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Showing content with the highest reputation on 2017-07-20 in all areas

  1. @Sundiata Square CC fits the footprint quite nicely, actually. Hopefully its lacks the defensive features to out it as a 'fortress'. I plan on using a whole lotta rough stone for that building anyway.
    8 points
  2. Will do. I also made a new obelisk texture but it could stand to be remade, model and texture.
    2 points
  3. @LordGood "Hopefully its lacks the defensive features to out it as a 'fortress'. I plan on using a whole lotta rough stone for that building anyway." I'm happy to hear that, you seem to draw the same conclusion I did from looking at all these ruins. Religious and administrative structures as well as many other secular structures were almost invariably plastered with white lime-plaster. Defensive structures on the other hand seem to make a lot of use of rough uncut drystone walls. Here are some extra details on the Kushite fortification of Gala Abu Ahmed (Napatan/Meroitic period), I recently came across: http://www.fstafrika.phil-fak.uni-koeln.de/9259.html
    2 points
  4. I definitely think it's worth thinking about, I am not saying it is a necessarily bad idea. I do however think it would have to be explained well if we include a 20th century person in a game that takes place 2000 years ago
    2 points
  5. It would not surprise me if the next version was named in his honor, but I don't know if it would be a good idea to include him as a character in the game. It feels like it could be disrespectful, but maybe not. I didn't know him, so I can't really say. Maybe @Wijitmaker has got a better idea of whether or not it would be a good thing. Regardless it would probably be more relevant with a historical figure. Maybe Aristotle?
    2 points
  6. 2 points
  7. This seems to be an all the more reason A23 should be named after him.
    2 points
  8. Hey everyone, Several years ago I was considering creating a sci-fi RTS here in 0AD. Due to my other project taking up too much time, I sort of set it off to the side. After getting fed up with the Medieval 2 engine I'm considering porting that big project, Hyrule Total War to 0 A.D. now. I've started some preliminary work, porting a few of the static buildings over from Medieval 2 into 0AD: I just have a few questions before I make the decision: I thank anyone for their replies, and I hope I can come back to 0AD soon.
    1 point
  9. I'm an idiot, yeah not putting // was the problem. Looks like it converted to an xml just fine. Now to see if the animation shows up in the game...
    1 point
  10. The close up higher poly versions are about 10,000. Medium range LOD's are 5000, long range LODs are 2000 or less. Some of my larger monster units and bosses are about 20,000. This is why I think LOD's would be a good idea.
    1 point
  11. Mmh what would be the way that's easiest for you to use ? I'm an half artist half programmer so I sometimes forget not everyone is I'm going to do my best so that you can achieve your goal hence making your followers happy and bringing some visibility to pyrogenesis.
    1 point
  12. No worries, I'm really thankful for any help. I just feel like things get too tedious when cmnd prompt gets involved.
    1 point
  13. @The Undying Nephalim I wrote the script so I could probably modify it to read a whole folder. I haven't tried your daes yet I'll see if I have some time tomorrow. Sorry for the inconvenience. Before that script was written you'd have had to do everything by hand.
    1 point
  14. I feel like if I have to use cmd prompt to convert all my animations (there are several hundred) then it's a bit too ridiculous. Is there another tool that can maybe generate xml files from my dae's? Or can someone maybe check the dae's I uploaded and see if they are the actual problem?
    1 point
  15. Nubian archers should just have been replaced by either: - Nubian Axe-men - Nubian Spearmen - "Ethiopian" mahouts In order to correctly reflect the complex ethno-cultural context of Egypt at the time
    1 point
  16. Also, Angus McBride, one the most foremost historical illustrators of modern times, seems to have been convinced of Nubians in Ptolemaic military service, as light spear infantry, and (at least sometimes) as mahouts for the Ptolemaic elephant corps The author of the original article posted by Mega Mania also makes a serious mistake, by mis-identifying the African elephants used by the Ptolemies. He conflates African Bush Elephants with African Forrest Elephants (or the closely related North African Loxodonta Pharaoensis), which is actually significantly smaller than both Bush Elephants and Indian Elephants. "The African elephants would not stand against the Indian elephants in battle... ...The ancient authors note the inferiority of the African elephant to the Indian, but they wrongly state that it is inferior in size. This is not true. The normal height at the shoulder of the full-grown Indian male elephant is from 8 to 10 feet, whereas the African full-grown male often reaches 12 feet." When the much smaller African forrest elephants come face to face with African bush elephants, they are actually instinctively terrified, because for some macabre reason, bush elephants violently kill forrest elephants when they meet. The same instinctive fear would be expected when put against Indian or Syrian elephants. Also: From "War Elephants" p.135, by John M. Kistler. https://books.google.com.gh/books?id=-5RHK4Ol15QC&pg=PA135&lpg=PA135&dq=ptolemy+ethiopian+mahout&source=bl&ots=dnkPvncB1i&sig=91hBtxFb8Q9G9yYwYjGQjAnKs0I&hl=en&sa=X&ved=0ahUKEwjEhPus35jVAhXnKsAKHR8kA_MQ6AEIJzAB#v=onepage&q=ptolemy ethiopian mahout&f=false
    1 point
  17. @wowgetoffyourcellphone Could you drop those color corrected ptolemaic textures in the thread?
