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Showing content with the highest reputation on 2018-04-03 in all areas
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In theory, yes. But in practice we are waiting for something I hope the community will really like. So no game changer commits but little things can come in, in reasonable amounts of course.5 points
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@gabewarr11 The game is crashing because you disabled your sound card, it's a know bug that will be fixed in the next version. In the meantime you need to reenable your soundcard.2 points
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Alexandermb, would you be interested to create a new female villager for the zapotecs, once you'll have completed all your current work? By the way, I didn't expressed it yet on the forum, but as a player, I really want to thank you and congratulate you for all the work you've done so far on this game. The improvements you have added to this game, concerning the units and animations are the most significant improvements there have been for a long time! I've never quite enjoyed playing with cavalry before you've revamped all the horses models. Now I can finally play with the persians, being thrilled with a cavalry charge! And I really like your siege machines servants too, they really add realism, if not immersion to the game! I hope one day, you'll be able to make some animations on the ships: slaves and shipmates, etc. as I already enjoy very much your animations for fishermen! So congratulations, and keep up the good work!2 points
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Couldn't add something like an stab because of the frames lenght yet it i did the aspis hit, i learned from the horse not to make different frames lenght animations or they will be broken. Btw i have to say the swordsman spart_champion_sword have too much attack range, if you put spart_spearman wich have a long attack range with the spear and the swordsmand attack each other, the swordsman have the same attack range of the spearman when he only has a small xiphos it think swordsman attack range needs to be reduced.2 points
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heading to the legion attacks, its has a lot of references so i'll go with the easier ones first1 point
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Yes this be a mix between Scythian Emblem (Delenda Est Mod) and Han Dynasty emblem.1 point
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The building are too much stereotypical, mostly of them I don't like the barrack, the house, the blacksmith. the shape is very exaggerated compared with a real one, some building look to much "expensive". the gather is awful. the roof look Asian. the dock have 3 chimneys.1 point
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ok so i've finally made it to switch the animation from relax to ready when approaching an unit to fight by just adding this in the actor file and those two in the UnitAI. can i go wild with the ready walking animations ? Btw maybe it could be deffined too on garrison type variants by get entity class (elephant, turret, wall, ship, building, chariot, horse) and make a ground unit have several animations variants for garrisoned. if someone want to checks in what i mean use this file and put 2 spart_infantry_spearman close enough to walk and fight, and place another guy far for move it freely. Spart_hoplites_attack_Animations.7z1 point
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Its beautiful you saved me some time of 3D work, @Lion.Kanzen what you have in mind for the spherical back shield?1 point
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The guys in FB Spanish fan page are asking for Chavines and Paracas. https://en.wikipedia.org/wiki/ChavÃn_culture https://en.wikipedia.org/wiki/Paracas_culture1 point
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There is some good work to be had here, but your animations currently seem a bit on the unnatural side. The basis for manoeuvring an axe in battle should be from cutting wood, which uses similar principles. In the video series about axemen, the side swipe to demonstrate attacking from the other side was unrealistic. It did not give the axeman much reach, and the attack was slow. This is perfectly natural, however, since the stuntman was aiming to not hurt the otherwise unprotected person. For a note on the one attack done on the axeman's non-dominant side, one of the issues is that the right hand reaches the left hand long before the attack has properly initiated. This means that the grip is experiencing a lot of torque, and since the centripetal force of the axe has not come into play to balance it out, the motion seems extremely unnatural. One animation that could be added for further variety is stabbing with the toe of the axe, a move that is mentioned in various Norse sagas. Keep up the good work!1 point
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Great! The Kausia should probably be used by pikemen and maybe by support units as well. A Macedonian phalangite (pikeman): A Macedonian thureophoros/thorakites:1 point
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These is more related to that. but still out of the timeframe. in these cultures the nudity is common.1 point
