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Showing content with the highest reputation on 2018-04-03 in all areas

  1. In theory, yes. But in practice we are waiting for something I hope the community will really like. So no game changer commits but little things can come in, in reasonable amounts of course.
    5 points
  2. @gabewarr11 The game is crashing because you disabled your sound card, it's a know bug that will be fixed in the next version. In the meantime you need to reenable your soundcard.
    2 points
  3. Alexandermb, would you be interested to create a new female villager for the zapotecs, once you'll have completed all your current work? By the way, I didn't expressed it yet on the forum, but as a player, I really want to thank you and congratulate you for all the work you've done so far on this game. The improvements you have added to this game, concerning the units and animations are the most significant improvements there have been for a long time! I've never quite enjoyed playing with cavalry before you've revamped all the horses models. Now I can finally play with the persians, being thrilled with a cavalry charge! And I really like your siege machines servants too, they really add realism, if not immersion to the game! I hope one day, you'll be able to make some animations on the ships: slaves and shipmates, etc. as I already enjoy very much your animations for fishermen! So congratulations, and keep up the good work!
    2 points
  4. Couldn't add something like an stab because of the frames lenght yet it i did the aspis hit, i learned from the horse not to make different frames lenght animations or they will be broken. Btw i have to say the swordsman spart_champion_sword have too much attack range, if you put spart_spearman wich have a long attack range with the spear and the swordsmand attack each other, the swordsman have the same attack range of the spearman when he only has a small xiphos it think swordsman attack range needs to be reduced.
    2 points
  5. Updated with the sword hided notice that the last stab distract with the shield and hide the sword for make a deadly stomach wound, some minor clipping that wouldn't be noticed but still can be fixed.
    2 points
  6. Heres another row for spart_swordsman champion, i want to divide each civ in their respective combat discipline, weapons and shields, so we have more historical accuracy and more immersion.
    2 points
  7. The objective is to enhance or add new textures to the hellenic units. Skeletal/body mesh textures Shield textures ATHENIANS The Athenian Epilektoi DIADOCHI The Hellenistic Thureophoroi The Ptolemaic Royal Agema The Ptolemaic Machimoi
    1 point
  8. Immortals in ceremonial robes are also available in vanilla game. Atlas > unit/pers_arstibara wow had recently acquired these textures, tho not yet committed.
    1 point
  9. heading to the legion attacks, its has a lot of references so i'll go with the easier ones first
    1 point
  10. Files with both aspis attacks, spearman and swordsman both spartan only: Spart_hoplites_attack_Animations.7z
    1 point
  11. Yes this be a mix between Scythian Emblem (Delenda Est Mod) and Han Dynasty emblem.
    1 point
  12. The building are too much stereotypical, mostly of them I don't like the barrack, the house, the blacksmith. the shape is very exaggerated compared with a real one, some building look to much "expensive". the gather is awful. the roof look Asian. the dock have 3 chimneys.
    1 point
  13. ok so i've finally made it to switch the animation from relax to ready when approaching an unit to fight by just adding this in the actor file and those two in the UnitAI. can i go wild with the ready walking animations ? Btw maybe it could be deffined too on garrison type variants by get entity class (elephant, turret, wall, ship, building, chariot, horse) and make a ground unit have several animations variants for garrisoned. if someone want to checks in what i mean use this file and put 2 spart_infantry_spearman close enough to walk and fight, and place another guy far for move it freely. Spart_hoplites_attack_Animations.7z
