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- Past hour
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It also helps put into perspective how much work went into this release. Thanks a lot to the dev team!!
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Congrats to all involved to make A28 possible I guess it's time to get back to grapejuice. Also wanna point out this handy changelog overview for my fellow modders https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28 EDIT: I just noticed the orignal post has the link aswell lol, ah well can't hurt to show it again.
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Thanks. Can you tell me how you pieced them together?
- Today
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Players are free to do what they want, only the host fix it. Sheep fix the meta but meta can evolve. But an option for random position for circle could be good It would even be cool to have random teams.
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Itms started following Torrent trackers unreachable
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The torrents work correctly, I have been seeding them on my server without issue, currently I have a ratio of up to 10 (that's the windows 64 one). This must be a network issue on your end @Raffi Enficiaud. Do you have something in your network that could block torrent seeding? Have you tried with other torrents (such as GIMP or a Linux ISO)?
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Current elo and current rank are all in order: Highest rating is greater or equal as the current rating. Maybe you think the win rate should correlate to the elo, but that depends on elo of the enemy that the players faced which are not shown here. To understand the elo distribution maybe this video helps: el
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I’ve been bringing this up lately as well. Mainland is a good map, but it’s definitely overplayed. What I don’t like about circle placement is that borders consistently get the hardest role, and in practice it almost always ends up the same way: strongest players pocket, weaker players border. That makes teamgames very predictable. Border is more demanding, you’re often exposed to early pressure or even 2v1 situations, which is exactly why most players want the pocket position. But that raises an interesting question: if border is the most challenging role, shouldn’t the strongest players be the ones taking it? This feels similar to formations in football, changing positions changes the entire dynamic of the game. That’s why lately I’ve stopped playing circle placement altogether and switched to RANDOM GROUP placement (for science). It forces adaptation and makes matches feel less scripted.
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fanhjsa started following Planned Features
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Whats the bug here?
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By the way, your own source supports my point: "Similarly Go. þaurp 'land, lived-on property' is the translation for Gk agrós 'land', much like ON þorp 'farm, estate'; only in the later West Germanic texts does its cognate mean 'village' as in OE þorp, OHG dorf." And when he writes "It is found only in the accusative plural in Gothic, where haimos in Matthew 9:35 translates the Greek word for village, and in Mark 5:14 the word for country;", I just proved above that there are mentions in singular forms. Just see Mark 11:02, Luke 9:52 and Luke 19:30
- Yesterday
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First of all, SinkProb was added into the templates (in Decay, in both template_unit and template_structure). Second, world_population_capacity was merged into population_capacity. This also means that settings.js in guy/common needs edited. Third, backgrounds.js was added into the backgrounds folder, and needs to be added back in if anyone has a backgrounds.DELETED file. It also needs edited to fit their custom backgrounds. Fourth, ProjectInformation and MainMenuItems have some changes regarding whether they use var g_blablabla to export const blablabla. I'm sure there's more, but that's what I've found so far.
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Can you tell me which? It's supposed to be complete, but it might not have been updated consistently enough.
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I checked it out, but it only lists a few of the changes that need to be made, I’ve already encountered three or four unlisted ones.
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The Statue of Zeus at Olympia is one of the seven wonders of the ancient world, and as such it would be nice to have a model in the game for a potential capture the wonder mod. I've found these CC0 models we could use: https://sketchfab.com/3d-models/george-washington-greenough-statue-1840-6f90971e3eb24c0b8091086242f2c3b3 https://sketchfab.com/3d-models/julius-casar-802edad501a94f9c99b84c4c33d376b7 Then put the head of Zeus on top of it, e.g. this one: https://sketchfab.com/3d-models/zeus-or-poseidon-from-the-artemision-d4876aa609304682945145debedfc77e Someone else has done something similar with George Washingtons statue already: https://sketchfab.com/3d-models/zeus-statue-216d3aff33b9439f87bd0e79c677f9eb We could use Nike from Athena Parthenos. I'm won't find the time to do it soon, so I'm giving it out for anyone interested. I'm willing to help if anyone is interested in doing a retopology. I can then take it from there and bake a material. It's quite beginner-friendly as it requires mostly basic navigation in blender, but quite time-consuming. I propose using a tool like retopoflow for it.
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cool, glad to finally have the next version to play Alas there is already a problem to report, The Roman Fertility bonus is no longer functional, they still have to research fertility festival now to get civilians from houses. Is that due to the change in keywording or was the civ bonus just outright removed?
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As hidden in the announcement, there's a mod porting guide on the Wiki (especially for the programming side of things):
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cc @Itms
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Hi there, I do not know if this is a bug report, but up until now, I am not able to seed at all as the trackers are all unreachable. For the `fe80:` I understand those are local, but for the rest I do not know. How to make this work better? is this a configuration issue? (I am on a dual stack lite with private ipv4). Thanks, Raffi
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Oof, siege buildings are now purposeful. Congrats.
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THANK YOU ALL DEVELOPERS !!!! You are doing a great job to satisfy the unfortunately small community, which makes your efforts even more exceptional. I love you keep up the good work!
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The lobby isn't resource heavy and right now we should be able to handle a few thousand concurrent players. There is also work in progress to make it even more scalable (https://gitea.wildfiregames.com/0ad/0ad/pulls/8679). However, as @Stan` already mentioned, with a sudden significant increase of players we'd definitely get trouble moderating the lobby with the capabilities we have at hand for that right now.
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guerringuerrin started following New Release: 0 A.D. 28: Boiorix
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So, for us modders, all that we'll need to update is the stuff that calls upon FemaleCitizens, replacing them with just Citizens? What else is needed to work on R28?
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