    1 point
  18. About the existing history tooltips, it was decided that they should be carefull reviewed and edited before they are sent to the translation teams: #4505. Since we're talking about #3212 for displaying them, we might want to ask @s0600204 directly how to organize the History strings ideally.
    1 point
  19. The temple to Amun looks very Egyptian. I'm thinking this should be the special building. The temple to Apedemak (also Egyptian looking) could be the regular temple. Meroitic pyramids, as phase requirements will look Egyptianish. Props, like stelae and obelisks could add to the Egyptian flavour, and the design for the stone door-lintels are of Egyptian origin. The trading vessel and light warship will look Egyptian Also, some of the units will have a pronounced New Kingdom Egyptian look. More suggestions?
    1 point
  20. Looks cool. When is the Egyptian influence going to be felt though?
    1 point
  21. @LordGood Oh my God, that's so historically accurate, I'm getting the chills... Amazing work!!! I'm so glad you're doing these models! By the way, Is that a blacksmith, to the right of the CC there, that you're teasing us with?? For those people that haven't gone through the thread, or aren't familiar with the information this model is based on: https://www.penn.museum/sites/expedition/karanog-wealthy-capital-of-a-lower-nubian-province/ (It is a late Meroitic site, but the palace/governors-residence/"castle" is identical to earlier Meroitic sites (except that it's smaller, and was better preserved before being flooded) I also found a large amount of archaeological information on the site of Karanog from an extensive excavation report from 1911, identifying it as a Blemmye town. Blemmye's were a vassal to Kush, supposedly even establishing a Blemmye dynasty. Even though it is a Meroitic site, littered with Meroitic inscriptions, artefacts and graves, the report makes little mention of the Meroitic overlords of Karanog. In 1911, the existence of a powerful black African state to the south, ruling lower Nubia was not an accepted notion (scientific racism was still in full sway). Even the mere existence of an independent and powerful Meroitic Kushite state itself was not accepted, on account of their skin-color. This is however being re-adressed by the current archaeological community, re-examining these sites over the past few decades. The images in the report do however provide some of the highest quality images of intact Meroitic sites in lower Nubia (now submerged by lake Nasser), including the impressive Meroitic fortifications at Qasr Ibrim, very close to Karanog. http://dlib.nyu.edu/awdl/sites/dl-pa.home.nyu.edu.awdl/files/karangtown00wool/karangtown00wool.pdf
    1 point
  22. Please let A23 be named after him like what @sphyrth suggested, and that @Lion.Kanzen's suggestion be implemented too
    1 point
  23. How did you run the script ? The file is outputted in the directory in the CMD path not the place where the dae is No we don't have lod support and max number of tris for a single mesh is as far as I can tell 32768 tris. Then it crashes.
    1 point
  24. Could make a unit with his portrait. If I had photo and permissions
    1 point
  25. Well technically one could have written a script that would have found the highest parts of a building and added props there. Now fire was considered to be bad thing.
    1 point
  26. Nobody asked me anything...
    1 point
  27. And even make a tutorial where he teach you the basic combat of 0 A.D. He can be Veteran soldier or be like Anthony Hopkins in Alexander (Ptolemy) so Ptolemy teach about Alexander, obviusly we don't use his voice but can portrait as a older man that guide through Hellenistic World. The image would be a portrait.
    1 point
  28. Yeah, I keep trying to be clever and include yours and @fatherbushido's random code to make things possible, then having to delete it later because it becomes incompatible. Gonna start scaling back and stop doing that @#$%, since it makes everything more work than necessary. I'll try D705 and see how it works. Cycladic Archipelago sound good?
    1 point
  29. Capture a mercenary camp. Except for Romans, in reality catapults are built on-site. Romans had a siege train and even soldiers would carry individual parts for siegge wepons. That's why the Romans can pack their catapult while others cannot.
    1 point
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