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  2. Thanks for working on this, @manowar. Those are great features,. Specially game templates
  3. I missed this, but here you have some dude on YouTube doing it, imagine what a Sasanian archer could do And now I think it makes more sense than I was previously assuming (still not sure if enough): shooting 5 arrows can be thought of as shooting an arrow 5 times heavier (not really, it’s more uncomfortable, but let’s say so for the sake of simplified physics). Then, assuming (more on this later) that the bow transfers the same energy to the arrows in both cases, we have E=K=mv^2/2=5mu^2/2, where v is the speed of the single arrow, and u the speed of each of the 5 arrows. This means that u=v/sqrt(5)=v/2.24, which tells us that, while the kinetic energy is divided by 5, the speed u and, in consequence, the momentum mu (also important when evaluating delivered damage) get just a bit more than halved. On top of this, regarding the assumption that "the bow transfers the same energy to the arrows in both cases", this is actually even better, because bows transfer energy to heavier arrows more efficiently (for many reasons, one being that more mass accelerates slower, thus the energy transfer time is increased). In conclusion, if a Sasanian archer can do it comfortably (even more than in the video), the shots might be good enough, particularly 1) from close range against 2) a mass of 3) not heavily armoured people. Furthermore, 1) there’s a horse archer tactic that consists in closing in the distance quite a lot to increase the time (thus number) of effective volleys that can be performed, 2) the source I mentioned states that they were fighting against an army of 100 thousand, and 3) that they were the Abyssinians (and some allies), for which Stuart Munro-Hay in Aksum: An African Civilisation of Late Antiquity states that "no personal armour has yet been found, nor are there any surviving representations of soldiers, except from one most unusual source", in which "Persians are shown mounted or on foot, fully clothed with tunic and trousers, and armed with bows. Their adversaries wear only a small kilt, and what seems to be a sword-belt diagonally across one shoulder" (I'm not saying that they had no armour, but I’d guess most of the 100 thousand didn’t have heavy armor). I don’t know, I just gathered what I know, saw, thought, calculated, and found, and it does seem that shooting 5 arrows at the same time in certain situations might not be as ridiculous as it sounds (after all, a footnote in C. E. Bosworth's translation of History of the Prophets and Kings by Muhammad ibn Jarir al-Tabari states that "it is presumably related to the banjakiyyah of al-Jawaliqi, al-Mu'arrab: a volley of five arrows, mentioned in a context which speaks of the Khurisanians").
  4. I don't use ModernGUI so I don't know how compatible these are. I just don't like how it moves my minimap from where I expect it. Yeah I am tempted to make a 'modowar' that includes several of these ideas in one mod. I tried to get these onto mod.io but no progress so far. And I personally would prefer an easier way to see the latest autociv etc Which other mods are you using as someone else spotted that too
  5. Love it! If I may, could I suggest one more mod: something that compares the mods and mod versions available on mod.io with the ones actually installed on the user's PC and then indicates what has changed. There was once a mod for that but it is not updated unfortunately.
  6. Today
  7. who wants to make a bet that atleast one of these will be gobbled up by moderngui? xD @manowar great work my MAN OF GREAT WISDOM AND EXCELLENCE
  8. I was trying to click the load template, and only a small part on the left could be clicked. Really nice though, especially if you are changing mods, then you don't have to go through all the settings and change them
  9. AAA, yes yes, i flip the texture once its baked at the end when the uv's doesn't cause any trouble. I was doing the test to avoid skin issues if the bake is done for every culture for every civ to match the head tone: by issues i mean detailed shapes that won't end deforming in the final process. This is a deformation because of the uv target:
  10. Or to make it even easier I am attaching the zip files - though any updates will happen in the github repos. gametemplates-0.28.1.zip quicklobby-0.28.zip resignation-tribute-0.28.0.zip
  11. Ok, thanks! I guess I should have looked
  12. So the mod.json is in the gametemplates subfolder so if you downloaded ALL the code then you only need that subfolder. Under the releases section I have the zip downloads e.g. [this zip](https://github.com/jonnymccullagh/gametemplates/releases/download/v0.28.1/gametemplates-0.28.1.zip) so that is probably easier for you to use than downloading the whole git repo. To make it easier here are direct links to the zip files for each mod above: [Game Templates Zip](https://github.com/jonnymccullagh/gametemplates/releases/download/v0.28.1/gametemplates-0.28.1.zip) [Resignation Tribute Zip](https://github.com/jonnymccullagh/resignation-tribute/releases/download/v0.28.0/resignation-tribute-0.28.0.zip) [Quick Lobby Zip](https://github.com/jonnymccullagh/quicklobby/releases/download/v0.28/quicklobby-0.28.zip)
  13. Hi @manowar! Just tried your Game Templates mod, there is not mod.json, and it wasn't showing up in the mod selection, how do we use it?
