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Showing content with the highest reputation on 2018-04-03 in all areas

  1. In theory, yes. But in practice we are waiting for something I hope the community will really like. So no game changer commits but little things can come in, in reasonable amounts of course.
    5 points
  2. @gabewarr11 The game is crashing because you disabled your sound card, it's a know bug that will be fixed in the next version. In the meantime you need to reenable your soundcard.
    2 points
  3. Alexandermb, would you be interested to create a new female villager for the zapotecs, once you'll have completed all your current work? By the way, I didn't expressed it yet on the forum, but as a player, I really want to thank you and congratulate you for all the work you've done so far on this game. The improvements you have added to this game, concerning the units and animations are the most significant improvements there have been for a long time! I've never quite enjoyed playing with cavalry before you've revamped all the horses models. Now I can finally play with the persians, being thrilled with a cavalry charge! And I really like your siege machines servants too, they really add realism, if not immersion to the game! I hope one day, you'll be able to make some animations on the ships: slaves and shipmates, etc. as I already enjoy very much your animations for fishermen! So congratulations, and keep up the good work!
    2 points
  4. Couldn't add something like an stab because of the frames lenght yet it i did the aspis hit, i learned from the horse not to make different frames lenght animations or they will be broken. Btw i have to say the swordsman spart_champion_sword have too much attack range, if you put spart_spearman wich have a long attack range with the spear and the swordsmand attack each other, the swordsman have the same attack range of the spearman when he only has a small xiphos it think swordsman attack range needs to be reduced.
    2 points
  5. Updated with the sword hided notice that the last stab distract with the shield and hide the sword for make a deadly stomach wound, some minor clipping that wouldn't be noticed but still can be fixed.
    2 points
  6. Heres another row for spart_swordsman champion, i want to divide each civ in their respective combat discipline, weapons and shields, so we have more historical accuracy and more immersion.
    2 points
  7. The objective is to enhance or add new textures to the hellenic units. Skeletal/body mesh textures Shield textures ATHENIANS The Athenian Epilektoi DIADOCHI The Hellenistic Thureophoroi The Ptolemaic Royal Agema The Ptolemaic Machimoi
    1 point
  8. Immortals in ceremonial robes are also available in vanilla game. Atlas > unit/pers_arstibara wow had recently acquired these textures, tho not yet committed.
    1 point
  9. Committed the Zebu textures
    1 point
  10. heading to the legion attacks, its has a lot of references so i'll go with the easier ones first
    1 point
  11. Files with both aspis attacks, spearman and swordsman both spartan only: Spart_hoplites_attack_Animations.7z
    1 point
  12. Yes this be a mix between Scythian Emblem (Delenda Est Mod) and Han Dynasty emblem.
    1 point
  13. The building are too much stereotypical, mostly of them I don't like the barrack, the house, the blacksmith. the shape is very exaggerated compared with a real one, some building look to much "expensive". the gather is awful. the roof look Asian. the dock have 3 chimneys.
    1 point
  14. ok so i've finally made it to switch the animation from relax to ready when approaching an unit to fight by just adding this in the actor file and those two in the UnitAI. can i go wild with the ready walking animations ? Btw maybe it could be deffined too on garrison type variants by get entity class (elephant, turret, wall, ship, building, chariot, horse) and make a ground unit have several animations variants for garrisoned. if someone want to checks in what i mean use this file and put 2 spart_infantry_spearman close enough to walk and fight, and place another guy far for move it freely. Spart_hoplites_attack_Animations.7z
    1 point
  15. Its beautiful you saved me some time of 3D work, @Lion.Kanzen what you have in mind for the spherical back shield?
    1 point
  16. The guys in FB Spanish fan page are asking for Chavines and Paracas. https://en.wikipedia.org/wiki/Chavín_culture https://en.wikipedia.org/wiki/Paracas_culture
    1 point
  17. There is some good work to be had here, but your animations currently seem a bit on the unnatural side. The basis for manoeuvring an axe in battle should be from cutting wood, which uses similar principles. In the video series about axemen, the side swipe to demonstrate attacking from the other side was unrealistic. It did not give the axeman much reach, and the attack was slow. This is perfectly natural, however, since the stuntman was aiming to not hurt the otherwise unprotected person. For a note on the one attack done on the axeman's non-dominant side, one of the issues is that the right hand reaches the left hand long before the attack has properly initiated. This means that the grip is experiencing a lot of torque, and since the centripetal force of the axe has not come into play to balance it out, the motion seems extremely unnatural. One animation that could be added for further variety is stabbing with the toe of the axe, a move that is mentioned in various Norse sagas. Keep up the good work!
