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Showing content with the highest reputation on 2017-12-05 in all areas
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Still under development, set to be released somewhere in 2018. It seems to draw a lot of inspiration from one of my all time favourite games, Sierra Entertainment's Pharaoh. Lovely environments and living towns! http://www.hardancientlife.com2 points
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It is this time of the year and IndieDB once again organizes the Indie of the Year Awards, a competition celebrating the independent games and mods created by professionals and hobbyists alike. We had the honor of being highlighted during the 2009, 2010, 2012, 2013 and 2015 editions and we would love to renew the experience for the 2017 edition! The promise of releasing the game is becoming more and more realistic and the latest Alpha versions of the game have brought the players a fully-playable game on all kinds of platforms. We still have some planned features in store... but not many anymore. To support us, you have until December 10th to get us in the Top 100; if we make it, we will once again mobilize you to get us even higher in the leaderboard... The results for the Players Choice in the Unreleased category will be unveiled on December 27th. Vote for us here! 2017 Indie of the Year Awards via Indie DB Don't forget to login if you have an account! Your vote counts more this way, and as an extra incentive, you can win prizes by doing so! Every member of the IndieDB community who votes can win a game, and your chance increases with each participation. Thank you very much, we will keep you updated! PS - You can also vote for your favorite(s) 0 A.D. mods for the Mod of the Year Award!2 points
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The Kingdom of Kush: Architecture Throughout this thread, the architecture of Kush is discussed and illustrated at length. LordGood has made a very intuitive use of the reference material and has created an absolutely beautiful building-set! This reference post on Kushite architecture aims to provide the final "raw materials" including many details and illustrations for the final great push towards the most accurate representation of Kushites in any work of modern times. @LordGood This post will be of particular interest to you. I'm not expecting you to do anything with the current models yet, I'm sure you have your hands full, and I still need to do stuff with the textures. As I said earlier, I will make a specific "architecture revision" post, to discuss the current models and make my final remarks/suggestions, in part based on some of the stuff shared in this post. The Architecture of Kush:2 points
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We should commit those blender source files to the art repo so they don't get lost.2 points
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Looks promising though no one took the time to review it yet1 point
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As humble (and n00b) player, cavalry shouldn't take 2 population slots instead of 1? I am not complaining for the current 'meta' (that could always change) it's just I feel it should reflect the fact there are both soldiers and horses to feed. If I am not wrong, elephants already take 3 population slots but cavalry it's still taking 1. I think it should be taken into consideration for either this - great - mod or the game itself.1 point
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@EzellN Do you mind attaching the file that block of texts prompts you to ? We won't be able to help you otherwise. In the meantime you can try to disable Prefer GLSL and postprocessing in the options Welcome to the forums.1 point
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I remember shows dome universal symbol ande nave this discuss with niektb. This set is calles a Non-nazi symbol, even Amerindian or American natives hace these movement Cross.1 point
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if they are going to be committed then i will be proceding to clean and adjust i had some things to do before uploading full but i was waiting for approval and opinions and also i will try a canter animation for chariot horses.1 point
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The GUI? like try to Re-invent the wheel. the composition is very...awkward. art and inventions always try to copy the real life. I left the guy a guides and a good source from Ensemble Studios and how they always finding a balanced interface. but he doesn't listen. its bad use of empty space. you never will see this kind of experiment.1 point
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Exactly - from the link above: "The prohibition is not tied to the symbol itself but to its use in a context suggestive of association with outlawed organizations" Since the game takes place about 2000 years, before those outlawed organizations were founded, I'd say we're in the clear...1 point
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Add scaffolding's to upgrading turrets/structures and for hybrid units maybe a switch animation for unit's like the chinese archer/swordsman in ROTE ; for example: if the unit is switching from sword to bow , put the sword on the sheath and grab the bow (if its in the back) and add the same upgrade time as the animation1 point
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in any case i still have the blender files for everything so it can be checked, modified, used, etc.1 point
