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  2. I think in games where champ cav are banned, the civs with the cav mercinaries in mass have the same dynamic as the champ cav previously had. Only available to some civs which are the ones that usually didn't had champ cav. Last time camels worked great against the fanatics. Just back them up in time. Use 2 groups supporting each other. Occasionally use citizen soldiers when they are nearby - but don't chase. As the game progresses one should move away from only citizen soldiers. Elephant archers or siege towers in mass are good too. Just because a tactic can be applied successfully doesn't mean it's OP. One could make some game specific balance like here, but I don't think it's that bad. I would even include champ cav in games.
  3. Tacitus says the ships of the Suiones did not have sails, the over all description is similar to the Hjortspring boat. It's possible sails might have spread through Celtic influence, but this is pure speculation.
  4. I have a different suggestion. How about the 20-30 top-rated "competitive" players agree on a "multiplayer balance" mod, and y'all start using this mod in your games? Leave the "broken" units alone. Every single RTS has them.
  5. Besides the champion cavaliers, Fanatics are by far the most broken units in the game. Seriously, these units are insanely overpowered and hard to counter. Can anyone name a unit that can reliably stop Fanatics? I bet you can’t. They run fast, deal massive damage, and don’t even require metal to produce, which makes spamming them nonstop super easy. The only thing the developers could have done to stop the spamming of this unit was to add metal as a required resource. Unfortunately, they didn’t do that There are players abusing this by spamming Fanatics in P2, and it’s ruining the game for everyone. I wouldn’t be surprised if some ecobot or clever Celt player designed this unit to exploit the game by spamming them relentlessly for an unfair advantage. What do you guys think? Any ideas on how to properly nerf or counter these broken units? I believe adding metal as a required resource to build them would be an effective way to balance this unit. Moreover all cav champs should be nerfed for sure. We’ve already banned Champion Cavaliers from our games, and Fanatics definitely need to be banned as well. If the developers don’t nerf these units in the next alpha update and keep introducing unfair, broken units, we’ll have no choice but to keep banning them from our matches to maintain fair gameplay.
  6. Today
  7. The issue with sails is that they are a weak point on boats and ships, especially for warfare. The Nordic Bronze Age collapsed and the trading network changed considerably with the transition to the Iron Age. Sails could have been used only in long distance trading during the Bronze Age for example. And indeed during the Iron Age, the context changed. Finally, rock arts were mostly located in Sweden and Norway, not in Denmark.
  8. I don't understand, even if I made the path not hardcoded it would only point to one place, so that would be the same as just overriding the file no?
  9. Is not the rock art from the bronze age? It's possible they would have abandoned the sail at some point (the Nordic bronze age seem wealthier and more connected than the later iron age cultures) and it was reintroduced later.
  10. I'm not quite sure how to use spoiler tag in combination with an image. I can only attach one I think.
  11. Who'd have thought that @diagonalo would do well here when the words are all just vertical-o and horizontal-o. Anyway, I think the missing words are still the main part of the challenge.
  12. Oof, that's potentially game-breaking regression. Should be fixed upstream. Good thing I avoid that map like a plaque.
  13. A better part of "Gold Rush" scenario. It's a fun map full of action...when you finally get some resources, at least. Gold_Rush_a23.zip
  14. I'll just add that the mod also fix the related map-scripts bug, which: can't often not be mitigated by changing map settings can be mitigated by disabling persistent match settings (I think?) This bug for example triggered water levels rising on any map after you player the Flood map.
  15. So, all you need to do in vanilla is to keep the Biome setting random for this "bug" not to occur?
  16. Actually either Rename and let the game install it Rename ResetSeed.zip to ResetSeed.Pyromod Double click, the game should open Enable the mod, save, and restart the game Drag and drop the zip Open the game Drag and drop the zip on the game's window Enable the mod in the mod selection Copy the zip into the right location Copy it to mods/ResetSeed/ResetSeed.zip Extraction (Least recommended) Extract the mod Put the contents in : mods/ResetSeed/*
  17. Yes, @Dakara The mod ensures the seed for map generation to be reset so you don't play always the same map when you have Persistant map settings enabled on Options and you play exactly the same settings again. Notice that if you change some of the map settings, like biome (this should be check) or size, the seed will be reset. But if you keep the things same as game before you will playing the same seed until the end of times. You just need to copypaste the .zip content into your mod's folder like \mods\ResetSeed I think you can also just copypaste the .zip like: \mods\ResetSeed.zip but im not sure
  18. Hello, can you tell us what the mod does with an easy word for noob edit : the issue of same map all time?
  19. @Atrik ayo is there any repo for this? add instructions for noobs like me please.
  20. Buenos días o tardes: -Creí que no los pueblos germánicos no llevaban velas en los navíos hasta varios siglos más tarde. Dsiculpen las molestias*
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