hollow
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exciting. ill be keeping tabs because i think they would all look neat in the 0ad engine
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other question, what are the ideas/houghts behind the unreleased minor factions? i got the idea that they are all meant to serve a niche and benefit different factions needs, an had a thought about three in particular. like the volvagians being a heavy unit, fire damage niche, the subrosians maybe good defensives builds or farming stone/metal like the ridge's niche, or the huskus being a budget swarm niche/anti-swarm/gohma niche because of lore? just curious is all
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another question, is the hyrule conquest wiki and info it has accurate to revival or is it in large not up to date? if so, will there be a version/page of the wiki that has the differences there or no? and what was that about new lore? i dont remember nephy lore much an got mine out of reading hero descriptions in the mod, but i am curious as to those changes regardless
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that is very exciting to hear. im eager to see what the new factions or changes are gonna be that could change/better the mod, nice to hear a response an keep up the good work p.s i changed my mind about the lizalfos, i think the current system is alright like you said but them getting they're tech would be pretty sweet if you ask me
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hello i am back and figured, realistically im gonna come back with questions as i play an it seems to be so. i have three questions about the moblins, lizalfos and development coming, so i hope you can answer if you want. -the moblins are very fun to me, being a nomadic swarm faction that has everything from the start since i imagine they would be stuck at the village phase, that only needs time and resources to have everything faster than most factions gotten is fun. the fact that they need or can spread far across the map, sometimes because of migration or setting up tons of totems, i just like. because of this, i was a little confused that various tech was on the town phase and heroes were on the city phase. i imagine the blins are not fully complete or this wasn't changed yet, but i am curious behind why it is? -the lizalfos are my natural favorite. i like the little lizards and they're little gimmick of choosing a deity and unlocking bonus', units or buildings to that being. however i do feel, especially after looking into they're past counterpart, stuff is missing. i feel that locking the lizalfos into a specific deity and units make them a bit less versatile compared to the 3 of 6 choices from before and all the tech, units an buildings they all provided. i imagine, like the moblins an other factions, its because they are a WIP still an are gonna be more polished down the line or refined to be better. i am just saying, and because i am curious to know. -lastly, how ambitious is the project overall? so far, most or all of old conquest is adapted into revival. though with the twili,a faction that didnt get made properly before meaning designs an tech need to be built from the ground up (i believe?), it makes me wonder how much is gonna be added. the only notable factions from total war i cans see yet to be mentioned to be worked on, is ikana as the only total war major alongside the twili to n be put in old conquest. aside from them, are majora and the oocca planned for, in any capacity too? its mainly not so notable minor factions that are left, but after seeing how many factions from total war were in conquest, i def gotta say props to nephy for converting most factions into conquest and you and your team for recoding just about 80-90ish% of the old conquest into revival in under a year, pretty impressive. do give thoughts and hope it isnt a bother p.s, noticed something along the city phase of lanayru province causes the game to crash. dont know what exactly after three tests but it might be a unit or tech causing it
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it was something along those lines. it ended up working after figuring things out, like waiting for the complete extraction before putting it in the mod folder, but it works now. i like what i see, i likely wont comment but silently watch, i only hope development goes swimmingly as time passes
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very cool, forgot to say but i have a question, i am trying to play the mod now but i run into an issue where, when i put the mod on, i see only purple missing textures and no units plus a ton of errors. im not familiar with 0ad modding so i wonder if its a this mod specific thing or not
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hello, i just made an account solely to say, thank you. ive been keeping up with nephy's work over the years since total war and conquest but never got the chance to play them. i can play conquest now, and while i was happy to see my favorite factions the darknut and lizalfos get in, but i was disappointed when i saw the twili just didn't get in when nephy gave up on the mod. im happy to see someone pick up where he left off an i hope it only gets better an brighter than ever before. once again, thank you for this. younger me would be happy