    1 point
  18. @Lion.Kanzen this works for greeks spearman? take a look in atlas using the mod only the spart_infantry_spearman_e has the variant with the attacking animations: Spart_hoplites_attack_Animations.7z
    1 point
  19. Great! The Kausia should probably be used by pikemen and maybe by support units as well. A Macedonian phalangite (pikeman): A Macedonian thureophoros/thorakites:
    1 point
  20. We need some community feedback. @wowgetoffyourcellphone @Nescio @Lion.Kanzen These textures are intended to be used for the Ptolemaic Royal Agema (Champion pikemen) I tweaked the existing .psd file for the Ptolemaic linothorax in the art/resource
    1 point
  21. @LordGood You have done an amazing job with the Kushite architecture, and it's basically good to go. But if you have time, and since we're reaching new heights in historicity with this faction, I wanted to add my final list of suggestions for the buildings as well. I'll just discuss one building per post, and try to keep it as clear as possible. Sundiata's selected nitpickery, part 1, the CC: Please don't shoot me : ) Ok, so for the CC, I have no suggestions for the building itself, it's just perfect! One thing that bothers me is the way the steps are only at the front and don't go around the sides. Many of their important monuments were built on raised podiums (only a meter, maybe two high), and your steps represent that very well, if they go round the sides as well (not necessary for the back), and connect to that lonely little wall segment. Of all the buildings in the set, the CC is the best candidate for a finishing with white lime-plaster. Other buildings could also have white plaster, but the CC needs it in my opinion. Houses and other buildings covered with white lime-plaster are a sign of wealth. Also, most of the ruins of the palaces clearly indicate them being plastered white (and sometimes even coloured brightly). Lastly, the lion-statues . Lion statues are a lot more common than I originally realised (like really common), and lined the front of palaces, lion temples and even some townhouses had smaller versions lining their facades or flanking an entrance. A seated (upright) lion statue is a prop that should be used for the CC, lion temple, and even the harbour would look fantastic with a pair of them facing the water on either side of the structure. (I'm surprised that these people haven't been dubbed "The Lion Kingdom"...) So: Steps should go around the sides as well white plaster finish A row of Lion statue for the facade Please forgive my butchering of your model... Here's an amateuristic mock-up (colours all messed up, but you get the picture..): That's an actual lion statue from Naqa, if you're wondering My favourite lion statue from Jebel Barkal (the palaces there had many lion statues lining their outsides): I hope this public domain white plaster texture will come in handy:
    1 point
  22. These is more related to that. but still out of the timeframe. in these cultures the nudity is common.
    1 point
  23. Can't argue with that... So you can just place them against the pylons, next to the protruding steps, within the current footprint of the temple? Like this:
    1 point
  24. @Alexandermb, God, yes!!!! Compare: Could you share the files? Maybe I should make a new horse crown texture for the Seleucids as well now that we're at it? If you want to do the modelling?
    1 point
  25. These guys will have to go then. @Sundiata Also can you check the back of the shield of the first 2 guys, should the wood be a whole piece or segmented? 3rd guy is the current placeholder for 3rd tier spearman.
    1 point
  26. Sure... But as you can see in most pictures the colours are mixed in with each-other. You could have one unit with solid colours (black & red), and another unit with patches (black & red), but not some shields with patches and some without in the same unit. I actually think the solid coloured versions are painted... Cool We should only use Egyptian style shields like that for: Napatan temple guard: but they get the leopard pelt Apedemak's temple guards pikemen, from the second tier going (but I was thinking to use the giraffe hides mixed with cow hides for them, both for small round shield and egyptian type shield, or maybe they could get the solid colours??) So out of the citizen soldiers, only pikemen get those shields (remember we're not New-Kingdom period but Napatan and Meroitic). By the way, I found a second very clear image of that shield type being offered to the Egyptian pharaoh Ramesses II, by Kushites, along with other Kushite items exported to Egypt: Shields in middle uppper section, with ebony logs, ivory, fans, ostrich eggs furniture, exotic pelts, bows, pottery, gold, slaves and exotic animals including a lion (those Kushite lions...) The guy on the far right is Amenemopet, the Viceroy of Kush. Full image for context (Ramesses II subjugation of Kush), from Beit El Wali (Nubia): Another possible horse crown variation. This is just a cutout from a public domain image (100 + year old). Don't know if this is useful or not?
    1 point
  27. Chief Memes I put to use some pictures I took of the local chiefs over here in Akuapem, during our traditional Odwira festival in 2013...
    1 point
  28. 1 point
  29. @Sundiata @wowgetoffyourcellphone @stanislas69 I will be adding this to the mod HERO OF THE KUSH
    1 point
  30. @stanislas69 I will try to do that @Sundiata Indeed, I also checked the reference from the Macedonian fresco, it was in fact more narrow, I will adjust it a little more. Thanks.
    1 point
  31. Scythian references by Evgeny Kray and Alexander Deruchenko: And finally this: Scythian horse fully equipped with reproductions of horse accoutrements found in ancient Scythian chief grave.
    1 point
  32. Finalizing some of the stuff that I've made these past weeks. Hoping it will make it before @wowgetoffyourcellphone releases DE, so that it can be tested in the mod.
    1 point
  33. What factions belong those two kind of hoplites?
    1 point
  34. I need some feedback on the first three shields on the top historical inaccuracies inaccurate details etc.
    1 point
  35. A small development update on the 512x512 texture upgrade (A, B and C are 256x256s which I did a few weeks after my last upload, The one in the left is the latest 512x512)
    1 point
  36. More ideas, Gallic slingers Basic = Undyed clothing Advanced = Dyed clothing + Shield Elite = Dyed clothing + Shield + Cape
    1 point
  37. Celtic Linothorax WIP, as suggested on this thread Tunic = transparency (I used object_color below)
    1 point
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