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  1. Past hour
  2. Ok, that is pretty cool, maybe we'll get another release soon so everyone can play with it easily?
  3. https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 Most of the changes are not discussed in the forum.
  4. Wait, Germans are added? Sorry, I'm out of the loop. It would say that's a good idea.
  5. Today
  6. I made a post about music too. It is so good. My favorite is Peaks of Atlas and I listen it even when not playing.
  7. It's not linked to one of the civs? Not even the Britons?!? That's a crying shame! With the Germans added to the game, how about giving them Tavern in the Mist now?
  8. AOE2 as well, I think. yes, that's how I'd wish Siege Towers worked, but first you'd need to fix several things about Walls.
  9. It would be nice if the Siege Tower could do multiple things. In Empire Earth, it was able to drop the troops beyond the wall. It would be nice if it had multiple attacks and upgrades.
  10. Yesterday
  11. Offending player quit once he realized he was going to lose. Lobby Name, Reporting Player: mr.rabalini Lobby Name, Offending Player: zapatista commands.txt metadata.json
  12. Yes, they currently function like mobile defense towers, which is not how they were used historically. I think it would be rather boring to make them just be able to let infantry scale walls, like in Age of Empires 2 DE. Especially since walls are heavily underused in this game. If we decide to do it, then we should make them a lot cheaper.
  13. Understood. But someone else suggested they were weak relative to cost and Dakara, I think, was responding from a balance perspective. Siege Towers are weird because they were important historically, so they’re in the game, but it’s difficult to accurately portray that historical usage in the current game. Personally, I think siege towers should be revamped to provide special building capturing capabilities, which would be a nod to their historical usage. Anyways, I think what you suggested has been suggested before. I don’t recall why it didn’t go anywhere, though.
  14. That is fair, though I am not suggesting my idea because they are weak, but rather because I think it is interesting and a way to add some nuance to them
  15. Working on a trailer/photo mode. It's not SS but raytraced AO, shadows and potentially GI.
  16. Last week
  17. The formation control feature in general could make sense for a tip, but using it outside of fights I'd say rather not.
  18. IMO its a bit obscure for a tooltip @guerringuerrin
  19. When cleared my camera so hard that no colors left.
  20. Siege towers are decent right now. Their main downside is that they are slow and the current meta is cav. that’s not to say they’re perfect—I don’t think anyone love the way they work now—but being “weak” isn’t a real reason to change them unless you want to change every other “slow” unit.
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