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Enrique

Art Dev. Task tracking

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@fatherbushido Should be every last stuff posted on the general forums. Tell me if I forgot anything.

 

=== New Greek Helmets + Animated Bows + New Texture for Macedonian Archer ===

23 hours ago, stanislas69 said:

@wowgetoffyourcellphone Helmet spec should be fixed in that zip, was using a incorrect file.

modded_public.zip

=== Visual Move Indicator Patch on Phabricator ===

 

=== Goat ===

or this one (not animated)

 

=== Parrot ===

=== New Hellenic textures ===

=== Celt textures ===

 

On 16/05/2016 at 11:40 AM, wackyserious said:

Thanks, the textures are inside the .rar file, including the .psd source file.

File: celt.rar

Ah, I forgot to include the Celtic cape texture.

Here it is,

cape_celt.png

 

On 30/12/2016 at 0:40 PM, wackyserious said:

WIP - 13/30/16

WCS-Celt.psd

epicmail6.png

epicmail7.png

epicmail5.png

 

 

On 23/04/2017 at 2:16 PM, wackyserious said:

Some updates (Some minor tweaks on the shoulder area)

The .psd is almost complete, I'll start a new thread in the modding section once I've finished everything.

042317-thorax1.thumb.jpg.7a9c67f995cde832ba2322bb7cdbd36d.jpg042317-thorax2.thumb.jpg.945a393a083e0310d4c7d9df82f7c7be.jpg

102317-thorax.png

=== Iberian Market ===

 

=== Musk ox ===

=== Seleucid Champion Chariot ===

=== Pig ===

=== Ptol Merchant ===

 

On 08/10/2014 at 11:09 PM, stanislas69 said:

 

=== Tuna ===

Can you provide the texture

=== Shark ===

Can you provide the texture ?

=== Boar ===

=== Zebu ===

On 17/11/2015 at 6:40 PM, stanislas69 said:

Added a death variation and two Idles. I'm too tired to make gifs right now.

Zebu12.zip

=== Fox ===

Can you provide the meshes Enrique since we are using yours ?

=== Eagle ===

=== Cheetah ===

=== Semitic + pouch Textures ===

=== Seleucid Textures ===

=== Briton Storehouse ===

On 12/12/2016 at 10:31 PM, stanislas69 said:

BritonStorehouse.zip @LordGood follow enrique's feedback.

BadStorehouse11.png

screenshot0075.png

screenshot0074.png

screenshot0073.png

 

=== New Head Mesh ===

=== Eyecandy wood bridge ===

=== Seleucid Helmets ===

 

On 04/12/2016 at 10:05 PM, stanislas69 said:

Thanks

Here is for you grumpy friend @wowgetoffyourcellphone

 

sele_hero_helmet_seleucus_nikator1.dae

Render.png

 

On 04/12/2016 at 2:14 AM, stanislas69 said:

 

On 24/11/2016 at 10:58 PM, wowgetoffyourcellphone said:

 

 

 

 

 

These would make wonderful addition for the Agema Pikes, while the Agema Cavs can have the pointy one with the plume (shown on earlier page), them too with a few color variant.

 

=== ONAGER ===

 

On 06/07/2016 at 11:55 PM, stanislas69 said:

screenshot0012.png

Onager_Render3.png

 

On 07/07/2016 at 0:38 AM, stanislas69 said:

Here are the files

 

 

onager.7z

=== Seleucid Shield ===

 

On 12/12/2016 at 6:08 PM, stanislas69 said:

 

 

Edited by stanislas69
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Nice can you create a thread called ===[ENHANCEMENT]=== TOOLS and attach blends and dae files there. Then edit your post here and add the link to that thread.

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Trac ticket #4581 is about adding garrison flags to some buildings (like houses). I didn't see a task thread for that so I thought I'd post it here.

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10 hours ago, temple said:

Trac ticket #4581 is about adding garrison flags to some buildings (like houses). I didn't see a task thread for that so I thought I'd post it here.

Yep. IMHO every single building in the game should be made with this prop point, and also 'projectile.'

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On 19/06/2017 at 7:06 AM, wowgetoffyourcellphone said:

Yep. IMHO every single building in the game should be made with this prop point, and also 'projectile.'

That sounds like a good idea at first, but it's an insane amount of work, for little benefits. Since we have building damage variations, one could also add fire prop points for wood and hay buildings.

 

 

New wackyserious textures.

7 hours ago, wackyserious said:

Some progress.

594f0dbc0c818_052617-DelianLeague.jpg.c3d9bc52ff6a8ee08585632ea8831682.jpg

Also, @wowgetoffyourcellphone will be incorporating my textures to his overhaul mod, Delenda Est

 

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The heroes don't are accurate specially Seleucids and Ptolemy even Romans are a place holder.

  • Romans they haven't  any  difference between then. only update the face and helmet, all are same helmet and mostly aren't accurate.
  • Seleucid are place holder specially helmets @stanislas69 made some helmets.
  • Ptolemaic the Ptolemy Soter is basically Alexander on elephant.
  • Cleopatra needs helmet in my opinion.

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58 minutes ago, stanislas69 said:

I'm trying but I'm a bit under fire right now.

Don't break your back here Stan, I know its tempting to forward as much stuff as we can into next alpha, task tracker is low priority

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I , 3d designer . İndustrial / interior designer . 

My programs ;

Autocad + 3D Max + Sketchup + Vray 

bu oyun için  3d model tasarımları paylaşmak katkıda bulunmak istiyorum . Çizimleri size mail dosyası ile gönderebilirmiyim ? Veya github  deponuz var ise bana solodesigntr@gmail.com dan gönderebilirmisiniz direk githuba aktarabilirim .

Saygılarımla

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@trtasarimci Welcome to the forums! This forum thread's purpose is to keep track of the status of the game's art tasks. If you want to propose 3D models from the list in the first post of this thread, feel free to open a new topic and post images of your work; the community will critique and post suggestions from there.

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@LordGood Thanks for trying to update it a bit.

I've cleaned it up a bit and made reference to an other thread for animals. I also removed part of the done stuff. I'm probably missing some of the stuff, but it's a bit cleaner for newcomers now.

Hello @trtasarimci and welcome to the forums.
Would you mind doing a small introduction there  -> https://wildfiregames.com/forum/index.php?/forum/306-applications-and-contributions/ using this model 


 

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If I can suggest something, I would add more variety on building and farming animations. Seeding it's half done, no?

I hope that all Seleucid and Ptolemy units will be done for the new alpha, no more placeholders.

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1 hour ago, av93 said:

If I can suggest something,

You can suggest ;)

Quote

I would add more variety on building and farming animations. Seeding it's half done, no?

I don't think so. A lot of things might have been done, but only a few came to us.
 

Quote

I hope that all Seleucid and Ptolemy units will be done for the new alpha, no more placeholders.

Me too, though I'm not really up to date on what's missing.... I've done some work, and still got helmets to commit, but I'm not yet sure whose ptol/sele units should get them.

 

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