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Showing content with the highest reputation on 2017-12-11 in all areas
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3 points
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2 points
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i got some things to do today at least until 6pm after that i'll fix the animation asap1 point
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Congratulations, it seems 0 A.D. is one of the five real time strategy games which made it into the top 100. Now a new voting round has started, which will end in slightly over nine days and twelve hours. Currently 0 A.D. is ranked #57. It would be nice if we could end up higher. The voting link remains unchanged.1 point
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Okay thanks. @Alexandermb Can you smooth the anim a little ? After that no more nitpicking1 point
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Should make a crocoshark that swims and flies. That way a mod can have a crocosharknado god power. Crocodile animation looks good enough though. Needs to be more snakelike but that means more bones so it's a trade off.1 point
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I'm familiar with alligators and Crocodiles we have a Zoo for some lizards named the "Serpentario" and I like biology and Natural History.1 point
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At best all the files you modified in a zip file you can upload here. Passive abilities yes active ones not yet1 point
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@stanislas69, it looks pretty good to me, though I'm not as familiar with crocodiles as I am with horses Only thing I can think of is that the tail movement could be a little smoother, much like the way a snake moves. Check out this video of a crocodile swimming, with a pig in it's mouth...1 point
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@stanislas69 What do you need exactly? Sorry, I'm an artist I'm not very development savvy. Another question, is it possible to give units abilities such as in Company of heroes?1 point
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Por lo general el que tiene problemas conectándose a hosts que usan stun, puede ser el host, con stun sin abrir puertos, y los demás sí pueden conectarse a él.1 point
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I would personally suggest that the Lydians be represented as a separate civilisation. They were for a long time a potent military and economic power. Also, it would be anachronistic to have the Old Kingdom Egyptians present in the game since their time was long gone 2000 B.C. The Hebrews also present a problem chronologically for the 2000-1446 B.C. section since they were not much of a political entity.1 point
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They would probably just rely on Periokoi or some foreigners. I would personally say that the latter is a much more likely case since cavalry were generally the wealthier stratum of society. I would personally say that Olynthian Allied Cavalry would be plausible since they were employed during the Corinthian Wars.1 point
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@Lion.Kanzen Maybe you could advise this in the 0 a.d en español @Sundiata I think that list only shows the popularity but not the games ranking award (that of course should have relation, but is not the same)1 point
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@Alexandermb Maybe you want to do the missing seeding animation? As far as I can see, here are some WIP files, but I guess @stanislas69 could know more about this:1 point
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I don't disagree with the Cav/Pop thing, but this made me think about Ashoka The Great. He has 4 Horses, 2 Drivers, and him. Amounting to 7 pop. Now THAT'S royalty. XD1 point
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The Kingdom of Kush: Architecture Throughout this thread, the architecture of Kush is discussed and illustrated at length. LordGood has made a very intuitive use of the reference material and has created an absolutely beautiful building-set! This reference post on Kushite architecture aims to provide the final "raw materials" including many details and illustrations for the final great push towards the most accurate representation of Kushites in any work of modern times. @LordGood This post will be of particular interest to you. I'm not expecting you to do anything with the current models yet, I'm sure you have your hands full, and I still need to do stuff with the textures. As I said earlier, I will make a specific "architecture revision" post, to discuss the current models and make my final remarks/suggestions, in part based on some of the stuff shared in this post. The Architecture of Kush:1 point