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Introducing the Official community mod for Alpha 26
BeTe replied to wraitii's topic in Gameplay Discussion
any link to Gitea? -
Hernandez joined the community
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wxwidgets error while building
hyperion replied to Duck's topic in Game Development & Technical Discussion
it means wx-config-gtk3 no longer exists on your system or is no longer in PATH. You can use an absolute path for WX_CONFIG, but it must point to the wx-config corresponding to your desired wx install. -
wxwidgets error while building
Stan` replied to Duck's topic in Game Development & Technical Discussion
--without-atlas IIRC. You can see all the options in build/premake/premake5.lua. What's the package name for wxwidgets on your system? -
@Vantha, Thanks for the link
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@Gurken Khan, Yes, thank you. But it's complicated for me; I don't know English. I have to translate the language every time.
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It would be easy, that not all civilizations have CS. Most civs had levies.
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Buff archers and kush will be good again
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Brianvalay joined the community
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wxwidgets error while building
Seleucids replied to Duck's topic in Game Development & Technical Discussion
I have also encountered this problem now. It occured after an Arch Linux update. I try to run ./update-workspaces, and now I get this error: [user1@LAPTOP workspaces]$ export WX_CONFIG=wx-config-gtk3 [user1@LAPTOP workspaces]$ ./update-workspaces.sh Premake args: WX_CONFIG must be set and valid or wx-config must be present when atlas is enabled current value: wx-config-gtk3 ERROR: Premake failed I used the export environment variable as described by the build instruction: export WX_CONFIG=wx-config-gtk3 But seems like wx-config-gtk3 is no longer accepted. I changed it to gtk2 but still the same error. I also tried to disable atlas, but magically, the --disable-atlas flag has been removed from update-workspaces.sh ! What's the equivalent command for it now? I don't want the Atlas right now. - Yesterday
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MichaelUtire joined the community
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https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message Also, Alpha 27.1 will include a patch fixing the automatic creation of port forwardings via UPnP, which should resolve the issue for some players entirely (to be precise, for those with UPnP enabled on their router).
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Maybe try to catch a dev on IRC https://www.wildfiregames.com/irc.html
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yeahhh, either way, any decent player who sees the pyramid will just avoid it and i'm pretty sure all your units can't be on the pyramid if you have a 100+ army so it's quite pointless really and it's not cheap either
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Yes, I use a27.
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making that change on historical, its intersting idea, and i like it!
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I like this idea. The Kushite buildings occupy too much of their aura themselves so that their aura is quite limited. I recommend increase the aura range of large pyramid to maybe 140m and large temple to 60m to decrease the buildings' obstruction.
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Do you use a27 AND went through the FAQ? https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#multiplayer
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so far it is most played civ by me maybe if they could place large pyramid anywhere they want... and not capturable just destoryed by rams..
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As we know, Kushites are one of the least used civs, if not the least used, but they have the large pyramid available to increase unit damage, hack and pierce resistance. I was thinking instead of the large pyramid having 70 meters range, I think it should be either unlimited range, but arguably that could be too OP or, alternatively, increasing the range so it's within territory of your base. This way it will not be disadvantaged compared to other civs such as Mauryas or Persians, to whom have 220 pop limit to compensate.
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Hello, When I click "Join Game" in Multiplayer, I get this message: Failed to connect to the server. This is often caused by UDP port 20595 not being forwarded on the host side. By a firewall or antivirus software. I have Windows Defender as my antivirus. For the firewall, it's the Windows firewall. Thank you in advance for your answers.
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homepeck changed their profile photo
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homepeck joined the community
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If you want the best graphics, play with the settings options. Keep everything on "High". I would advise to keep Shadows on Medium, unless you really have good specs. Playing on massive maps with high graphics settings is a good way to play the slide shows game, at least.
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Okay thanks, and is there a way to make the graphics better?
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An advice: don't be fooled by the ELO rating numbers. These numbers mean nothing; some players have unrealistically high or low numbers that will confuse balancing attempts. Since DoctorOrgans has an even chance against me in 1v1 (on Mainland standard settings), you should pretend that he is me when you are balancing teams. That will lead to better quality games and greater probability of completing the challenge. DoctorOrgans ≈ Ricci-Curvature (1610) Furthermore, placing him with his 'mascottes' will give him a performance boost (nababu). Something needs to be changed about the rating system, because right now it's totally uncorrelated with skill level. There are 1500s who can roll 1800+ rated players, then there are 1600 players who constantly fail against 1300 rated players. Some 1400 players are very strong teammates whereas others are Petra level.
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Hulla changed their profile photo
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Hulla started following MarcusAureliu#s
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Hulla started following Friedrich123
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
The mod is still alive and being developped on Gitea by @real_tabasco_sauce and others. -
The biggest maps are giant maps. There is currently no bigger maps in 0 A.D. Keep in mind that performance degrades depending on the map size. The bigger the map, the heavier it will be on your hardware.
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Release Preparation of A27.1
Dunedan replied to Itms's topic in Game Development & Technical Discussion
yes -
the most popular are all essential things needed to unlock more.
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