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  1. A more likely case in most scenarios is that sappers constructed machines using available lumber around the area they besieged. Naturally if the engines were too complicated for field engineers to make on site, I'd say a workshop would be a more likely case.
    4 points
  2. The Romans army often carried out their small engines with them, like the scorpion. Edit: siege tower and battering ram were clearly built on site however.
    3 points
  3. I would recommend an AMD Ryzen apu. You get a lot of CPU and GPU performance for less money. And in the future you will have the opportunity to upgrade to a graphics card. The Linux Mesa drivers for AMD gpus also work very well. e.g. (PC Mindfactory Germany) Ryzen 2200G ~80€ B450 Mainboard ~65€ 8GB DDR4 ~40€ 128GB SSD ~20€ ATX Supply ~35€ ATX Case ~20€ comparison gpu comparison cpu
    2 points
  4. Aren't these references pretty close to what we have already?
    2 points
  5. A simplier solution would be, at the start of scenario or "mp" game because lets be honest, Gameplay wise features aren't added because multiplayer "Balance" being the balance one of the broken features of every single multiplayer game, while being SP the higher community in each RTS Game wich is not Total War Saga. Add the feature selection on the start of the match like: Block specific kind of infantry. Allow Ammo and Ammo replenish for ranged entities. Allow Regrow Trees. Allow regrow berry bushes. Realistic Human Speed instead of 1.6 walk sped for a entity walking being it a horse or a human. Allow running. Allow Dying of Diseases and 60+ Y'old. Allow Seasons. Allow Hunting animal packs attack your base. Separated civilizations or merged into a single etnic or geographic area. Batallions or single entities. Citizen-Soldiers or Just Soldiers. Heros with inventory or just simple heros. Siege Artillery Require manpower or not. Dual attack for ranged and melee infantry, like throwing pilum or throwing hoplite spears before getting closer in exchange of higher output damage at the beginning of a fight but lower damage with sword. Sub Units on chariots and elephants or not. Poison and Status modifiers or not. This features i've mentioned are just like nomad selection, Not every1 likes to play nomad yet the feature exist and its added (i belive?) pyrogenesis main engine should have EVERY feature that it can have enabled by default in the main game. Its decision of the player whether they like it or not and if they want to enable it or not. a perfect example would be Delenda Est mod. it adds unique features yet it removes others so i like some features but still don't like others, i would require coding knowledge to get back citizen soldiers features, and if its ever implemented i assume he will add batallions as default wich is something i would certanly not like to have instead of having single entities and then merging them into a batallion, so im unable to play and enjoy properly Delenda Est or Empires Ascendant just because there are features that i don't like from both. I would rather go for total realism in a single player match because i never liked to play RTS in multiplayer. im happy enough playing alone single player agaisn't IA and leave Multiplayer to better games like RPG's and ARPG's. Features should be added to the main game no matter a dev like ir not, the game is not the DEV Choice only, is for the community sake that a game should always leave community decide what they want. Look AoE DE for example, everyone was like Yay! New graphics they are so awesome but... Same gameplay? No thanks i rather play AoE 2 HD so after a long year Hype this was a waste of Hype (Yeah imagine Hype as a HP Bar people would get bored of the devs and wouldn't follow them anymore loosing community). Features review should be changed in such way that a dev only would require to give their advice instead of their approval. IE: 2020 new forum member wants to add a feature, and he already done the whole patch and his patch doesn't break anything from the game, A dev says no beacuse he doesn't like the feature because he only think on MP balance gameplay. Forum member from 2020 leaves his patch and never again touch 0.A.D. neither the forum. And another perfect example of why gameplay changes shouldn't be limited to mods its once again: "Skyrim", IE: X Dev: has done a gameplay mod wich affects combat in such immersive way that everyones like it, he just use his free time to finish a 5 months old mod whitout having in mind wich other features his move will replace. 2 Years later.. Y Dev: This guy makes another mod wich adds a better combat adding scars and injuries after a combat have place in the skyrim world affecting how your gameplay life will continue, BUT community liked how the X Dev changed the combat animations and action like parrying and such things, This two mods are totally incompatible but community wouldn't mind and will download both mixing them and playing for long time until their save game crashes and have wasted tons of hours in two incompatible mods (Happend to me a lot in my little knowledge of modding on Skyrim). We already have seen such scenarios in 0.A.D. with the forums post saying that "Y mod is incompatible with X mod" and later dev would have to make a patch if he agrees. im just an artist expending my time improving 0.A.D. Assets hopping that someday gameplay change in such way that 0.A.D. EA ends being a mix between all the RTS Great Franchise for single player, whitout care a single bit about MP. a mod i've liked a lot was @Angen mod, yet the ia doesn't work at 100% on it, but it had the best realism features even thought they didn't had visual features to properly show them. Honestly, forget about MP balance for some alpha and start adding features, this game is going down beacuse of the new franchise releases because this haven't advanced a little bit in gameplay compared to others. Rams are overpowered? Just nerf them in random ways. Slingers and Javelinist are overpowered? NERF, if the nerf didn't had any effect on this release just do another with another adjusment. But what are we doing saying "Oh sorry, we don't have a balance dev we wouldn't fix it unless someone decides to add a balance dev thought the balance dev will be only a face because main devs will still decide rather they like the nerf or not". I don't know if i ever will be able to play a single player game and enjoy it so much like AoE 2 HD, Dawn of War, Warcraft 3, Total War or any City Building game like Dawn of Man, Civ city rome, rise and fall civilizationts at war, Stronghold, Stronghold Legends, Imperium Civitas, Rise of Nations. I just do art in my free time for avoid think i live in a country were i wouldn't be alive in the next day hopping that someday this engine reaches his proper potential instead of just debating like the ONU whether the decision is correct or no and end whitout a solution.
