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Showing content with the highest reputation on 2017-09-28 in all areas
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When I look at the staff directory, there's a lot of people who I'm sure have added a lot of value to the game at some point in the past 15 years, but many of them haven't even been on this forum in more than a year. Currently there is a relatively small group of high value content producers, who are all fundamental to the continued development of this game, and they're not even all staff. Wowgetoffyourcellphone is one of these, and needs to be accommodated as one of the most important mod-producers here, offering a quality alternative to the vanilla game, and in turn spurring the development of this game, generating interest and raising it's potential even further. I'm not saying he's right (I don't understand the issue, like literally, I don't understand code), but he shouldn't be treated so dismissively. I've only been active on this forum since December, but I've been following it for many years, and I've noticed a dark and obscure, self-defeating trend in this otherwise lovely community. High quality content producers, like artists, modders and coders barely get any kind of feedback on their work. No reactions, compliments, constructive criticisms... Sometimes nothing at all. And sometimes it can even get snarky, like now (and we've probably all been guilty of that at some point). If someone spends hours on top of hours, even week after week, or even years working on a project, all for 2 likes and an "oh, that's nice", it makes people lose heart, as if their work wasn't even worth all that effort (while it really was). My point is that human resources are by far the most valuable resource of this game, and this shouldn't be treated so lightly. In the past few months, so much amazing stuff has been created not only for the Kushite faction or Delenda Est, but also for a Xiognu (mini?)-faction, the Thracians, the Norse, Anglo-Saxons, Hyrule Conquest and so many other things like experimental balancing mods and map-scripts, the order move indicator and a bunch of crazy code stuff I honestly don't understand, all with barely any reaction from the vast majority of people in this community. Why is everybody so silent? Stimulate development. Encourage artists. Showcase people's work. Help newbies acquire skills in the necessary fields by updating/simplifying the necessary wiki's/pages and improving user friendliness for non code-savy people. Welcome new people, ideas and content. Be patient with each other. Be patient with yourselves, and forgive one another's transgressions. Potatoes5 points
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Ancient Empires - independent mod Delenda Est - independent mod Pro Balance mod- concept test 0abc - balance Vox Populi - balance Monkey Wrench - balance Ponies Ascendant - fun and probably a few more too but these are the ones on the first page2 points
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2 points
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I have taken it upon myself to port some of the new civilizations from Delenda Est, specifically the Epirotes and Thebans, to a RotE style expansion pack mod adding new civilizations, 0 A.D. Empires Extended. If people are interested in trying it out, I will see about releasing it to these forums. I have finally attached the latest version of 0 A.D. Empires Extended. empires_extended.zip1 point
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About the recording part best is dedicated card as it doesn't consume more power so you can play without any performance drop. Else I think obs and Nvidia shadow play are nice.1 point
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If someone updates that branch a bit it should still somewhat work on android. Now it's not made for it specifically. @jonbaer I have a mavericks somewhere but I can't test graphics on there ( because reasons :P) I know how to handle macs though. Also I'm trying to get my hand on a 2012 Mac tower for free but it's not done yet. I actually wanted to by one but since I fix them for students this year (I made a computer help society) that kinda disappointed the great thoughts I had about them...1 point
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They still own the copyright of the parts they added (and so far I don't think I've seen any non-testing mod that doesn't add new units or new technologies, where the latter is clearly the better example fo them not just changing things). So either put the modified things under the same terms (as that is what the licenses of the source material require) or they are breaking the license of the source material. That doesn't automatically put those modifications under that license. (At least that is my rough understanding, consult some copyright lawyer if you want legal advise.) Also the licenses of the source (CC-BY-SA and GPL (for the most part) do not impose their terms on collections of things where only some of the content is licensed under one of those. And one could argue that someone writing a tech or a component is doing so against an API or a specification, and since JS code isn't linked that is where the license terms of that API ends. Then again by how JS and mods work that means one has to distribute the code to everyone and inspecting that is easy, so trying to make a non-FOSS component is somewhat pointless (given a trade secret logic). That doesn't mean non-free (in the FOSS/FSF/CC sense) mods aren't possible, and a mod shipping art under another license (eg one of the CC-NC licenses) would be possible. Same for source code, but I suspect someone writing code would like support in case they run into issues. Which also reminds me that a certain mod which is the cause for this topic did (haven't checked for ages) ship quite a few icons from other games which is certainly infringing on the copyright of those that made them. Also the above mod list is incomplete and lacking the mods maintained by the Council of Modders.1 point
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Exactamente por eso busco mas variedad con la textura acolchada, antes solo tenia la 1era y todos se veían igual1 point
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I don't use a Mac (haven't built the game for years either, should almost be considered retired), I just thought I'd ask since it seemed as if Servo didn't know what to do with the information he was given1 point
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0AD on a mac is a joy! One of the best things about 0AD is the ability to play on either of the three main operating systems. Truly one of it's best features1 point
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If it's consistent and reproducible it should be easy to debug You don't get the dialog at all or you select a hero, but he still remains 'non-researched' (locked and grayed out)?1 point
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That's not how things work though. If there is no license you can assume that the thing grants you no rights at all. So add a license, and take care where you get your files from.1 point
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I’m sure they are all free. I just prefer Vox if played in MP due to cavalry attack rate and 2 process before additional training can be done. The added animals in the corral are really fun in SP. Nescios 0abc can have more depth with most units requiring metal but his cavalry attack rate at 1 second is still quite OP. I’m waiting for his new update... DE with many factions but too many cheap techs make the units looking like invincible with cavs having 1second attack rate also. DE cavalry accuracy seems still the same as vanilla which is really nice in SP. The aura thing is a nice meta to discourage turtling. New maps are really nice the Kushites as well. The simple Mil AD is fine and quite less or no bug but cavs still has 3.5 sec attack rate. I’m wondering how the Norse could fare agains any Civ due to lack in cavalry. Or maybe it’s one way of balancing teams in MP. If one team has an OP player he can use the Norse... Probalance wild animals lure is one big contribution. Well I hope @wowgetoffyourcellphone comes back and cooler heads must be restored.1 point
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Yes I am Stanisla, very much, thanks will try that though I already started the github route last night. Hope dev on OS X won’t stop. It’s very comfortable to use.1 point
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It decreases linearly with distance, starting with the weight at the territory tile containing the building's center and going to zero at the territory radius. At a given tile, the weights of the buildings are added up for each player and whoever has the highest total owns that territory. See CalculateTerritories() in source/simulation2/components/CCmpTerritoryManager.cpp. (I have a patch D840 to change this.)1 point
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I haven't even got around to porting 0 A.D. Empires Extended, my add-on or expansion mod that ports some Delenda Est civilizations into a RotE/Terra Magna style mod, to Alpha 22 or contributed to 0 A.D. yet, because my job search has gone so poorly, so I can't justify getting into a free project or modding. The constant changes and wide variety of opinions definitely make doing anything for 0 A.D. difficult, but somehow the project keeps progressing and looking pretty good as Alphas progress.1 point
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1 point
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37. It was simplified some months ago. Currently the diminishingreturn is the factor applyed to each added gatherer on that resource (intended to be <1 but >1 works too). So if you have a DR of 0.5. The first gatherer gather at full rater, the 2nd at 0.5 rate, the 3rd one at 0.25 rate, ...1 point