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  2. Thats a thing? Good to know... Edit: Honestly, I'd rather have the unpause feature for other players nonetheless, who knows some players might get bored of waiting and just decide to let the player afk in the middle of team games. Maybe have a feature to allow control their units for allies just like in Warcraft 3 if they want to afk without pause. Oh but when I think about it, is there even an unkick command? Atleast that solves my worries. Is there a list of command for host that I can read on?
  3. you can simply kick the pauser if you are host. the command is /kick [username]
  4. There is a bit of a problem with pausing, I was observing a game of 3 player FFA. A player who lost his Civil Centre decided to pause the game. We've talked it out but after 5 minute of asking to unpause, the game ended by the host quitting because the player doesn't want to unpause. So following Dota's style, give the ability for players to unpause. Pausing/unpausing should have a cooldown of 3 minute(individual, starts upon unpause) to prevent abuse or a better solution is welcomed. Players who pause then unpause later are not effected. Player 1 pause for a reason but after awhile that it took longer then expected player 2 decides to unpause the game, the cooldown has started. Another case where player 1 decides to pause and then player 2 unpause it accidentally, cooldown starts. But player 2 can pause, then eventually when player 1 returns he unpause. Cooldown will not lower during pause.
  5. Today
  6. We are going off topic but I think the best solution would be that if someone leaves the game without resigning, the opponent should still have the possibility to finish the match by eliminating the enemy and earn the points. This way, we don’t remove the possibility that if someone disconnects, the game can remain paused and be resumed once they reconnect.
  7. Yeah. I eventually build the ice houses, but I don't corral or slaughter. I just felt the investments slowed me down and delayed my progress, and since I don't really need extra food... Will To Fight.
  8. That is actually very tedious. It should halt, not stop (that is, restart as soon as one of these cows are slaughtered).
  9. I guess that's my fault before talking with @Dunedan I thought the lobby could not handle more than a few hundred players because there used to be issues with heavy logging in the past. It seems it will be okay. The biggest hurdles will be managing people, we'll need more moderators, the chat will be flooded and we'll need to handle the UDP 20595 port not being open a few times per day /hour. Here is a talk of another game that went through these hurdles https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4
  10. don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game. you already removed the possibility to replace a player in easy way.. the lobby should ne improve with some tab of various discussion and language btw steam has a big solo player population, it is a risky without campagin release. but No risk no gain I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease.
  11. Boiorix and Lugius are probably Celtic but we can Germanize their names. So it would be Þeudōbudô, Lugijaz and Bajārīks.
  12. Thanks! I think it's the ao map that darkens it a lot, as without shader effects it's a little brighter. Maybe we could lighten the ao map a little. Feel free to tweak the textures If you want I can easily bake a new diffuse. I'd love that!
  13. @Genava55 Though, it would be nice to add proper Proto-Germanic names to the heroes; Teutobod, Lugius, and Boiorix.
  14. This was when they were built in a23 (back when they were still useful). Usually to break a stalemate in a 3 (plus one very useless player) v 4 situation. The 3 would be outplaying the 4 in basically every way but couldn’t win because of pop cap limits.
  15. Great job reducing the polies! Right, I'd make the ivory brighter like the original, but your gold is better than the original. Mind if I create some different sizes, slap together some actors and templates, and then make a pull request for the base game? I'd make some different sizes, including "monumental" versions for possible Capture the Wonder game mode.
  16. Nah. Adopt DE's straggler trees/groves. You'll never lack space for anything then. Seeing them once every 200 games seems a bit too novel, don't you think? Better to make them super expensive, but useful in a standard match. Make them super expensive and they unlock a 4th phase with super techs. You can win a match in phase III, but in a team stalemate situation or who knows, a strategy could develop where one boosts to phase IV with the Wonder to help overwhelm their opponent. Maybe see them every other game or every 3rd game. Make a dramatic show of it by having the UI notify the other players when a Wonder has started construction (maybe even flare its position on the minimap).
  17. I also liked the idea you posted awhile ago about it housing super strong techs like eco super boost, military super boost, and pop boost everyone did but some random person no one had heard of before or since. It didn’t matter, @Nescio was just awful and forced his awful vision for the game forward and lost many players in the process. I honestly don’t think the game has recovered since, which is a real shame because the game had just expanded a bunch during covid
  18. Boo. In a23 there was a real decision between going for WTF, wonder (for extra pop), or champs. That’s is an objectively better setup that what exists now, which is only a choice between champs and WTF Novelty is also silly. You could say that about any unit, building, and/or tech
  19. What dangers might this dense forest of ancient Japan hide?
  20. @wowgetoffyourcellphone Hi all, proud to present the result of another project I made a retopology to reduce the polycount 29k tris ->7k tris. I wasn't entirely happy with the old diffuse so I baked a new one and added some details to it. The faces are difficult to paint as you can see lol. The ivory could be slightly brigther now that I see it. Mod's attached and here are some before/after pictures: athena.zip
  21. IMO i think the primary purpose of wonders should be wonder victory and eye candy. If they were meta and part of the core gameplay loop, you would run into stuff like the annoyance of finding space for them all the time. Also if they were used every other game, I think they would lose their novelty.
  22. Quite frankly, if you disconnect for any reason, it should count as a hard loss. Resigning counts less (a soft loss).
  23. I realized this years ago, so integrated the Wonder into leveling to the final phase in muh mod.
  24. Yesterday
  25. I objected the changes and think the wonder is utterly useless; would never build it in a serious game. (With the RCs I'm like "press every button", so I built a few; e.g. the "interesting" German one.)
  26. Could we just make it so that if the game is terminated for any reason it counts as a resign?
  27. That means you might recoup your resource costs 15 minutes after the game is over because all your allies resigned while you were spending all your time building a really expensive building with no other use.
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