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Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
Yes that's the correct workflow Welcome to the forums and thanks for your interest in 0 A.D. - Today
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Currently the whole history-description of athens is: On my screen this covers 4 of 5 lines. If there is more then 5 lines there is a scrollbar. So don't worry about a too long text. While at it, the Seleucids could have a longer history-description. Currently it's only:
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If I can provide a longer summary, I would suggest this: Ancient Athens rose to imperial power in the mid-fifth century BC after the Persian Wars by transforming the Delian League into the Athenian empire. This empire, which dominated the Aegean through tribute and naval supremacy, collapsed in 404 BC at the end of the Peloponnesian War. Athens later regained some influence in the fourth century BC through the Second Athenian League (378–355 BC) and remained a leading city-state. However, it lost its political independence after the defeat at the Battle of Chaeronea in 338 BC, when Philip II of Macedon imposed the League of Corinth upon Greece. Although Athens subsequently attempted to recover its autonomy -most notably during the Lamian War (323–322 BC), the Chremonidean War (267–261 BC), and its revolt in the First Mithridatic War (88–86 BC) - all efforts failed. The city never regained full sovereignty and eventually became a Roman protectorate.
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Nova massa (2).zip
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You could just zip up the model and post it here in a comment.
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Hi my friend, I can make them available without any problem. Just tell me who I should send the files to. Regarding the bodies, they are nude and I create the clothing over them. If I'm not mistaken, the women have about 6 different bodies where I alternate between clothes and accessories.
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Is that a custom model for the body? Looking specifically at the skirt length. These are really well done btw.
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Pathfinding & Crowd Simulation
Atrik replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Screencast from 2025-12-20 22-10-37.webm Screencast from 2025-12-20 21-52-26.webm More organic formation movements for 0AD! -
Player of 0AD started following SadRdz
- Yesterday
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DerekO started following The Exile is Over
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I've been gone for long, last played in 2021 and I'm ready to make some new moves in this game, Do people want tournaments with cash prizes still cause i'd be willing to host them again
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Oh hey! Can you make that "half skirt" female model available for the base game? I'm thinking it could be used for Persians and potentially Nomads (Scythians, Xiongnu, Huns).
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Played as Sir.David Left without resigning: Rossco commands.txt
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Again played as Sir.David The one who left midgame without resigning was ANKAKUSU commands.txt
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Hey, I play as Sir.David The one who left midgame without resigning is LartOfMart. commands.txt
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Sir.David joined the community
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Help compiling Atlas project on Windows
Filip Chrzanowski replied to Filip Chrzanowski's topic in Help & Feedback
Sorry for that -
Help compiling Atlas project on Windows
Filip Chrzanowski replied to Filip Chrzanowski's topic in Help & Feedback
From Gitea. Ok, I managed to compile everything without errors just now. The issue was that the old version (3.0.5) was essentialy bugged for windows - created path ('../../../lib/ vc_lib / mswu /wx/setup.h') had spaces inside. The solution was to download the latest stable version (3.2.9) and compile Win32. First i downloaded development release (3.3.1) which only has x64 (I didn't notice it wasn't stable lol) and it didn't work, so i thought i have to to use the old version. Thanks for trying to help! Just to be clear - nowdays external contributors can fork gitea repo and make pull request? -
Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
EDIT: Deleted the other post, no need for two -
Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
Where did you get the source code for the main game ? (Just making sure you're not compiling something outdated) -
issam_m00 joined the community
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A Legendary Tournament Is Coming… or at Least a Funny One
diagonalo replied to AlexHerbert's topic in General Discussion
ban Saidrdz sadly I can't participate because I think it the pauses in between might be too long for me. -
Help compiling Atlas project on Windows
Filip Chrzanowski replied to Filip Chrzanowski's topic in Help & Feedback
Contents of the file: Since the wxWidgets library is quite large (~250MB for the include and lib files), and is not needed unless you want to compile Atlas, it is not included in SVN and should instead be installed manually: * Download the Windows source code from http://wxwidgets.org/downloads/ (at least version 3.0.4) * Open build\msw\wx_vc17.sln in Visual Studio 2022 (same version as used for the game) * Select the "Win32" platform * Select the "Debug" configuration * Build * Select the "Release" configuration * Build * Copy lib\ and include\ into the game's libraries\win32\wxwidgets folder then i executed update-workspaces.bat I noticed that there are some spaces in the path: '../../../lib/ vc_lib / mswu /wx/setup.h' In my most recent attempt i executed these commands to build the library : nmake -f makefile.vc BUILD=release SHARED=0 UNICODE=1 nmake -f makefile.vc BUILD=debug SHARED=0 UNICODE=1 I'm reading this forum thread https://forums.wxwidgets.org/viewtopic.php?t=47200 to find a solution. I'll try adding MONOLITHIC=0 to the commands -
Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
Hello, Could you share the exact steps you followed? (links as well) You should be able to use a more recent version of wxwidgets on windows. -
Thanks @hyperion! This is true for all civilizations, right? @Vantha@ShadowOfHassen Can this also be put into the tips&tricks section? In addition to that - maybe I haven't looked hard enough - but wouldn't it be generally useful having a table of contents or index for tips&tricks? If I am looking for something specific I have to skip through the already quite large list of tips (which I do like a lot and really appreciate, it but takes me quite some time to find things).
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Tutorial incorrectly references "vegetables" - no such resource type exists
hyperion replied to ffm2's topic in Bug reports
The gather rates for civilians: <food.fruit>1</food.fruit> <food.grain>0.5</food.grain> <food.meat>1</food.meat> <wood.tree>0.7</wood.tree> <wood.ruins>5</wood.ruins> <stone.rock>0.35</stone.rock> <stone.ruins>2</stone.ruins> <metal.ore>0.35</metal.ore> <metal.ruins>2</metal.ruins> Berries would sort of work as well as it's the most obvious type of food.fruit in the game. -
Good afternoon @user1, I was bamboozled into a unfair 30 second 1v1 in Escarmouche Demo My lobby username : LeJardindEpicure Offending player lobby username : MeisterMerlin Thank you for your time, LeJardindEpicure commands.txt metadata.json
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