Jump to content
Sign in to follow this  
Lion.Kanzen

===[COMMITTED]=== Order move indicator[Visual]

Recommended Posts

I suggest d this the first time a test the game, but now borg- have reason.

Quote

5- What I'm going to put here seems to be something of no value, but I missed it a few days ago, and I'll expatiate because.

As you can see in the picture, most games have an indicator of where your unit will move, after your click, at 0 a.d we do not have this, I never felt lacking to be honest, but days ago I was having problems in my Mouse, right click, then sometimes it ended up not clicking, so I got lost several times, (there were not few) because I thought I had clicked and had not, as we do not have the indicator I had no way to know. I relied on the audio, okay is a good indicator, but have you stopped to think about possible deaf users? I think an indicator would really be very useful, especially for users with possible hearing problems.

 

IMG_6351.PNG

  • Like 3

Share this post


Link to post
Share on other sites

I agree this is an important feature to have :) Looking forward to the proposals!

  • Like 1

Share this post


Link to post
Share on other sites
45 minutes ago, wowgetoffyourcellphone said:

Pretty much how it's done.

 

29 minutes ago, Itms said:

I agree this is an important feature to have :) Looking forward to the proposals!

I'm going to make animated arrows. (Actually I already started)

I guess what I need to know, is how to make object pop and disappear, is it the same code that the foundations ?
And also, how to make sure it only happens, when unit move, I guess that's in command.js and just a call to the same function to display the thing for each type of movement;

Share this post


Link to post
Share on other sites
38 minutes ago, Lion.Kanzen said:

May be less darky...

Which texture ? and you can have fun with them, as they are just a proof of concept.

Share this post


Link to post
Share on other sites
6 hours ago, stanislas69 said:

 

arrow.png

arrow.gif

The red and gold looks really nice. Maybe a subtle spec texture too, especially on the gold trim? And I think the animation should be somewhat faster. This is exciting though.

Edited by wowgetoffyourcellphone
  • Like 1

Share this post


Link to post
Share on other sites

Yeah spec is planned. I don't think the feature will make it before feature freeze sadly...

  • Like 2

Share this post


Link to post
Share on other sites

I'm just showing examples, there aren't  waypoints.(yet)

apparently for Bang Engine(AoM and AoE3)  they decide add a flag.

So are just normal clicks.

Edited by Lion.Kanzen

Share this post


Link to post
Share on other sites
5 hours ago, stanislas69 said:

Waypoint is #657 and it's a tough one.

Mostly just some amount of work that might not be that fun, or at least needs someone somewhat interested in drawing lines (mostly the interpolation part, and cleaning up the whole duplication with rally point lines). At least the part about just adding flags (or something else which could be used as an indicator) as implemented in the last patch there should be working and (at least given what I recall about that patch) should be relatively easy to factor out if someone wanted to do the work.

  • Like 1

Share this post


Link to post
Share on other sites

@Lion.Kanzen In game screens with variants and specs and files if someone wants to use them for any purposes.

Skeleton file was made with my script.

 

 

public.7z

screenshot0118.png

Edited by stanislas69
  • Like 4

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...