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AlexHerbert started following What do you think is the best civilization in the game currently?
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My personal choice would be the Romans. Reason being that they have strong melee unit base, and solid cavalry. Their ranged units are lacking, for the lack of a better word. Marian Reforms unique tech can be powerful when timed correctly. I prefer their playstyle the most, and their units are very detailed. If I were more objective, the choice would be either Seleucids or Athenians.
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- Today
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I could manually scale down the hidden faces before packing
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Raphifail joined the community
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Emacz started following The Gauls, religiously gore and gruesome
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No warnings in log (if we're talking about those texts that show on the top left corner when the game becomes bugged). I haven't tried disabling GPU skinning, I don't remember ever tweaking with it. I've switched to Vulkan rendering ever since I downloaded A27 a while back, my GPU worked fine with it (I'm using a mac catalina). I really wish I was able to play A28, Delenda Est seems to be back, I think it's a great mod.
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Do note that it reduces AO quality since the pieces take some space there
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I'd really love to make them work like the Einherjar character from AOM.
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=[TASK]= Temple of Athena Nike
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Yep. I think the Parthenon could use that treatment too. And Greek docks. -
=[TASK]= Temple of Athena Nike
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
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=[TASK]= Temple of Athena Nike
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Oh my goodness. Awesome. -
@wowgetoffyourcellphone Scaled, changed proportions, the columns and the gate. I also added some more deco around the top and closed some supposedly "hidden" downward faces, because I could imagine a cutscene walking up the acropolis with the new camera path possibilities. The Nike sculptures are those from Athena Parthenos. temple_athena_nike.zip
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This would 100% improve single player experience. We can also make the AI focus on certain units in future campaign scenarios, similar to how other RTS games have done it. Example, you would have 3 AI opponents and each opponent will focus on his own unique army. So, the player will have to adjust to 3 different armies at once and choose wisely which army to defeat first.
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Releaae March 28th, 2026: - Champions are now stronger and worth the cost. - Two new trainable heroes. Demetrius for the Hellenes and Caratacos for the Celts. - Population cap is back to 300. - The AI is now stronger, with more massive attack waves.
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The Gauls, religiously gore and gruesome
Genava55 replied to Genava55's topic in Tutorials, references and art help
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The gaul trumpeters should make sound. I was just scrolling reddit on the trumpeters. Some user says it's somewhat altered and provides 3 other examples: https://open.spotify.com/episode/0eABuyDFXAM09jKd7MWPZh?si=vc-gGIsATEij3GbV-p0Ebg&t=1 https://www.bbc.com/news/articles/cgk1p8xk7z7o https://www.instagram.com/reel/DU4spHMAM1H/?utm_source=ig_web_copy_link&igsh=NTc4MTIwNjQ2YQ==
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I really like the idea and would test it out in a (community) mod! May I request to have this and all related messages from 2026-03-23 moved to a proper thread?
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Why isn't 0ad on Steam?
Obelix replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
While reading through the pinned thread I came to the position that it should be moved to 0 A.D. -> General Discussion. Guess most people will search it there ... -
Improve the AI's personality rather then efficiency. Rather then a balanced army, make it so that they have a certain build in mind to play against you. Mass horseman, siege focused, spearman mania, ranger runner, champion gigachads build type of memes. The goal is to have fun rather then being competative all the time, as well as strategize many weird build to counter their army rather then booming, turtling and aggresive only, might as well introduce a new strategy called countering Sun-Tzu.
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ReceptaiToone started following Is the AI too difficult now? and Asian Map
- Yesterday
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asia.xmlasia.pmp This map has 1024x1024 size. The first step was to add rivers correctly without geo-reference. I used this guide: Rivers are intentionally not crossable to make the map strategically more captivating so there are some bridges that are strategically pivotal. For biome assignment I started from a coarse reference map: and then I refined it zone by zone with Koppen-Geiger classification: https://commons.wikimedia.org/wiki/File:Koppen-Geiger_Map_v2_Asia_1991–2020.svg For fauna and flora, I used Claude AI as a lookup tool: I sent screenshots of the entities available in the game and asked it to match them to each biome and region. The results below reflect that process, with occasional liberties where the asset library has no close equivalent. For more infos: https://github.com/Baelish03/0ad-maps/blob/main/docs/Asia.md I attach .xml and .pmp files here and I will update mods on mod.io as soon as possible
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Ginnungagap christmas special
Arup replied to Ginnungagap's topic in Introductions & Off-Topic Discussion
these were good times -
????? @Ginnungagap what's your lobby username??? I thought you ded after your christmas games TT
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@willbont Have you tried disabling GPU Skinning? What about switching from OpenGL to Vulkan rendering (if your GPU supports it)? Are there any warnings or errors in the game logs? The below can't be true, as mods are not found within the game's root directory. They are installed in your My Documents/My Games/0ad path.
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Delenda Est is not compatible with A27, and because of that I haven't enabled it at all. my version of A26 was deleted a while ago, along with the Delenda Est mod within it. I was trying to fix a bug with the Atlas scenario editor by deleting v26, but it ended up not working. The current issue is with the A28 version, I cannot navigate around due to the missing texts on its interface nor play the game at all.
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