Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2017-05-26 in all areas

  1. I think the current vanilla list is adequate. I do strongly suggest that the game include a mod like Terra Magna with the official release to illustrate the modding power of the game, while at the same time including more civs for players to tool around with. Also, perhaps include a mod that is a lot different too, like maybe something that radically changes the game, like some kind of small Battle of Waterloo mod with gunpowder units, or even something more radical like a monsters mod that adds trainable myth monsters to each of the civs' Temples.
    3 points
  2. Welcome to the forums! The devs would give you a good response to all of this, but here's mine The Game NEEDS to be Finished The devs are on their way. They also see the need for the game to get this game out of Alpha. We all share your concern. The Development is Slow What you're witnessing is the primary side-effect of Open Source. People working on their free-time without payment for the time and resources they've spent on it. I can't refute this point, but I'd like that they keep it Open Source because it's the only RTS game with a Tripla A potential that has an "Open Source" brand that I know. Coders > Money Don't get me wrong. They DO need money. But talented/skilled developers with a lot of time and willpower is a greater need right now. Right now, they're only a handful with so many tickets to address. Similar Games There's a game that I think meets your current criteria: Empires Apart 1. It's being funded 2. It also brings the old-school RTS with modern touches. 3. It will be released somewhere in the second half of this year. I support that game being finished while considering it as 0 A.D.'s proprietary twin/rival. If you want to see what 0 A.D.'s might look like when it's close to being finished, check out a mod called Delenda Est. Just think of it as "0 A.D. on Steriods"
    3 points
  3. @leper I think I managed to rebase your patch properly. So what should I do next ? https://code.wildfiregames.com/D557
    2 points
  4. hey, 1) Fast expand. They have the cheap CC so you can really go fast Phase 2 and expand near your enemy with some towers 2) Mass cavalry archers with the hero that boosts cavalry 3) Elephants are pretty strong if you can get them early Weakness: # You can't destroy any building until reaching phase 3 # Their army composition on phase 1 isn't the best # You can't make champions on the barracks # They don't have rams and catapults are weak
    2 points
  5. I created this little python script to autogenerate skeleton files from dae files, which will hopefully be a timesaver for artists. https://github.com/StanleySweet/0AD-Skeleton-Generator
    1 point
  6. I recently bumped into this game called northgard. It's in early access and i noticed it had similar mechanics to 0ad in some ways. The territory concept is the same, and a lot of the art feels like the Gauls or Britons. I have played it for an hour now, and it is quite different to 0ad, but can't shake that feeling that it is somehow similar. Anyway, it wasn't really my type of game, but here are some screenshots and maybe if people are interested in gameplay ideas, check it out.
    1 point
  7. Cool! You could add a simple parsing of sys.argv to avoid a script editing: if len(sys.argv) > 1: FILE_NAME = sys.argv[1] Or something like this.
    1 point
  8. Fix your editor (take a look at the diff if you want to know why); handle interpolation (mostly just needed for the current (or first) line, unless some waypoint is actually another unit that is moving); figure out in what ways the code for UnitAI is broken now (there are some 5 years of changes to account for), figure out in what ways it was broken back then (though just figuring out in what ways it is broken now should suffice); remove that ugly duplication with the RallyPointRenderer; reconsider using std::list there (as in not using it); think about formations again (just because they are somewhat broken doesn't mean we should break them even more); possibly some more, also read the ticket that might have some insight.
    1 point
  9. I bought but Indie and monsters are not my liking. If instead of monsters those enemies are mercenary and units are like 0ADs I think it will be a nice game.
    1 point
  10. About the same size as the Roman house restrictions? Maybe a little larger, btw, those fences aren't actual meshes, those are just fences in Atlas which are put together to create a fence concept
    1 point
  11. Why don't we add fence to the Norse houses? Modern reconstructions suggest that Nordic settlements during the Viking age had their homes fenced, most especially in large towns like major ports and trading centers.
    1 point
  12. it's a 2h30 game so I gave up ^^ At the end of part 2, I still had 1h30 to go and it was already getting pretty laggy
    1 point
  13. Some ideas for the Norse sentry tower The watch tower is part of the Viking village reconstruction found at the Foteviken Museum in Sweden. More images on their website http://tuketu.ch/?project=foteviken-museum
    1 point
  14. I've seen it before. Didn't think too much about the similarities. But come to think about it, what other modern RTS likes the Territory Mechanic?
