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  3. Yes, they currently function like mobile defense towers, which is not how they were used historically. I think it would be rather boring to make them just be able to let infantry scale walls, like in Age of Empires 2 DE. Especially since walls are heavily underused in this game. If we decide to do it, then we should make them a lot cheaper.
  4. Understood. But someone else suggested they were weak relative to cost and Dakara, I think, was responding from a balance perspective. Siege Towers are weird because they were important historically, so they’re in the game, but it’s difficult to accurately portray that historical usage in the current game. Personally, I think siege towers should be revamped to provide special building capturing capabilities, which would be a nod to their historical usage. Anyways, I think what you suggested has been suggested before. I don’t recall why it didn’t go anywhere, though.
  5. That is fair, though I am not suggesting my idea because they are weak, but rather because I think it is interesting and a way to add some nuance to them
  6. Working on a trailer/photo mode. It's not SS but raytraced AO, shadows and potentially GI.
  7. Yesterday
  8. The formation control feature in general could make sense for a tip, but using it outside of fights I'd say rather not.
  9. IMO its a bit obscure for a tooltip @guerringuerrin
  10. When cleared my camera so hard that no colors left.
  11. Siege towers are decent right now. Their main downside is that they are slow and the current meta is cav. that’s not to say they’re perfect—I don’t think anyone love the way they work now—but being “weak” isn’t a real reason to change them unless you want to change every other “slow” unit.
  12. That's why you always clean your camera lens before taking a screenshot!
  13. @Vantha A call to make a tooltip for the loading screen
  14. Good way to make your units stay in formation, even if they're attacking. If you haven't seen Roman Legionaries fighting in a Testudo formation, you're missing out. I agree, units shouldn't stay in formation for economic tasks, no matter which option you set. Not even if it's more efficient.
  15. Can be applied to a lot of things, like lacking catapults, or champion spears for dealing with champion cavalry, or x with insert appropriate missing unit that any one civ lacks. I do not think your siege tower idea is that strong because siege towers function like regular towers in terms of shooting, and I can simply swarm them with any combination of X melee troops and knock them out with cold steel, aside from the obvious usage of catapults and rams. Every civ gets rams and the majority have catapults. Oh and elephants if available, even champion cavalry if one is wealthy. Ultimately every civ has a counter to this in some shape or form
  16. so basically there's less unit pushing when they are technically in a formation, so they spend less time bumping into each other when gathering.
  17. It's a bit more APM overall, you have to make sure formation is toggled only when desired. Which is what I don't really like, you want to get the efficiency gain from it, but you also have to go with the frustrations of having units in formations at random times .
  18. I just recently discovered that option too. It's probably the easiest of the strong tricks to use. Maybe the option should only be available through a separate mod that people will install if they prefer a less APM-intensive gameplay.
  19. Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator
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