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Langbart

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  1. @1:07:06, when it comes to the installation process on Mac, the more convenient way is Homebrew Casks. It is not mentioned on the website, probably there is a reason for that. brew cask install 0-ad PS: Stan was good, glad to hear some interviews from the people who make 0AD and some of their annectodes. If I had been the interviewer, I would also have asked if the game should take a more commercial path, like the Czech game company "Wube Software", which is known for Factorio.
  2. It's regarding the article "Trying to compile game on Mac" from 27th November 2019. I had the understanding you would rather use the latest develper version in this case.
  3. I searched through the forum and found your answer, so I sent him a private message. He responded with success. It did the trick. Edit: 2hrs ago
  4. Hello Asterix, Thank you for the reply. Well, I studied your forum account and found a MacUser who had the same problem to create the game. Stan wants the WXWIDGETS developer version 3.1.3 instead of the 3.0.5 stable version. Which one shall I send to the phabricator (https://code.wildfiregames.com)? As pointed out in the "build-osx-libs.sh" file regarding GnuTLS, wouldn't it be wise to update Nettle and GMP as well? # gloox requires GnuTLS, GnuTLS requires Nettle and GMP GMP_VERSION="gmp-6.1.2" NETTLE_VERSION="nettle-3.5.1" # NOTE: remember to also update LIB_URL below when changing version GNUTLS_VERSION="gnutls-3.6.13" GLOOX_VERSION="gloox-1.0.22" PS: While reading through your forum activity I found out about ForkAD, really sorry about the schism.
  5. -SDL2_VERSION="SDL2-2.0.5" +SDL2_VERSION="SDL2-2.0.12" modified the build script updated the library Workspaces. Run test & Start pyrogenesis. Problem solved PS: For almost all library files there are more updates available, I thought this overview might be helpful. If you want me to update the file "build-osx-libs.sh" with the latest libraries and replace http with https. I think I can do that. I am only hesitating because of Krinkle's comment on the ICU update. ZLIB_VERSION="zlib-1.2.11" (OK) CURL_VERSION="curl-7.59.0" (Update available 7.70.0) ICONV_VERSION="libiconv-1.15" (Update available 1.16) XML2_VERSION="libxml2-2.9.8" (Update available 2.9.9) SDL2_VERSION="SDL2-2.0.12" (Updated to 2.0.12 from 2.0.5) BOOST_VERSION="boost_1_64_0" (Update available 1.73.0) WXWIDGETS_VERSION="wxWidgets-3.0.3.1" (Update available 3.0.5) PNG_VERSION="libpng-1.6.34" (Update available 1.6.37) OGG_VERSION="libogg-1.3.3" (Update available 1.3.4) VORBIS_VERSION="libvorbis-1.3.6" (OK) GMP_VERSION="gmp-6.1.2" (Update available 6.2.0) NETTLE_VERSION="nettle-3.5.1" (Update available 3.6) GNUTLS_VERSION="gnutls-3.6.13" (Updated to 3.6.13 from 3.6.8) GLOOX_VERSION="gloox-1.0.22" (Update available 1.0.23) ICU_VERSION="icu4c-59_2" (Update available 67.1) ENET_VERSION="enet-1.3.13" (Update available 1.3.15) MINIUPNPC_VERSION="miniupnpc-2.0.20180222" (Update available 2.1.20191224) SODIUM_VERSION="libsodium-1.0.18" (Update available 1.0.18-stable)
  6. I downloaded the public SVN Code (wiki/BuildInstructionsGettingTheCode). I followed the Building Instructions (wiki/BuildInstructions). Two library problems with gnutls & icu. Found the solution here (#5729) Workspaces. Run test & Start pyrogenesis. (Added Delenda Est from Github to the mod folder) Problem: The game window looks like in the picture below. Everything is clickable but you have to operate through the black by trial&error. I read the article wiki/ReportingErrors, so I chose to create a new topic in the Bug Reports forum. interestinglog.html is empty (no errors or warnings) Build Version: Alpha 0.0.24 - 03.05.2020 , MacOS Catalina 10.15.4
  7. Imagine playing 0 AD 60 FPS on a 1:1 world map with 100,000 citizens per player while running on a Core 2 Duo CPU, 4 GB Ram and an Intel HD 4200 graphics card, and you won't even hear the fans. The future will be great.
  8. Are there any plans to make 0 AD playable through GeForce NOW or similar alternatives?
  9. https://wildfiregames.com/forum/index.php?/topic/27612-0ad-crash-when-logging-in/&do=findComment&comment=392367
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