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Sundiata's selected nitpickery, part 3, the dock @LordGood, I really like the dock. There's only one suggestion I have for this one, and once again it doesn't pertain to the building itself, but to the quay. One romantic element of Nile Valley culture is the scene of a royal, or a humble servant moving down a handful of stone steps leading directly in to the Nile, to fetch water, or bathe or whatever... Those stone steps are also where a boat would moor, and people could descend without getting totally soaked. The stone construction wouldn't easily wash away during the annual floods either. Since you modelled those lovely Lions, you could also add two of them, one on each corner facing the Nile, like the Ibis statues in my mock-up (shamelessly copy pasting another artists' quay). It's more of a stylistic choice, but it would fit the whole Nile Valley theme very well. It would also be lovely if you could add the lion statues to the Lion temple. Two of them, flanking the doorway, facing each other:1 point
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Sundiata's selected nitpickery, part 2, houses: @LordGood This is not so much a nitpick, but a rather large task. The reason why I think it could be a valuable change is because it can benefit another faction as well: the Ptolemies. We should ideally have a flat roof variant for the common houses for the Kushites. "Egyptian" style regular housing was just as common as those vaulted Nubian houses, and often coexist, even in the same building. It would create a more organic domestic look. Currently there's an over saturation of Nubian vaults, but I like how they're used in the other structures and they're fantastic on the current houses (I actually don't want any variant to be removed), it just needs to be nuanced with the addition of some flat roofed models (like 50/50). Mixing in white textures for some of the variants would also be more historical and, add even more nuance, and help blending in a white CC better. The reason why this would benefit the Ptolemies is that I think they could/should use the same model for their own Egyptian house variants. Unlike the current Kushite houses, the Ptolemaic ones are not very historical, and and I've read people complain about their "architecture" in the youtube comment sections, and even in some of the video's themselves. Some people also say that 0AD is an Age of Mythology clone (obviously not), but especially the Ptolemies bring up this sentiment, and I've come to understand why: Age of Mythology 0AD ... They're basically the same models, with minor variations and a different texture. The fact that this is not based on Ancient Egyptian housing, but rather on the stereotype of Ancient Egyptian houses (inward slanting walls??), makes it even worse.. Especially for a historical game like 0AD. So, I ask for: Flat roofed Egyptian style variants for Kushite houses to add nuance (some white and some earthy textures) Use the same model to replace the Egyptian variants for Ptolemaic houses (with Ptol textures of course) This would also be good to illustrate the common ancient Egyptian cultural substrate that runs through both Ptolemaic and Kushite architecture. Similar to how the Hellenic civs use similar type housing. They're both Nile-Valley cultures... I think Ptolemies and Kushites are more than unique enough to merit at least one shared house-variant. Kushite flat roofed house from Al Meragh A whole lot more accurate and historical Egyptian houses as inspiration:1 point
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Sure... But as you can see in most pictures the colours are mixed in with each-other. You could have one unit with solid colours (black & red), and another unit with patches (black & red), but not some shields with patches and some without in the same unit. I actually think the solid coloured versions are painted... Cool We should only use Egyptian style shields like that for: Napatan temple guard: but they get the leopard pelt Apedemak's temple guards pikemen, from the second tier going (but I was thinking to use the giraffe hides mixed with cow hides for them, both for small round shield and egyptian type shield, or maybe they could get the solid colours??) So out of the citizen soldiers, only pikemen get those shields (remember we're not New-Kingdom period but Napatan and Meroitic). By the way, I found a second very clear image of that shield type being offered to the Egyptian pharaoh Ramesses II, by Kushites, along with other Kushite items exported to Egypt: Shields in middle uppper section, with ebony logs, ivory, fans, ostrich eggs furniture, exotic pelts, bows, pottery, gold, slaves and exotic animals including a lion (those Kushite lions...) The guy on the far right is Amenemopet, the Viceroy of Kush. Full image for context (Ramesses II subjugation of Kush), from Beit El Wali (Nubia): Another possible horse crown variation. This is just a cutout from a public domain image (100 + year old). Don't know if this is useful or not?1 point
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Can be nice for Conceptual art advertising.1 point
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@Sundiata @wowgetoffyourcellphone @stanislas69 I will be adding this to the mod HERO OF THE KUSH1 point
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@stanislas69 I will try to do that @Sundiata Indeed, I also checked the reference from the Macedonian fresco, it was in fact more narrow, I will adjust it a little more. Thanks.1 point
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More ideas, Gallic slingers Basic = Undyed clothing Advanced = Dyed clothing + Shield Elite = Dyed clothing + Shield + Cape1 point
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