    1 point
  14. Its beautiful you saved me some time of 3D work, @Lion.Kanzen what you have in mind for the spherical back shield?
    1 point
  15. The guys in FB Spanish fan page are asking for Chavines and Paracas. https://en.wikipedia.org/wiki/Chavín_culture https://en.wikipedia.org/wiki/Paracas_culture
    1 point
  16. There is some good work to be had here, but your animations currently seem a bit on the unnatural side. The basis for manoeuvring an axe in battle should be from cutting wood, which uses similar principles. In the video series about axemen, the side swipe to demonstrate attacking from the other side was unrealistic. It did not give the axeman much reach, and the attack was slow. This is perfectly natural, however, since the stuntman was aiming to not hurt the otherwise unprotected person. For a note on the one attack done on the axeman's non-dominant side, one of the issues is that the right hand reaches the left hand long before the attack has properly initiated. This means that the grip is experiencing a lot of torque, and since the centripetal force of the axe has not come into play to balance it out, the motion seems extremely unnatural. One animation that could be added for further variety is stabbing with the toe of the axe, a move that is mentioned in various Norse sagas. Keep up the good work!
    1 point
  17. @Lion.Kanzen this works for greeks spearman? take a look in atlas using the mod only the spart_infantry_spearman_e has the variant with the attacking animations: Spart_hoplites_attack_Animations.7z
    1 point
  18. Great! The Kausia should probably be used by pikemen and maybe by support units as well. A Macedonian phalangite (pikeman): A Macedonian thureophoros/thorakites:
    1 point
  19. We need some community feedback. @wowgetoffyourcellphone @Nescio @Lion.Kanzen These textures are intended to be used for the Ptolemaic Royal Agema (Champion pikemen) I tweaked the existing .psd file for the Ptolemaic linothorax in the art/resource
    1 point
  20. @LordGood You have done an amazing job with the Kushite architecture, and it's basically good to go. But if you have time, and since we're reaching new heights in historicity with this faction, I wanted to add my final list of suggestions for the buildings as well. I'll just discuss one building per post, and try to keep it as clear as possible. Sundiata's selected nitpickery, part 1, the CC: Please don't shoot me : ) Ok, so for the CC, I have no suggestions for the building itself, it's just perfect! One thing that bothers me is the way the steps are only at the front and don't go around the sides. Many of their important monuments were built on raised podiums (only a meter, maybe two high), and your steps represent that very well, if they go round the sides as well (not necessary for the back), and connect to that lonely little wall segment. Of all the buildings in the set, the CC is the best candidate for a finishing with white lime-plaster. Other buildings could also have white plaster, but the CC needs it in my opinion. Houses and other buildings covered with white lime-plaster are a sign of wealth. Also, most of the ruins of the palaces clearly indicate them being plastered white (and sometimes even coloured brightly). Lastly, the lion-statues . Lion statues are a lot more common than I originally realised (like really common), and lined the front of palaces, lion temples and even some townhouses had smaller versions lining their facades or flanking an entrance. A seated (upright) lion statue is a prop that should be used for the CC, lion temple, and even the harbour would look fantastic with a pair of them facing the water on either side of the structure. (I'm surprised that these people haven't been dubbed "The Lion Kingdom"...) So: Steps should go around the sides as well white plaster finish A row of Lion statue for the facade Please forgive my butchering of your model... Here's an amateuristic mock-up (colours all messed up, but you get the picture..): That's an actual lion statue from Naqa, if you're wondering My favourite lion statue from Jebel Barkal (the palaces there had many lion statues lining their outsides): I hope this public domain white plaster texture will come in handy:
    1 point
  21. Can't argue with that... So you can just place them against the pylons, next to the protruding steps, within the current footprint of the temple? Like this:
    1 point
  22. Sundiata's selected nitpickery, part 3, the dock @LordGood, I really like the dock. There's only one suggestion I have for this one, and once again it doesn't pertain to the building itself, but to the quay. One romantic element of Nile Valley culture is the scene of a royal, or a humble servant moving down a handful of stone steps leading directly in to the Nile, to fetch water, or bathe or whatever... Those stone steps are also where a boat would moor, and people could descend without getting totally soaked. The stone construction wouldn't easily wash away during the annual floods either. Since you modelled those lovely Lions, you could also add two of them, one on each corner facing the Nile, like the Ibis statues in my mock-up (shamelessly copy pasting another artists' quay). It's more of a stylistic choice, but it would fit the whole Nile Valley theme very well. It would also be lovely if you could add the lion statues to the Lion temple. Two of them, flanking the doorway, facing each other:
