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The Kingdom of Kush: Unit: Meroitic Pikeman 0 A.D.-Dedicated Art by Sundiata The third in this series of ancient Kushite warriors, depicts a Meroitic Pikeman. Probably due to both New Kingdom Egyptian influence as well as later Hellenic influences, the rulers of Kush were able to field pikemen, fighting in phalanx. The unit I depicted is referenced in part by the Egyptian Nakhtu-aa "strong arm boys". Parallels of the general shape of the shield can be found on the graffito of Musawwarat. In this context, the leopard skin covering the wooden shield can be seen as a sign of devotion to Amun. His cotton armor showcases a variation of the type I already depicted in the two previous units. The tightly fitting blue skullcap (bronze cap, covered by padded cotton) is amply attested in Kushite reliefs, and seems to have been a prized object. The pike he wields is copied from a relief depicting Queen Amanishakheto executing prisoners, and the thick bronze or golden necklace is also attested in a variety of Kushite reliefs, indicating some level of nobility. Meroitic Pikeman, by Malcolm Kwadwo Kwarte Quartey (Sundiata) [Licensed CC BY-SA 3.0] @Tiber7 You're absolutely right, in future I will be making more use of spoilers if I share a large quantity of images again.2 points
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Next AoE, New AoE, Age of Empires 4... It's debatable in the RTS Community, but 0 A.D. seems to be taking the crown amongst Youtubers.2 points
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@wowgetoffyourcellphone I tried the Principate Romans! Well not sure what to think about it, it's a really different gameplay. One sure thing, the fact that slaves are losing health over time is too much to manage. I still think that the vanilla base "women & citizen-soldier & champion" + your general gameplay idea "Strong core & weak countryside" + battalion (after testing) is the best. I'm having a lot of fun playing Seleucid on your mod. PS: From tonight I'll start a huge video on your mod (probably 3 or 4 parts)!2 points
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Hello everyone, I am a newbie but wanted to test how the 0ad map editor works so I tried a map of the Battle of Numantia (Celtiberian city that was besieged by the romans) in the 2nd century BC. It is unfinished, but I share it in this post. You are free to use it. The terrain is more or less accurate as I have copied it from the map (however I have drawn it by hand), aswell as the roman fortification spots. Tell me if it is interesting in order to develop it more or not. The city finally was burnt by their own inhabitants to avoid the romans to take it and they killed themselves before becoming slaves. Numancia.xml Numancia.pmp1 point
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@Servo: Rise of the East follows the balance changes of the main game because the main game is tested a lot more. By following the main game we hope to give players the best playing experience1 point
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Possible they are actors and not an entity. You can't, but the bug was solved in A22.1 point
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Sounds cool. Similar to my Run Amok feature for War Elephants. IMHO you shouldn't be able to switch back. Should have to commit to the decision and work them to death. lol1 point
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Hmm maybe it could be implemented in this way: slaves in normal mode have a better rates working, but you can use the upgrade component to overwork and exhaust them (losing health but better stats). It could be changed again. Something like your mauryan champ weapon swapping feature. Something like chaos workers in dow1.1 point
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Yeah, in this proposal each Civic Center casts its own province. Each province has its own independent phase based on the number of buildings built in the province. So, your core province, mid-game, could be at phase III, while your outer provinces are only at phase I or II. Phase IV, "Capital City" would be a special designation for one of your provinces by building a Wonder inside it. We could give any number or types of bonuses for this Capital province, like economy, training, researching, or all of the above. I can see your empire like a series of bubbles clustered together, the ones nearer the center being bigger, the ones on the edge being smaller.1 point
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5) In Delenda Est, play as the Principate Romans to see a "proof of concept" for the slave vs. citizen concept. 6) Phase 4 in DE is a lot different than what I propose here in this thread for the main game. In DE, Phase IV is more about gaining access to those high level upgrades to help break a stalemate or dominate your opponents. Reaching phase IV isn't necessary for victory, as I imagine most "competitive" games playing DE would end in phase 3, like in Age of Empires games. No, Phase IV in this proposal is much different, it's more about designating one of your provinces your "Capital", and thus gaining some very special advantages for this province. Only one province can be the capital, and it's achieved by building a wonder inside its territory. I agree, it's not about "removing" micromanagement, it's about changing its nature, from that of micromanaging the movements of every single little soldier, to managing the movements and attacks of groups of soldiers. It's a much different feel. It also moves management from the single-soldier mosh pit style to the tactical placement, charging, standing ground, etc. of the mass combat that defines the era of the game. The player can feel like he or she is commanding a battle instead of MCing a rave.1 point