  14. I have vibe-coded 3 mods that I have tested locally and that other players may find useful: Game Templates: Allows saving multiplayer game settings so it is easier to switch game types without missing a setting. https://github.com/jonnymccullagh/gametemplates Resignation Tribute: Allows you to send resources to allies when you resign. https://github.com/jonnymccullagh/resignation-tribute Quick Lobby: Adds a button to the main menu to get you to the lobby that little bit faster. https://github.com/jonnymccullagh/quicklobby I am also playing around with a player notes mod but I am still testing it.
  15. Can't reproduce it now that I try anymore... But pretty sure it happened. Maybe was only in a27.
  16. I can't reproduce that. But I noticed that the map isn't revealed after loading.
  17. Could you add support for showing character portraits? That would add some personality to text-only dialogue, and would allow conversations/advice from different characters at once (for example, in addition to "General Grievous", your commander, and "Quentius Tretayus", your advisor, you could have "Enemy Soldier", who shouts "AAAAAHHHHHHH" ad you collapse a tower or kill the enemy commander or whatever.
  18. Hi guys! Glad we have a new forum thingy!
  19. Should have been @Thorfinn the Shallow Minded not the dinosaur But they are welcome to help too!
  20. @wowgetoffyourcellphone has also been a big help and great source of expertise when it comes to modding!
  21. Welcome to the official topic for Classical Warfare AEA - A more in-depth version of 0 A.D., with an emphasis on historical accuracy. New units and technologies, but a similar approach to the game. (In simple words, we think it makes the game better.) Our original post was deleted when the account was accidently flagged for spamming Anyway, welcome and we hope you enjoy the mod. IF you have any suggestions or are fascinated with this part of history and want to contribute don't be shy! We are hoping to keep it going as long as there is interest from the community, after all it's the community that makes this game and this project so much fun! Big thanks for all the people along the way that have helped keep this project going. Starting with of course the one and only @TheCJ but also @Genava55 @Atrik (but he seems to mostly be retired now) @Tyrannosaurus @Thalatta @Seleucids (another retired OP soul) @Outis @Stan` and I'm sure many more that I am forgetting. Emacz2/classical-warefare-aea our git hub incase you want to download or check out some of the differences! you can visit our webiste here! Thanks @Asher for setting it up
  22. I guess the question is, when this happens, can you still play? I imagine it would be nice to keep doing so while listening to some dialogue.
  23. It depends on what a cutscene is for you. Dialogue and cinema paths (predefined camera movements such as in the cinema demo map) aren't tied to each other, either one of them can be shown on its own, but also both at the same time. What they have in common is that both show the the two black bars at the top and bottom and there's a way implemented to synchronise the two systems. Then there's what I called "cutscene mode", which disables visual overlays like territory borders, health bars and selection rings -- the mode is always enabled during cinema paths and optionally during dialogue (it can be specified).
  24. https://en.wikipedia.org/wiki/Periplus_of_the_Erythraean_Sea https://en.wikipedia.org/wiki/Barbaria_(region) https://topostext.org/work/491
  25. -¿Cuál es el origen fonético del nombre Barbaria? @Genava55 en español tiene connotaciones despectivas jajaja. -Hemos visto algunos mapas con ese nombre "Barbaria/Barbara", pero no sé si es histórico. -¿Punt es de la época los faraones no? Mucho antes de la cronología que teníamos en mente para el mod. -¿Estos nombres le parecen válido? Erythraean City-States Berbera City-States -¿Qué idioma recomiendas? Disculpen las molestias*
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