    1 point
  23. Sundiata's selected nitpickery, part 2, houses: @LordGood This is not so much a nitpick, but a rather large task. The reason why I think it could be a valuable change is because it can benefit another faction as well: the Ptolemies. We should ideally have a flat roof variant for the common houses for the Kushites. "Egyptian" style regular housing was just as common as those vaulted Nubian houses, and often coexist, even in the same building. It would create a more organic domestic look. Currently there's an over saturation of Nubian vaults, but I like how they're used in the other structures and they're fantastic on the current houses (I actually don't want any variant to be removed), it just needs to be nuanced with the addition of some flat roofed models (like 50/50). Mixing in white textures for some of the variants would also be more historical and, add even more nuance, and help blending in a white CC better. The reason why this would benefit the Ptolemies is that I think they could/should use the same model for their own Egyptian house variants. Unlike the current Kushite houses, the Ptolemaic ones are not very historical, and and I've read people complain about their "architecture" in the youtube comment sections, and even in some of the video's themselves. Some people also say that 0AD is an Age of Mythology clone (obviously not), but especially the Ptolemies bring up this sentiment, and I've come to understand why: Age of Mythology 0AD ... They're basically the same models, with minor variations and a different texture. The fact that this is not based on Ancient Egyptian housing, but rather on the stereotype of Ancient Egyptian houses (inward slanting walls??), makes it even worse.. Especially for a historical game like 0AD. So, I ask for: Flat roofed Egyptian style variants for Kushite houses to add nuance (some white and some earthy textures) Use the same model to replace the Egyptian variants for Ptolemaic houses (with Ptol textures of course) This would also be good to illustrate the common ancient Egyptian cultural substrate that runs through both Ptolemaic and Kushite architecture. Similar to how the Hellenic civs use similar type housing. They're both Nile-Valley cultures... I think Ptolemies and Kushites are more than unique enough to merit at least one shared house-variant. Kushite flat roofed house from Al Meragh A whole lot more accurate and historical Egyptian houses as inspiration:
    1 point
  24. @Alexandermb, God, yes!!!! Compare: Could you share the files? Maybe I should make a new horse crown texture for the Seleucids as well now that we're at it? If you want to do the modelling?
    1 point
  25. These guys will have to go then. @Sundiata Also can you check the back of the shield of the first 2 guys, should the wood be a whole piece or segmented? 3rd guy is the current placeholder for 3rd tier spearman.
    1 point
  26. Chief Memes I put to use some pictures I took of the local chiefs over here in Akuapem, during our traditional Odwira festival in 2013...
    1 point
  27. 1 point
  28. @Sundiata @wowgetoffyourcellphone @stanislas69 I will be adding this to the mod HERO OF THE KUSH
    1 point
  29. @stanislas69 I will try to do that @Sundiata Indeed, I also checked the reference from the Macedonian fresco, it was in fact more narrow, I will adjust it a little more. Thanks.
    1 point
  30. Scythian references by Evgeny Kray and Alexander Deruchenko: And finally this: Scythian horse fully equipped with reproductions of horse accoutrements found in ancient Scythian chief grave.
    1 point
  31. Finalizing some of the stuff that I've made these past weeks. Hoping it will make it before @wowgetoffyourcellphone releases DE, so that it can be tested in the mod.
    1 point
  32. What factions belong those two kind of hoplites?
    1 point
  33. I need some feedback on the first three shields on the top historical inaccuracies inaccurate details etc.
    1 point
  34. A small development update on the 512x512 texture upgrade (A, B and C are 256x256s which I did a few weeks after my last upload, The one in the left is the latest 512x512)
    1 point
  35. More ideas, Gallic slingers Basic = Undyed clothing Advanced = Dyed clothing + Shield Elite = Dyed clothing + Shield + Cape
    1 point
  36. Celtic Linothorax WIP, as suggested on this thread Tunic = transparency (I used object_color below)
    1 point
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