Baelish Posted March 27 Share Posted March 27 (edited) asia.xmlasia.pmp This map has 1024x1024 size. The first step was to add rivers correctly without geo-reference. I used this guide: Spoiler Rivers are intentionally not crossable to make the map strategically more captivating so there are some bridges that are strategically pivotal. For biome assignment I started from a coarse reference map: Spoiler and then I refined it zone by zone with Koppen-Geiger classification: https://commons.wikimedia.org/wiki/File:Koppen-Geiger_Map_v2_Asia_1991–2020.svg For fauna and flora, I used Claude AI as a lookup tool: I sent screenshots of the entities available in the game and asked it to match them to each biome and region. The results below reflect that process, with occasional liberties where the asset library has no close equivalent. For more infos: https://github.com/Baelish03/0ad-maps/blob/main/docs/Asia.md I attach .xml and .pmp files here and I will update mods on mod.io as soon as possible Edited March 27 by Baelish plain text 2 Link to comment Share on other sites More sharing options...
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