quantumstate Posted November 14, 2012 Report Share Posted November 14, 2012 There is a wiki page showing the features we have planned to implement for for first release at http://trac.wildfiregames.com/wiki/GameplayFeatureStatusYou can also look at the tickets which contain many features and improvements that we would like to do. The tickets may not be fully up to date however. http://trac.wildfiregames.com/report/1?sort=ticket&asc=1&page=1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 14, 2012 Report Share Posted November 14, 2012 Perhaps group them according to type? Gameplay/Graphics/Whatever. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted November 14, 2012 Author Report Share Posted November 14, 2012 Perhaps group them according to type? Gameplay/Graphics/Whatever.Are you referring to the wiki page or the tickets? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 14, 2012 Report Share Posted November 14, 2012 Are you referring to the wiki page or the tickets?The wiki page. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 14, 2012 Report Share Posted November 14, 2012 I miss the "attack move" order in that lists. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted November 14, 2012 Author Report Share Posted November 14, 2012 I miss the "attack move" order in that lists.Some small features are not on the list, it is more for bigger things. There is a trac ticket for it. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 14, 2012 Report Share Posted November 14, 2012 (edited) OK, thx. My main concerns as "features" for the game is indeed "attack move" and a "non formation" formation that just gives the player given order to all selected units. All other things really improving gameplay are mainly optimization and improvements for me. Edited November 14, 2012 by FeXoR Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted November 15, 2012 Report Share Posted November 15, 2012 I would like to see better artificial intelligence and more realistic combat. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted November 16, 2012 Report Share Posted November 16, 2012 What do you mean by "they root"? Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted November 16, 2012 Report Share Posted November 16, 2012 Unit formations should make a huge impact in 0 AD, if people don't want this to feel like another Age of Empires game. 2 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted November 16, 2012 Report Share Posted November 16, 2012 Agreed. That should be a very high priority feature. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 19, 2012 Report Share Posted December 19, 2012 (edited) i dont see skills or ability in that planned list, like use power or stamina for skills, for example roman legionary pillum ability, or berserker. Edited December 19, 2012 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
zoot Posted December 19, 2012 Report Share Posted December 19, 2012 Note: the list does not include everything that will be done, only some of the more interesting/important features. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 19, 2012 Report Share Posted December 19, 2012 that is right zoot. even i noticed most that features don't have a topic and a ticket. Quote Link to comment Share on other sites More sharing options...
nejhay361 Posted December 25, 2012 Report Share Posted December 25, 2012 I noticed that the combat system are not implented on battles like the stance and formation if you are attacking and you click on the enemy my units breaks loose on phalanx formation any help about this Quote Link to comment Share on other sites More sharing options...
dvangennip Posted December 26, 2012 Report Share Posted December 26, 2012 I noticed that the combat system are not implented on battles like the stance and formation if you are attacking and you click on the enemy my units breaks loose on phalanx formation any help about thisYou are correct, this formation feature needs work. Currently there are no bonuses assigned either, as is planned. For example, a Macedonian phalanx should get a armor bonus from the front side, but less so from the rear. The only help currently available is to wait or work on the code yourself Quote Link to comment Share on other sites More sharing options...
Grim_Fendango Posted January 15, 2013 Report Share Posted January 15, 2013 More streamlined micro management support within the GUI. Units that have been grouped can be selected quickely through the UI as well as with hot keys. Perhaps even you could integrate unit groupings in such a way that with certain unit combos there is a bonus e.g., in the total war series when a captain is leading the troupes they would have more moral and generally fight better, swap out captain for hero and wallah. A more obscure example could be a slave driver grouped in with a bunch of villagers, could evnforce work to get done at a faster rate(it's the power of the whip). Quote Link to comment Share on other sites More sharing options...
feneur Posted January 15, 2013 Report Share Posted January 15, 2013 Groups can already be selected via buttons in the GUI as well as hotkeys (see http://trac.wildfiregames.com/wiki/HotKeys for more info on the hotkeys).It's been planned for most heroes to have an "aura effect" where units in their vicinity would have more armor or fight better against certain units etc. Maybe it will be easier to implement such effects for formations rather than for an arbitrary area around the hero. Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 15, 2013 Report Share Posted January 15, 2013 And what if they break formation? (during battle) Quote Link to comment Share on other sites More sharing options...
feneur Posted January 15, 2013 Report Share Posted January 15, 2013 And what if they break formation? (during battle)Then they lose the benefit. Note: I only think it can be a good way to implement "hero effects" if we can implement formations which doesn't break in battle (unless of course some specific conditions are met, like there being too few units to be able to keep the formation together etc). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 15, 2013 Report Share Posted May 15, 2013 Hmm and what about advanced diplomacy options and about tribute units and buildings. 1 Quote Link to comment Share on other sites More sharing options...
123alberteinstein Posted August 17, 2013 Report Share Posted August 17, 2013 It was suggested in this thread http://www.wildfiregames.com/forum/index.php?showtopic=15572&hl=pause&fromsearch=1For an active pause feature whereby units could be controlled during a paused state so advanced maneuvers in battle would be easier to plan and carry out. It would also be useful if the select idle units button highlighted all idle units on the map as well as showing them one by one. It would also be useful if you could view how many units you have doing each resource so you could evenly assign which new unit should go to which resource. 3 Quote Link to comment Share on other sites More sharing options...
fakeskins Posted September 17, 2013 Report Share Posted September 17, 2013 Expanding diplomacy options beyond tribute and alliances would be grate. Add something like free-trade ,non-aggresion pacts and more. Also hopefully in the coming future we will have an options menu. That would be more than usefull. 1 Quote Link to comment Share on other sites More sharing options...
Nolanjoker Posted September 17, 2013 Report Share Posted September 17, 2013 i agree with that, is not enogth yet, but i guess they will do Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 18, 2013 Report Share Posted September 18, 2013 Is like Total War Diplomacy, I suggested that in other post. Even I can update that in one of my old posts. Quote Link to comment Share on other sites More sharing options...
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