    2 points
  6. Yes those words reflect my mind. I'm happy for every new contributor. I'm just sad I can't review all of their contributions because I don't have all the skills. That's also why I go places trying to recruit new people, making presentations, and advertise the game when I can.
    2 points
  7. My strategy in building long lasting PCs is to bought a correct CPU and to upgrade the GPU after some months/years. 8 years ago, I put 220 CHF in a i5 2500k and recently I was able to play Assassin Creed Origins on decent settings. Simply by upgrading one time the GPU during these 8 years.
    1 point
  8. Thank you for playing our game :). Hope you'll have fun with it.
    1 point
  9. Thank you for the fast answer
    1 point
  10. Hello you have two options. Either download a fixed bundle from Here Or in the game options in the lobby tab disable TLS.
    1 point
  11. try save for a cpu i5 last generation as minimum, most of game ask this as minimum. For example this is minimum requiriment for Residen Evil 7 For 0 A.D this is enough RAM. For Resident Evil 2 Biohazard
    1 point
  12. As a reference https://gpu.userbenchmark.com/Compare/Nvidia-GeForce-GTS-250-vs-Intel-UHD-Graphics-605/m7741vsm487064 Of course it's by no mean an absolute measurement but you can get a pretty good idea of the difference.
    1 point
  13. Then I would push for something with high single core performance. For what you plan on doing, your current setup is kinda better than the new one since it has a higher base freq. (its not specific to 0AD. Most games run pretty heavy algorithms on a single core) Although, your current processor is a discontinued line which does not seem to have the max turbo freq pushing thing.
    1 point
  14. Most of the larger siege engines where built at the location of the siege from local materials though some components where built elsewhere and taken to the site as @Thorfinn the Shallow Minded states my I type slowly Enjoy the Choice
    1 point
  15. Anything can be improved. Stay tuned for the release of a certain other project. As mentioned on the initial announcement, improving SP is one of the main goals.
    1 point
  16. The answer to the AoE vs TW question depends on the persons opinion on the genre. Given we that we all started working on this game as it was more like AoE, the answer to all TW inspired features might not be yes. That would probably be unanimous I suppose. Well, this escalated quickly lol. Remember the person behind the screen before you hit send, folks.
    1 point
  17. Adding comes after testing. I really don't think there is another way of going about things. "hey, you think this would be cool" "probably" ... "change this and that" ... "thanks for the review" change has been merged. Your patch is diffed against your current tree as opposed to master on D2338
    1 point
  18. Just played Dawn of Man and realized a very important yet simple feature. Select resource and click on the gather icon will inmediatly assing a citizen to gather it. It reduces the micro manage of select citizen - click resource.
    1 point
  19. Have a look at this video: Points to consider: The channel owner says: "-you can expect the usual RTS elements like choosing a civilization, gathering resources, building a base, training an army and defeating your opponent. "But with the current state of the Age of Empires revival and the messy Definitive Edition 0.A.D is something you might want to check" In my point of view this is wrong in so many ways that 0.A.D is looked like this: We have very little features to offer compared to AoE 1-2 franchise, wich is pretty much bad in publicity, and its what every new youtuber says and when he says "-you can expect the usual RTS elements like choosing a civilization, gathering resources, building a base, training an army and defeating your opponent." as public i would easily think: Another casual repetitive RTS just like AoE?. Playing Dawn of War again with the ultimate apocalypse mod, opened my eyes to a new way of implementing running; They use abilities, they have a "run" skill in every infantry for a movement speed in a short period with some decent cooldown lowering accuracy. We could implement running as an skill to every infantry so running doesn't go break, and this wouldn't be exploited since it has a cooldown and a negative effect on stats beside movement speed. Charging: Also another skill in tanks and heavy machines; This skill kicks everything on his way while increasing a lil bit the speed. Cult (Chaos faction): Playing as chaos let you choose at the start of the game wich god will you pray "slanesh, Khorne.." this unlocks some units while blocking others in the rest of the game, this let you adapt wich enemy you want to fight (still pretty much suck that faction against long ranged races like Tau or Dark Eldars), This is only included in the UA mod, in the core game infantry and tanks are restricted per races with small choises like techs or buildings (you build this barrack you can build heavy armored tanks but can't build the other barrack with fearsome tamed beast's) Merging civilizations into Trees: there was a topic about using trees to change the way civilizations are implemented and is similar to the god selection of chaos faction in Dawn of War Ultimate Apocalypse mod. @wraitii would know more but from my point of view: Pros: Adding small factions would be more easy. Having huge roster in a single civilization. Greek could be spread into: Athens, Spartans, Etruscans, Illyrians, Cretans, and every culture you may know better than me, and later advance to a higher version of that culture in phase 3 or phase 4 like Macedonians and later Seleucids. Celts can be either Britons or Gauls or Germanic factions. Romans could start as republican romans and then turn into later romans. Thracians could turn into dacians, suevians into goths etc you get the point. We can cover from year 1000 B.C to 250 After C if we desire easily if we get someday bronze age civilizations roster and buildings like the work @Basshunter is doing. Cons: We no longer will be a simple RTS but instead a complex one wich require some work. I'll let you decide i cant argue with my own logic. Seriously we need to get rid of this:
    1 point
  20. One of my plans for walls is a little more vuneraveis but faster to build and less cost.
    1 point
  21. people vote siege workshop out of the town phase but vote battering ram into the town phase Lord have mercy what are y'all doin
    1 point
  22. 3. Should all factions have a battering ram? Yes, even if just 2 or 4 dudes carrying a log. In fact, you could have the "dudes+log" be the default battering ram in Town Phase, and then there be a "Covered Battering Ram" upgrade come in City Phase.
    1 point
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