streaming or network stability, AI, bug fixing etc? Those are totally different teams of people. The scale of this project is insane. All those little details aren't pointless either, as that comment says. If not for all those incredible details, why not play No man's Sky or whatever? I mean, that new FOIP feature for example could be described as utterly useless. But it's also absolutely brilliant, funny, even revolutionary, one might say. There are so many different systems in development, and they're pretty far along. If you see how the biomes are made for example, you'll realize how quickly they can create hundreds of unique new biomes once the system is on point. Once everything starts working smoothly (a lot is already working amazingly and people take it for granted), and it all get's integrated into a single seamless experience, it's going to be amazing. This game is more of a platform, than a standalone game. Games will be built on top of this game. Just don't expect a full release next year, that's just silly. Almost akin to 0AD, I think that Star Citizen is part of a new generation of games that will continue to grow and evolve along with its community, rather than being a one stop consumption article. The main difference is that there is a crap ton of money involved in Star Citizen, so there's a commercial aspect to it. What do people expect from a commercial project? I think it rather makes it extremely unlikely that it will ever be cancelled. It's also pretty obvious they use the controversy as a marketing tool. Keeps people on edge. The hype is a part of any commercial project like this. Just check back in couple of years.
    1 point
  29. This is not expected at all: the game builds and runs on Ubuntu LTS. You can follow sarcoma's guide above. However, the PPA maintainer indeed has an issue building the game on the Launchpad containers, we don't know why yet. There should be an update for 0 A.D. on Ubuntu LTS as soon as possible, but it will be quicker for you to build the game.
    1 point
  30. There are evidences for this on the cauldron of Gundestrup and on several gallo-roman statues. The museum of Bibracte did a representation in this way for an "aide de camp": https://upload.wikimedia.org/wikipedia/commons/8/8a/Bibracte_Dumnorix.jpg
    1 point
  31. The current game models are derived from Make Human I believe.
    1 point
  32. @Lion.Kanzen http://www.makehuman.org/
    1 point
  33. I have this in my references folder. Thracian helmet with the Laurel.
    1 point
  34. Hi, Thank you for your proposal and your help. Yup, we know and your help could be useful in these threads:
    1 point
  35. That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side. Thread Those textures below were never commited.
    1 point
  36. @stanislas69 @Kuba386 Thank you for your report. We are glad that you like it. Maybe you would be interested to try this . BTW many of us here are not native speakers.
    1 point
  37. Mimana army (Yamato) Emperor Yuryaku https://forums.civfanatics.com/resources/emperor-yƫryaku-of-wa-yamato-japan.25545/ https://www.britannica.com/place/Japan/Rise-and-expansion-of-Yamato
    1 point
  38. @stanislas69 HELLENISTIC THUREOPHOROI Kausia cap (Player color) Basic rank (Sleeveless and sandals) I recommend you use the m_armor mesh variant Basic rank (With sleeves and boots) Advanced and elite ranks
    1 point
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