    1 point
  15. Female citizens are able to build military buildings, they just can't place the foundations for them. If you want that you can just remove the entries from the Builder list by adding -template in the token list.
    1 point
  16. The Kingdom of Kush: Sophie Hay photography & The Lions of Kush In anticipation of more dedicated art, I will use this post to highlight some beautiful photography of Kushite reliefs by Sophie Hay, providing some nice details on Kushite attire. I will also share a collection of depictions of lions, some of them on a leash, indicating the probability of lions being kept as exotic pets (show-animals) and possibly even being used in a military context, reminiscent of the days of Ramesses and finding parallels in much more modern Ethiopian examples of royals keeping pet lions. Seen as Kush was a known exporter of exotic animals (including giraffes, elephants, leopards, cheetah's and monkeys), it seems natural that lions were among them. Perhaps one of the Kushite Heroes, maybe the queen Amanirenas, or her son, prince Akinidad, could recruit a lion or two as their bodyguard? Here's a pic of Queen Amanitore smiting her enemies, with her pet lion: Sophie Hay photography & The Lions of Kush:
    1 point
  17. @Lion.Kanzen In game screens with variants and specs and files if someone wants to use them for any purposes. Skeleton file was made with my script. public.7z
    1 point
  18. How nice it is if walls and turret within a specific CC radius can be assimilated when that CC is captured. If empty wall(or unfilled fully)/turrets can be occupied by any it would be very interesting and could be deterrent to abuse. For single player mode the AI should occupy walls and turrets(if they build) or enemy can't occupy it if any of two adjacent turrets is garrisoned. I noticed too that foot units can garrison turrets(or even towers maybe) from any angle. The foot units should be able to come in by way of the turret door only.
    1 point
  19. I think you might be able to take some clues from this template: https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/units/imp_infantry_swordsman_b.xml
    1 point
  20. On my YouTube channel, it seems that the 1vs1 series between Butcher and Finch has been very appreciated by viewers (even with a clear difference of level between the two players). If you guys have more 1vs1 series, I'd be happy to cast it (please borg send your 1v1!)
    1 point
  21. It seems that this release works perfectly with the visible garrison points on ships, they no longer spams error "DefenseManager.json" when attacking, but it does spam error with something called "DefenseArmy"
    1 point
  22. Thanks @Andrettin for clarification
    1 point
  23. Wow, I have not come here for some time. Sorry for the very very late reply. Yes, Han definitely had foot archer. Like many Eastern cultures, Chinese was very, very, VERY fond of archery (Chinese was the last civilization to give up archery as a battlefield weapon), so there's no lack of archer of any forms. That being said, if you want to trim down the unit roster, then foot archer should indeed be the first to go. I think I said this years before, but one problem for the Han RTS faction is that they are too "complete". The Chinese just had......basically every unit imaginable. Everything from spear (foot and mounted), halberd/ji (foot and mounted), sword+shield (foot and mounted), archer (foot and mounted), crossbow (foot and mounted), chariot, war wagon, wagon-mounted siege crossbow, battering ram, trebuchet, heavy siege crossbow, siege tower...Chinese was also one of the first civilizations to have two-hand sword (only Indian predates them). (As a side note, they apparently also used full iron javelin like the celts, but not in large number.).
    1 point
  24. Yeah I never think enjoy of realistic Roman units in a RTS. For example. This can be arguable. If the interface is helping there? He isn't showing that. So is unfair. but he was right if this happens and units are in total control. If i have units in properly formation of batttalion. The one difference is the formation not the graphic, both graphics shows a 3D scene.( even if one is a 2D game using 3D sprites). Other Make same with this image, oh surprise... If im very unfamiliar with units,mis obviusly I can play this when this happens. All is about control units, that why we are planning have better the game. I can even show you it's not fancy graphic fault, is design conceptual gameplay and even pooor decisions in art. Other example from AoE 2 this time a mod. Even the mess is with houses. 2D sprite graphics( from 3D render) in same engine ( genie engine) now look at this. totally fancy graphic with a better control units.
    1 point
  25. I'm just commenting and giving an opinion that some other might share but don't comment. I just like 0 A.D.'s visual wayyyyy better (especially with the graphics turned on; the game look ugly when graphics turn off, but the graphics options in 0 A.D. make it gorgeous). ^this. 0 A.D. is the true successor to Age of Empire.
    1 point
×
×
  • Create New...