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Greenlit then! Anything is better than our old horses, and alexanders work is very much easier on the eyes. Animation commits can get messy fast though, so I'll just ask to keep an eye out for any odd mesh deformities/errors thrown.1 point
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With the greenlight of @wowgetoffyourcellphone and @LordGood I'm willing to commit this then.1 point
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In my opinion, regardless of whether Enrique comes back, we shouldn't wait for him if we have good models. They can be improved (or not) by him or someone else later. The important thing is estimating the quality of @Alexandermb's work, for which I fully trust Johnathan and you (they look good to me but what do I know ): if it's "good enough as a placeholder", maybe don't commit it; if it's "matching the quality of the game art, though Enrique could do better", I think we shouldn't keep our old horses1 point
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Hello, I am Satoral! After many years of observing the development of 0AD without participation, I decided to register at this forum to discuss about several topics concerning the game and the engine with you. First and foremost, I would like to say that the time of my registration is no coincidence. As I am a long-term fan of The Undying Nephalim and his magnificent work, it was just a matter of time that I sign up here. The second reason is the hiatus of the development of Delenda Est and the following discussion about the vision and the future of 0AD. Before I share my ideas and suggestions with you, I would like to mention that 0AD is one of the very few open source games, which already possess AAA quality and my respect for all developers who worked on Pyrogenesis and 0AD is tremendous. As far as I know the biggest issue for the future of 0AD is the low popularity and the small number of developers. Considering the premise that if the popularity is increasing, the number of potential new developers is increasing as well, we should think about how to increase the popularity. My suggestions are an attempt to achieve this goal. My suggestion for the long-term perspective is to make 0AD more versatile for new types of gameplay, so it would be possible to implement these two types: 1. MOBA - The most popular multiplayer games in the current world of gaming. DotA was the most popular mod in the gaming industry and 100 million people are playing LoL per month according to an estimation of September 2016. As there is no MOBA which is open source, there would be the greatest potential. 2. Stealth-oriented RTS - Commandos and Desperados showed the great potential of these games, but they are terribly outdated and no one carried this genre in the present age. There are still modders for Commandos, but they are limited to the boundaries of their engine. In this case, 0AD could revive a whole genre. My suggestion for the medium-term perspective is addressed to the community. In my opinion, it is very important to focus on the quality of a few mods instead of making many mods. When I look into the modification section, I see countless abandoned mods with great ideas and most of them are not even playable in A22. The community should unite to make two or three mods which are presentable for the audience. Here are some exemplary ideas for such mods: 1. A continuation of Delenda Est - It combined interesting new factions with gameplay and balancing changes. In my opinion, Delenda Est was the best mod for 0AD so far and a perfect alternative for the vanilla game. 2. A mod which covers the 19th/20th/21st century - As I saw in the modification section, there were already attempts to realize modifications with this scenario. I am sure that a mod in the style of Sudden Strike or Blitzkrieg could attract a lot of new players. 3. A unified balancing mod - The whole community should work on a balancing mod and find a suitable consensus for this issue in a democratic way. A good competition of the best ideas and steady progress in the right direction would be profitable for everyone. My suggestion for the short-term perspective is to run a crowdfunding campaign. The collected money could be used to hire a programmer for certain tasks concerning the engine and the game. An update of the technical design documentation would be helpful as well to lower the difficulty for new developers to find an entry point. Finally, I would like to summarize my view on the current state of 0AD in a few words: In my opinion, 0AD is a very good game with a relatively polished engine, but despite that fact, it is too unspectacular to agglomerate more players. Fortunately, 0AD seems to be a decent basis and furthermore, there are many talented people in this forum, who are able to build on that foundation, therefore I am optimistic about the future of 0AD. I am looking forward to interesting discussions with you! PS: Excuse me for merging my introduction and my ideas for the future of 0AD in one thread, but I don't want to divide these, as my thoughts about these topics are more or less coherent. Feel free to move this thread in another section, if it is the wrong one.1 point
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(I forget: we have currently some amount of code about formation and it seems a waste if we don't reuse it. So we have to be tricky to complete formations feature with reusing that part of code.) When talking to pathfinding for formations you point out what is imo the more decisive thing, as what we call formation has different meaning. One of my favorite design was perhaps the first one nicely summed up by @Wijitmaker1 point