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Introducing the Official community mod for Alpha 26
Vantha replied to wraitii's topic in Gameplay Discussion
@guerringuerrin Ok. As explained here, the icon tag has a property called 'displace' that allows moving the icon on the x and y axis by a certain number of pixels. Now, the target icons measure 32x32 pixels while the font is only 16 pixels high. A downwards offset by half the difference (in this case 8 pixels) perfectly centers the icon on the text => displace="0 8". (The text might appear a bit smaller than 16 pixels because it mostly contains lowercase letters, so I suspect an offset of 9 pixels might look slightly better, but you'll have to be the judge for that) I suggested according changes to the latest merge request. -
Obskiuras changed their profile photo
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Introducing the Official community mod for Alpha 26
real_tabasco_sauce replied to wraitii's topic in Gameplay Discussion
@guerringuerrin I did one more change to increase the temple of Amun capture points for kush. I'll test the the mod put together a decent bit. Lets set the date for this Tuesday, 6/18. When you update the MR, i'll make a testing version and if all is well I'll publish the next version Tuesday. - Yesterday
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Mesoamerican movies, series , media[ references]
Trinketos replied to Lion.Kanzen's topic in General
all the videos here are private. -
Introducing the Official community mod for Alpha 26
guerringuerrin replied to wraitii's topic in Gameplay Discussion
@VanthaThanks!. I've just sent the merge request -
Introducing the Official community mod for Alpha 26
Vantha replied to wraitii's topic in Gameplay Discussion
Sure, I can help with that. Where is the code? I don't see a merge request for it. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
@Vantha maybe ? -
Introducing the Official community mod for Alpha 26
real_tabasco_sauce replied to wraitii's topic in Gameplay Discussion
That looks great! Thank so much @guerringuerrin -
Introducing the Official community mod for Alpha 26
guerringuerrin replied to wraitii's topic in Gameplay Discussion
Alright, I've updated the changelog and is ready to be merged! I've also added icons to make it more "aesthetics". I think it also makes the reading more comfortable. I hope you like it! Please check it one more time in case I missed something =) Lastly, we can change the date to the exact release date when the merge is done and ready to be downloaded by the community. Note: I wanted to put the icons in the same line as the titles, but I don't know how to center the text in the center of the images and didn't like the end result. If someone know how or have a better looking alternative, I'd be happy to read abbout it -
@user1 commands.txtthe host just quitted to not lose mmr metadata.json
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Pr for Atenian structures https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/150
- Last week
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Special tech for Sasanian units: Paygan Salar: unlocks Roman Arms and Persian Heavy Spearman upgrade Grivpanvar/Clibanarii: special optional upgrade for Azadan Cavalry, granting full horse armor and additional boost on attack, defense and health. Chemical attack option (requires siege warfare, sappers tech) for Dismounted Azadan Cavalry, Siege equipment upgrade (optional upgrade for siege warfare), upon receiving siege equipment upgrade the unit become a Dismounted Grivpanvar/Clibanarii, Subterfuge upgrade (requires espionage) allows disguise, assassinate, arson and sabotage.
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Buenos días o tardes; -Me tuve que inspirar más en las descripciones que en las escasas reconstrucciones @wowgetoffyourcellphone; Más BOCETOS; Tupí; Sao culture (Chad); diculpen las molestias*
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To design the buildings, i am going to use as reference the first city founded by the Visigoths, Recopolis.
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They were passed on to me, I am organizing them and I will make them available on Github, as Blender files for anyone who wants to edit and use the files at will. I'm using code to export the files. I would like to automate UV map generation and prop creation.
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Are the blend files somewhere ?
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Buenos días o tardes; -Muchas gracias @real_tabasco_sauce , ahora los está compatibilizando @Lopess con el juego. -Me gusta mucho tu idea de tecnología Xiongnu. Creo que los Xiongnu deberían estar influenciados por los Han (chinos) y los Escitas por los Aqueménidas (persas). Disculpen las molestias*
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I think every hit gives XP but probably only the last hit counts for the kill; I noticed when I help my ally in early border skirmishes I only get credited for a fraction of the kills.
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I believe all hits count on 0ad.
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less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
That means "something" is triggering an assertion. When in visual studio you don't get the grey popup. Try launching the game without a debugger attached. -
I like a lot of the new buildings, but I like the old Forge better and I think the UV mapping of the Scythians is a little aesthetically busy. I'm also thinking the Wonder could follow the references better. But overall, the output is great. I really need to get you a reference for the Sword of Ares Shrine. I might sketch it for you! I like how you made the Scythian yurts pointy to differentiate from the Xiong.
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