Leaderboard
Popular Content
Showing content with the highest reputation on 2018-07-26 in all areas
-
Hello everyone! First of all, congratulations for this latest game version and its new mods selection/installation functionality. It really is an important step to facilitate the access to the amazing work done by modders. However, let me say that, in a way, History is also important for mods, lol. What I mean is that it would be cool to embed inside the vanilla version of the game itself, inside some menu (I dont know exactly where), a bit of the all the history behind the 0 A.D. active and inactive mods, with some screenshots, a brief descriptive paragraph, and basic information about release date of the latest version and official website. All this may give us all a sharper dimension of all the collective effort around 0 A.D. and its mods - present and past. For instance, look at both screenshots below: a real image of the game mods selection, which despite making things easier, is still difficult to understand for a novice player... The second image intends to give a general idea of how a mod history menu may looks like, just like on the site: https://www.moddb.com/games/0-ad/mods, although it is possible to expand and make things even clear / better / more information. What about?3 points
-
Thanks for the shout out @psypherium! There will be a series of short tips videos coming shortly - I'm just preparing the examples and creating the graphics now. Thanks again, and thanks all for watching/subscribing - it makes it all worthwhile!2 points
-
Yes that its bug. specially pikemen/wall/palisade.2 points
-
Articles from Encyclopedia Iranica: http://www.youtube.com/watch?v=96sbAdmiLQw1 point
-
What is AutoCiv This mod is an aggregation of features meant to enhance the 0 A.D. game experience. I usually implement these extra features as they come up with no general plan in mind. Download (how to install section below) autociv.pyromod autociv.zip Feature list General Readme: press Shift + F4 to open Player mute Player reminder (show a written note when a certain player joins) *** Link opener (opens URL links from the chat) Help command: type /help to see all available commands Console with autocomplete (Ctrl + C + L) Lobby Resize bars Host name mark Remember playerlist state Better performance when reloading lobby Shortcuts to create host, navigate gamelist Game setup Auto-assign civilization with chat (only works if host has the mod) Custom population limit Custom starting resources Custom map size Countdown to start the game Maps Skirmish Volcano island (8) In Game Hotkeys for (see hotkeys with hotkey viewer) Buildings placement Multiple buildings per hotkey (optional, user.cfg) How to use: Copy the hotkey you want and remove the "hotkey." prefix, next replace the hotkey key for the buildings you want to cycle and separate them by a space. Buildings selection Units selection Formations (selected units) Stances (selected units) Auto-train (selected buildings) Minimap expand Custom selection filters by: health rank class group Pause game overlay now shows only in the top area Stats overlay Settings Max corpses visible Download options Download and install from one of the two files from the start of this same page. Download and install manually the github repository (instalation file on the releases section) https://github.com/nanihadesuka/autociv Use 0 A.D. mod downloader (not always newest version) https://0ad.mod.io/autociv Instructions to install MacOS (thanks @HMS-Surprise) Linux/Windows: Open the downloaded file with (both ways should work): pyromod file: Double click the file (should autoinstall the mod for you and send you to the mods page inside 0ad) Right click → Open with → 0 A.D (or pyrogenesis.exe) ** NOTICE: in Alpha 25 the pyromod installation will trigger an error message: to fix just disable autociv, restart the game and enable autociv again. zip file: Copy folder inside the zip file into your mods folder Mod compatibility(s) The mod is compatible with: 0 A.D 0.0.27 Probable to work alongside other community mods as balanced maps spec mod (monitor) custom_rating boonGUI Should work with all mods that don't have extensive code changes. More stuff & goodies For more info just read the whole thread where I post new features. Questions & feedback You don't understand how it works? Feeling confused? Just wanna comment? Ask and post. Source code public repository https://github.com/nanihadesuka/autociv1 point
-
You can edit a configuration file, you can find the file for your OS here: https://trac.wildfiregames.com/wiki/GameDataPaths. And add or edit (if present) lines: view.zoom.min = 50.0 view.zoom.max = 200.0 view.zoom.default = 120.0 Cinematics zoom like in SW: Empire at War isn't supported, probably yet. It's not valid for multiplayer, especially rated matches.1 point
-
Ah that, partially yes. They're probably beneifitial in general, but they can't be used to create the arbitrary paths as seen on the screenshot between buildings, unless the inner oppidum is one single actor (but then the collisions are weird and houses should be destructable or capturable individiually). In that case one could create the oppidum in atlas and place that as is in rmgen. Still would be most flexible to have to have an algoirthm doing that, it should be attempted once.1 point
-
This should be considered a bug not a feature that rightclicking doesn't open the dialog for every item. Only researching the tech / training the unit should not be possible when there aren't any resources.1 point
-
Im getting tired of this, its disrespectful and its happening more frequent lately, just happened now, I hope we manage to develop a mechanism to stop this from happening or to punish those who do it, maybe a forum threat dedicated to reporting people who do this. 2018-07-26_0004.zip @Hannibal_baraq @user11 point
-
1 point
-
https://wildfiregames.com/forum/index.php?/search/&q=POGs&search_and_or=or1 point
-
1 point
-
Thanks, I didn't know that Atlas feature! It seems when rightclicking, the 4 vertices still have the texture of the surrounding tiles but the center edge receives the different texture. It must be that blending thing that isn't supported currently in rmgen. The main problem is computing if a given position is obstructed by a building or not in a more precise manner. (Probably only requires biting the bullet for a number of days.)1 point
-
1 point
-
Another 4k Delenda Est video. There is no music on replays? Also, there is a strange hud bug at the end of the game where you can not unhide the hud after the replay finishes.1 point
-
@elexis @Annocrat LordGood had roads in Ponies Ascendant for faster movement, and I also used his work to implement roads in my mod the-age-of-0-ad. We use aura for for faster movement of Troops. That makes 0 A.D. more of a City-Building game, and is very cool. I just hope that the auras don't lag, which I don't believe.1 point
-
It'll be great to have some commentary in the replays if we are posting them on youtube. It'll be attractive to new players that way, rather than just the match.1 point
-
Excellent choice. His war against the Bulgars even starts at the nice, even 1000 A.D.1 point
-
@GunChleoc Thank you! Five factions for Scotland seems too much, even if it makes sense...Maybe two: Gaels and picts...Now I have some readings1 point