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- Past hour
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Altay changed their profile photo
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Altay started following Information about the translation integration process
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Hello, I'm curious about when and how the Turkish translations we make via Transifex get integrated into the game. Are translations merged on a specific release cycle, or updated instantly? I'd appreciate it if anyone with knowledge on this could share some information. Thanks!
- Today
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Altay joined the community
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Hi there @Emperior! If you go extract the public folder (~/Library/Application Support/0ad/ for macos) (%APPDATA%\0ad windows) you can find it under the art folder
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Hi Stan, it's mainly while i work on code then i'll swap all models. Any clue how to get them?
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Technically you can use 0 A.D assets if you follow the licence CC - BY - SA 3.0
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Hi everyone! I'm currently playing around with Unity 3D. I know it's not really related to 0 A.D., but since I'm not a 3D or 2D designer, I was wondering if anyone has an RTS-style peasant unit model that I could use in my project. It would only be temporary, of course. I am looking more of style from Stronghold 4.
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My user: maxdecimus Offending player's username: Escudero91 (1168) My rating: 1046 (Beginner multiplayer player) Details of the incident: Didn“t pause the game when I got disconnected by a couple of minutes. Then, quit the game without resigning when it was a clear defeat commands.txt
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I think to know about this site, would be of interest, or good to create interest: https://0adtournament-cead23.gitlab.io/
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It already is something like this depending on water depth. Altough is is not clearly defined steps, it just depends. Some years ago I made some variants of water scenario maps where I altered the water ways, so that there is more unit-Ship interaction is possible. Human units are already capeable to walk into water until a ??? depth. While naval vessels can only curise with enough water. Fishing boats can float in pretty shallow water, other ships need more depth. As far as I found out, there is one depth were all units are able to use land-Units and all naval vessels. But this was always a try and error modification process.
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Hi @dani el, welcome to the forums. Did you try the network tips in the FAQ? https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message
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WE GOT BERHUDAR ONLINE BEFORE GTA 6 ever since I joined this game they keep telling me there was a a guy whos goated at this game and i finally meet that guy
- Yesterday
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Hola. mi usuario Danielin 777 y mi amiga ariadna589. no podemos entrar en partidas multijugador. al intentar entrar solo se queda en conectanto eternamente y no se conecta
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Michaelbus started following How to cross sea loading workers on ship?
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AI bot spam on the forum
LeJardindEpicure replied to a topic in Introductions & Off-Topic Discussion
Yes but this flagging should be limited to users with a certain age. Otherwise it could be exploited to hide the entire forum xD - Last week
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it was something along those lines. it ended up working after figuring things out, like waiting for the complete extraction before putting it in the mod folder, but it works now. i like what i see, i likely wont comment but silently watch, i only hope development goes swimmingly as time passes
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My user: maxdecimus Offending player's username: adthesehutz (1341) My rating: 1046 (Beginner multiplayer player) Details of the incident: I've played with a stronger player adthesehutz (1341) who quit game. As a beginner in multiplayer, this behavior is poor sportsmanship commands.txt
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Hmm. Where did you install the mod from? The ModDB page, or the in-game downloader? the purple sounds like you're somehow missing the textures, which probably means your missing the entire art folder. All I can recommend is reinstalling the mod from ModDB. https://www.moddb.com/mods/hyrule-conquest-revival
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So whenever I'm playing against someone in the multiplayer lobby, I'm afflicted by a recurring issue where the game stops in its tracks and I get the little message in the corner: "Losing connection with server (3s)". I haven't tested whether this happens when I'm hosting or not, since I'm mostly joining games nowadays, but regardless, it's affecting my gameplay experience. Anything I can do? I'm using Ubuntu 24.04 and my internet connection is via Wi-Fi, by the way.
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very cool, forgot to say but i have a question, i am trying to play the mod now but i run into an issue where, when i put the mod on, i see only purple missing textures and no units plus a ton of errors. im not familiar with 0ad modding so i wonder if its a this mod specific thing or not
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Caroby changed their profile photo
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I would like to share this small mod for contruction keybindings
Caroby replied to Caroby's topic in Game Modification
Now it does! https://github.com/tiekookeit/0ad_mod_buildings_focus_extra_keys/commit/967561de7ffb0855d73cc7eb3d69e195bfe167dd -
I would like to share this small mod for contruction keybindings
Caroby replied to Caroby's topic in Game Modification
Didn't know that. I will try that later, I saw this mod but judged that by the name and it didn't catch my attention. -
I see that despair and exhaustion lead to the emergence of outlandish ideas
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Can we just have it check if there were any similar email addresses registered with an account in the last 5 minutes or something, and you can't create it
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It's not possible to register more than one account with the same email address, the more problematic bots create tens/hundreds of email addresses which are different, but similar. Many of them follow the formula of oneword_another@example.com, so I've thought about whether we should make it impossible to register with an email address containing an underscore, but as with so many counter-measures I think that might cause trouble for genuine users, so I doubt that would be a good idea.
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What about email verification? If too many accounts use the same email, it doesn't allow you to create it
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Hi, @Caroby. Welcome, and thanks for your contribution! I wanted to mention that cycling through buildings is already a feature available in the Autociv mod (you can get the latest version with some bugfixes here). In addition, this functionality has been incorporated into the next version of the game, along with hotkeys for constructing buildings and selecting units by class. The only difference compared to your mod is that, when cycling through buildings, the camera doesn't automatically focus on the selected building. To do that, you need to use the Focus Selection hotkey (default: F). On another note, I tried your mod, but it only selects the first building of each type that I constructed. It doesn't let me cycle through the other buildings of the same type.
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