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Sooooooooooo it took me 1h30 to read all this topic! I'll give my humble opinion on some of the points discussed: 1) I tried Delenda Est (did 5 games) and I really love it. It has a deeper strategic dimension with all the choices for the upgrades, the fact that you can build storehouse/farmstead/farms outside of your territory (do you take the risk to send women to that juicy fruits in the middle of the map? That’s the kind of questions you want to ask yourself once playing an RTS) 2) About battalions: a. The “problem” of the pop cap is a fake problem but I’m not going to go back to this matter b. I played BFME2 in very high competition (I played on clanwars.cc, my clan reached top 10 almost every month for a year and I was top 10 a few months in a row individually, at that time the best clan was JR for those who remembers) Well let me tell you one thing, battalion doesn’t remove micro management, competitive games were all about micro-management while keeping your farms up and running. A lot of harass from the beginning etc.. Of course watching Slayer_Boxer on starcraft micro-managing his marines individually perfectly was awesome but maybe it’s one of the reason you have so many players who actually watch the game more than they play (because they cannot reach that awesomeness) c. Beating very hard IA has nothing to do with all of this. d. Is it very hard to implement? I’d love to try it on 0AD actually, it would end this discussion quickly 3) About citizen soldiers a. That’s one of the reason I love so much 0AD but we can improve it obviously b. I think the main problem is what Darc said, you are actually loosing resources when attacking. But what if women gathered all ressrouces faster (how much faster need to be decided) than citizen soldiers? That way you can boom with women but be vulnerable to a citizen-soldier rush (and the citizen soldier rush would lose against a mix of women / citizen-soldier early game with a few wood towers) and then we have the rush > boom > turtle > rush base. 4) I love the general concept of strong core, weak country side. In terms of strategy it’s very nice, and it is realistic. And the fact that you can actually choose that your second settlement with be your core if you focus buildings on it is very nice too. 5) Not sure about the slave, I think citizen, soldier-gatherers, champions and heroes are enough for a good gameplay. 6) I already told wow privately, I do not like 4 phases. I didn’t like it on age of empires too. I like having three phases on the vanilla game (the problem at the moment is that phase 2 became useless due to the fact that you can’t harass anything before reaching phase 3 (with a few exceptions of course) and you can actually see this in multiplayer game where everybody just makes 4 towers phase 1 then upgrade those phase 2 to go directly to phase 3 (so basically skip phase2)). I think having phase 1 to build your economy, phase 2 for trading/expanding/military (Should be the longest phase imo) and phase 3 for late game stuff is good. Anyway this is a very exciting topic!1 point
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I'm sorry for that. @Niek: Actually I like you, leper & co pretty much. Maybe it was due to that that I was so hurt back then in the Council with the internal conflict. So let's put some nice fertile soil above it. Please never take my criticism personally. I am only fighting people's logic. I never fight people, I am only there to protect the good ones. And if you were in serious trouble (e.g. real world live endangering situation), be it Niek, leper or any other here, that tries to contribute something to the world, then I'll be there to help you out to my best and my death - even if I'm that a nasty guy when something contradicts logic or is inconsequent. I guess this is a point I will never learn to accept, that people become inconsequent to protect their minds., I hope you are doing better than me, as Emma Watson once nicely put it. So I did not share code, true. Pretty inconsequent, but logical in the bigger picture: So when we manage to get our code projects at worlddevelopment cleaned up, then we'll open our sources as the throng votes and logic says yes to opening sources as soon as the project is out of the woods. Then we'll also publish releases. Worlddevelopment's hardware projects also serve to protect what wildfiregames tried to contribute to - to a world of freedom, rights and justice. Actually the Age of Kings mod is a very great contribution. Thanks for that. And the screenshots people provide in this thread with these great optics enabled with their cool hardware also looks epic. Bare bones lost guys as me will not reach such screens ever. Have a nice day. Prosper, be happy and be evermore objective. Yours old lost comrade, in peace1 point
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Would it be possible to vary the amount of each starting resource? Right to now the number in starting_resource.json (300, 500, etc.) is apply to all resource. I would like my resource to always start much lower than the others (I would also like to make metal start lower too). Possible?1 point
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Thanks for notifying! I've committed it right away! (though in case of RotE this commit won't appear in this release but in version 22)1 point
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Another thing to note: when I captured a Chinese civil center, it allowed me to train Chinese units even when playing as another civilization. I did not check all buildings, so I don't know if it was just the civil center. Normally, you can train the same type of units in a captured structure, but only from your civilization.1 point
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My friend managed to get really good with a sheep economy however there is no sheep build limit, and this happened. 975 sheep. We couldn't last long in the lag. My Numidians were trying their best to stem the flow but to no avail. Hilarity ensued, we both lagged out fun times, but we may want to address this eventually1 point
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Not really a fan of the Roman Republic = Red, part of the mini realism actor files mod that I'm currently working with. No new texture files, I just tweaked the actor file texture materials. Dyed and undyed tunics, plus, painted and plain leather covered scutum (Sacrificing player_color, playing Republican Romans vs. Republican Romans would be a total mess ) Note: My Mordor faction mod won't be out for quite some time, I'm sorry, I haven't worked on any contents for the Mordor faction mod (Planned release date was last December but I wasn't able to allocate time to work on it.1 point
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