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Showing content with the highest reputation on 2018-10-30 in all areas

  1. Since Im a great fan of his work and I think moar people should see it here is some of the work LordGood is doing on AOE these days. They could serve as inspiration for modders I hope he doesn't mind else I'll take down the post.
    2 points
  2. http://www.twcenter.net/forums/showthread.php?670449-Umayyad-Caliphate-Units-review
    2 points
  3. I open this topic for TBS or some city builder...etc.
    1 point
  4. @wowgetoffyourcellphone Today, I tested the latest https://github.com/Justus Avramenko/delenda_est, and when I selected a random map for the game, the error occurred while the game was loaded. WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml" ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty' ERROR: Failed to load entity template 'structures/scyth_corral_empty' WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml" ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty' ERROR: Failed to load entity template 'structures/scyth_corral_empty' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/scyth_wallset_stone.xml" ERROR: Failed to load entity template 'structures/scyth_wallset_stone' ERROR: Invalid template found for 'structures/scyth_wallset_stone' ERROR: CMapGeneratorWorker::LoadScripts: Failed to load script 'maps/random/rmgen-common/wall_builder.js' ERROR: JavaScript error: globalscripts/Templates.js line 165 TypeError: template is undefined GetTemplateDataHelper@globalscripts/Templates.js:165:1 loadWallset@maps/random/rmgen-common/wall_builder.js:42:20 loadWallsetsFromCivData@maps/random/rmgen-common/wall_builder.js:33:1 @maps/random/rmgen-common/wall_builder.js:8:20 @maps/random/fields_of_meroe.js:2:1 ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/fields_of_meroe.js'
    1 point
  5. Not sure if this is intended, but sometimes (quite often (every game i use catas it will happen once or twice) but not always) catapults with opponents (or buildings, i dont know) in range, while in its default standground mode, will not listen to H( about current action) and to moving.it will just keep on unpacking till it unpacks, and if you try to stop it anyhow it will reset the unpacking timer and again will try to unpack, lol, when you clearly want it to move. maybe its intended, maybe not, but other units can always move in standground mode. I assume its acting buggy because it will atk opponents nearby and therefore to do it it needs to unpack first, and it doesnt listen to mouse clicks (on map) when its unpacking/packing,so it will enter in loop of unpacking. If there was a way to connect H shortkey with shift multi-actioning (or unpack/pack button with shift multiactioning) that could let users decide what they want to do (so you can press pack and then move it somewhere on shift, it will listen to second order (moving) before it starts to atk nearby enemy replay: commands.txt metadata.json
    1 point
  6. The problem is that when you click cancel unpack, the siege is in idle stance, so unitAI sees attackers and will unpack the siege, what the solution is, is that the move command (and some other commands too probably), cancel the unpacking, instead of letting it unpack and pack it again.
    1 point
  7. @temple @mimo @bb_ this is frequently reported as a new bug in alpha 23, so I suppose it is related to rP21630, rP21784 or rP21786? Reproduce: Start a singleplayer match with 2 players with siege engine civs (athen, ptol, seleucid, mace...) on a tiny map Type "gift from the gods" cheat Build the building to train the siege engine and train a siege engine Move the siege engine to neutral territory. The siege engine is still unpacked and still in the default standground stance. Type "gift from the gods" cheat (so that packing isn't instant anymore) Press Alt+D and switch perspective to player 2 Type "gift from the gods" cheat Train some attackers, and let them attack the siege engine Switch perspective back to player 1 Observe that the packed siege engine starts unpacking on it's own as it was attacked by an enemy. You want the siege engine to retreat intead of continue to unpack and attack. Therefore you click on "cancel unpacking". Expected behavior: Clicking on "Cancel unpack" stops the unpack process and allows the still packed siege engine to process move orders. Current behavior: Clicking on "Cancel unpack" resets the the unpacking progress bar to zero, but the siege engine starts the unpack progress again on its own. The user has to wait to wait one full unpack cycle and then one full pack cycle to move the siege engine that was packed already. Here my somewhat concise replay: commands.txt Reported at #5328
    1 point
  8. Not sure where the problem is. The game is barely more than a tech demo at this point, and the rating - if at all - is only to be used as an identifier if you're playing against a "newbie" or someone who already played lots of games. To prevent that the majority of online tests are noobstomps.
    1 point
  9. For sure there is one issue: If a player always plays against bad players and does that often he can get a very high rating. So our system favours players that play often and always against weaker players. The only solution I see would be some kind of matchmaking, where wfg picks a random opponent for you and you are forced to play that game. But that seems difficult to realize.
    1 point
  10. Experimenting with @Alexandermbs coif/hood mesh.
    1 point
  11. I have the object working now as an actor, also i changed the basic_tans to basic_tans_wind, much better now. Have only one question where do I pace my files to make it show in entries, or is there a guide some where. Looked on the forums but couldn't located it.
    1 point
  12. @Adeimantos I think only a few small things were changed since release. Actually I'm experiencing less lag than in the past. (How I struggled to target moving enemies at 5fps...)
    1 point
  13. This one of my love an hard crush. Together with AoE are part of me. the mythic Caesar 2.
    1 point
  14. -Batalla de Badr en el 624 según una miniatura iraní -Batalla de Yamana (633). Jalid ibn al-Walid derrota al falso profeta Musaylima. Autor Angus McBride -Carga de la caballería árabe durante la invasión de Iraq por Jalid. La mayoría de la caballería eran camellos. Despliegue de la caballería árabe en las alas, o bien como reserva, manteniendo la infantería en el centro que aguantaba las repetidas cargas adversarias, cuando estaban debilitados, la caballería iniciaba la carga Jalid ibn al-Walid conocido como “la espada de Alá”. Fuente película Omar
    1 point
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