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Showing content with the highest reputation on 2017-12-08 in all areas

  1. What do we have here... some map creeps to fight, maybe even capture: I had a feeling it was a Class, I just couldnt seem to find any examples in 0AD. That seems to do the trick though.
    3 points
  2. Testing adding some bones in every leg will keep trying until get it (Not 100% finished yet) also added the bone tail but din't seem to change something i will try removing the helper Here's a frontal look i look carefully to avoid clipping
    3 points
  3. I get this idea to explore minimap more deeper and remember EE2 but someone else in AOE forums, says about this. more detailed map with icon of resources like mineral or marvel or relics, obviusly needs be explored first. He said this, but I prefer focus in things are hard to se in the map like resources, heroes, CC and wonders.
    2 points
  4. Minus the thureos symbols, these look will be associated mostly to the Hellenistic era greek veterans and settlers of the Diadochi factions. Earth-toned variations matching the current game texture for the basic thureos spearman. I was able to reuse parts of some of the current game textures after downsizing to 256x256.
    2 points
  5. Should not be hard at all when I look at the current XML code: <!-- Minimap --> <object size="8 8 100%-8 100%-8" type="minimap" z="20"> <action on="WorldClick">handleMinimapEvent(arguments[0]);</action> </object> <object type="image" size="4 4 100%-4 100%-4" sprite="stretched:session/minimap_circle_modern.png" ghost="true" /> We could probably also allow different sizes of the (small) minimap in the config.
    2 points
  6. ATTN: @kangz REGARDING THE FOLLOWING POST Thank you for the report. Unfortunately, this replay appears to be invalid. The reason is that the replay does not begin at the beginning of the game. You must have left the game and rejoined; if this happens, it will invalidate any replay that is generated after you reconnect. However, the replay of the first part of the game should be fine. You may upload the first replay if you can find it.
    2 points
  7. @Phalanx thanks for sharing and don't worry i don't want to deliver a weird horse animations, i'm on the same side as you i know nothing about horses and yet after looking closer this week i had to add 4 more bones to the legs to make the walk look of a horse, the only one that doesn't fit yet to the 4 new bones is the galop animation the patterns are very helpfull so i will use that one i was using the same refence images but they were pictures only.
    2 points
  8. @stanislas69 Alas, she is studying User Experience and doesn't have animation skills. (and to be honest is very oblivious to the world of computer games. She had no clue what Starcraft was. She had never heard of it) @Alexandermb I don't know if you can see it, but in your most recent gallop anim. The lower portion of the back legs flex really weirdly. I found different references for a gallop this time (thanks for the heads up, @Sundiata ) and I found what was weirding me and her out. In your anim, particularly the right back leg, the upper leg rotates forward till it is about at the point I captured in this still, and then the lower leg suddenly rotates downward, almost like a human leg, before contacting the ground. Apparently, for a gallop, it is more of an extending of the back leg (the butt kinda drops to allow the entire back leg it extend further) instead of a hard hinge. This video has a great portion at :54 that shows a nice gallop, and you can kinda see what I am saying. Forgive me if I'm sounding too nit-picky, I am really impressed by your work! However the new horses turn out, I'm just excited that they won't have the horrific walk anim they have now! FLOATING HORSES!!!
    2 points
  9. Done..ish. How about posting this on Facebook as well?
    2 points
  10. This is up now, feel free to share with your friends
    1 point
  11. With this flare option it might be possible to tell the AI where you want to attack (or the player where it's attacking). An addition to the attack manager to look at that location or something.
    1 point
  12. Nothing is passed to the allies since that is a simulation command and everyone derives the necessary rendering based on that. Adding a dot to the minimap representing the flar shouldn't be an issue either by adding a MiniMap entry to the template of the flare. Sending the other through the minimap instead of through the game view can be done in a separate patch, but ougt not be hard either because we have said GUI event already at hand.
    1 point
  13. Also casted mine, for the third time in a row.
    1 point
  14. 1 point
  15. Icons on the minmap are certianly desired. The minimap we have has only 120px * 120px however. So the art problem is as difficult as the code problem. A greater minimap that pops up when clicking a button would be much better for communication and viewing details.
    1 point
  16. For shield textures, see DE. As far as straps they look fine to me.
    1 point
  17. Homefront - 1 day, 12 hours left
    1 point
  18. If these are Seleucid, it always bothered me that the Seleucids had the Scarab on their thureos. I believe we removed the Ptolemaic Eagle from the "pool" of logos the Seleucids could get, and I'm pretty sure @Lion.Kanzen made a Seleucid logo for the thureos, but I can't remember if it has been committed or not...
    1 point
  19. @wowgetoffyourcellphone fixed any other suggestion ? i got most things looking good
    1 point
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