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Showing content with the highest reputation on 2014-01-23 in all areas

  1. Just to know how are lag killing progress going ? I'm trying to drag my entire promo to 0AD, and that'll be nice if I could tell them about that, which we all know is the main problem here. If everything went fine this thread would'nt exist.
    2 points
  2. It's in this very thread you're replying to So no need to look too far =)
    1 point
  3. It's planned, only the lobby needs fixing to support the new stats.
    1 point
  4. Yeah, it's easily found when searching for an image using Google.
    1 point
  5. I'm talking about automatically cutting back when there are too many particle effects on-screen
    1 point
  6. I can make the UV for you if you give me that model. Also he means six polys of roundness not six polys in height, so lets say the cross may have like 6*4 polys plus the caps
    1 point
  7. I restored it via the Moderator CP.
    1 point
  8. Si te animas a traducirlo al vasco: https://www.transifex.com/projects/p/0ad/language/eu/
    1 point
  9. Should be fixed now, thanks for the report.
    1 point
  10. This type of 0 A.D. structure had actually already crossed my mind recently. My opinion is that the crux commissa variation, the one shaped like a capital T (also called a Tau cross, after the Greek letter), should be the one featured in the scenario editor, since from what I've read, the most common, practical, and efficient type of Roman cross (and hence the type that Christ was probably crucified on) was the crux commissa. Here are some helpful links: http://www.bible.ca/d-history-archeology-crucifixion-cross.htm http://www.frugalsites.net/jesus/crucifixion.htm http://www.keyway.ca/htm2005/20050326.htm http://timenolonger.wordpress.com/tag/crux-commissa/
    1 point
  11. Wow, that looks so great (a little bit too tall compared to the other temples, but they are really high in general ... I think in game it should be a bit shorter - people might think it's a wonder or something the first time they see it!) I think 68AD is justifiably close to 500BC - AD, but that's up to the developers ... Anyway, I really hope Enrique models them (or Lordgood, although he seems more reluctant)
    1 point
  12. That looks nice Idawin! Very cool editor object to make cool scenarios. I also made some eyecandy. This tents will be used in the Ptolemaic mercenary camp that will be coming soon, but the tents will be also available as eyecandy:
    1 point
  13. I'd vote for adding the simple graphics options menu. IIRC there is already some ground work done. No idea how difficult is to implement it.
    1 point
  14. If we really need to see nudity* and more blood, someone is bound to make an unofficial "Rated M" mod. I'm assuming the game itself is going to be released with a E Rating in mind. *While I don't necessarily believe that nudity for historical accuracy's sake is particularly offensive, I can understand that some people may have some misgivings about nudity in general, and it seems more acceptable to censor nudity in this situation than to allow it in order to allow more people to enjoy the game.
    1 point
  15. Taringa is Banned in some Internet Services in USA. i know about that but relax, in Taringa only Ban porn, nor Art or gaming image. and is most biggest site in South America.
    1 point
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