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Do you guys think I should add healer and forge tents, or should I just combine those into the command tent?
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dostavka_lpMt started following доставка алкоголя
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Хотите быстро и удобно получить спиртное? Тогда выбирайте надежную доставка алкоголя на дом! Выбирайте проверенные платформы с лицензией и гарантией качества.
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dostavka_lpMt joined the community
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wowgetoffyourcellphone started following Alexandermb
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If needing another hero, perhaps King Voccio. Julius Caesar mentions him in the first book of the Gallic Wars as a Roman ally, and king of Noricum. Noricum had supplied Rome with high quality steel since the time of the mid-republic and continued to do so after their eventual annexation in 16 BC. Voccio had become king no later than 60 BC, and how long he ruled isn't known, but Caesar's mention of the king of Noricum sending 300 cavalry auxiliaries in 49 BC may refer to Voccio (though the man mentioned here is just called the king of Noricum; no name is given, so it may have been a successor). Voccio allied himself to the Suebian leader Ariovistus through a political marriage (Voccio's sister married Ariovistus as a second wife) and the two combined their forces to fight back against a Boii incursion (as the eastern Boii were being pressured to their own east by expanding Dacians), repelling a siege of the capitol of Noricum, an oppidum called Noreia. His bonuses would be fairly straightforward. Celts in general were pretty well known for their mining and metallurgical prowess, but Noricum was exceptionally famous for it. A tech buff to weapon and armor stats, increasing them more than other Celts could get would work, emphasizing their superior metalwork that made them such valuable allies (could maybe apply to allies somehow as well, but maybe not as strong? Again, emphasizing the reason to align oneself with them). Or, alternately, if that's too broad, just make their javelins much more powerful than regular Celtic javelins. They used soliferrum. An aura for faster mining maybe. They were extremely prolific merchants, so some manner of trade bonus would be logical. Aside from metalwork they traded perfumes and aromatic herbs, alcohol, and woodwork, and their extensive trade networks into the north, through the Alps, kind of made them a centralized trade hub among Celts, so Voccio benefiting from exceptional trade makes sense. Interesting aside about Voccio; despite Rome's eventual fighting with Ariovistus (in which the aforementioned sister of Voccio, Ariovistus's wife, was killed), it doesn't seem to have ever had a serious effect on Noricum and Rome's relations. Perhaps Rome viewed Noricum as simply too valuable, or viewed their alliance as a totally seperate matter. It was, afterall, in response to pressure from the Boii and the Norican kingdom needed assistance.
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Ignoring the Light Infantry portion, this distinction will only be present in civilian units without cavalry. Thanks for the information anyway.
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Kiloua started following inscription multijoueur
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Bonsoir, je viens d'installer le jeu sur mon PC, c'est la premiere fois que je viens sur ce jeu. j'ai essayé de m'inscrire au jeu multijoueur, mais cela ne fonctionne pas, j'ai un message d'erreur (voir image jointe). j'ai regardé et j'ai bien TLS de coché dans les parametres. Est ce que vous avez une solution svp pour que je puisse régler le problème? Merci à vous Cordialement, Kiloua
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Kiloua joined the community
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hellencharless7 joined the community
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I don't understand why hoplites are classified as light units. The Geomori aristocrats shouldn't be archers but heavy cavalry. The swordsmen (Xiphophoroi) aren't credible. They should instead be merged with the Thureophoroi, and the Thureophoroi should be given swords. The Adyrmachidae were not known for fighting from chariots. Those were the Asbystae, who used four-horse chariots.
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Philippe13 joined the community
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They already did, twice.
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888starz_tska started following Alpha 24 SVN Teamgame
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looks like they are looking to attack again
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Finally got rid of all their posts.
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AI bot spam on the forum
wowgetoffyourcellphone replied to Deicide4u's topic in Introductions & Off-Topic Discussion
I delete a hundred spam posts per month probably. -
AI bot spam on the forum
Dunedan replied to Deicide4u's topic in Introductions & Off-Topic Discussion
You can be glad you don't see the amount of spam they're trying to post. -
AI bot spam on the forum
Genava55 replied to Deicide4u's topic in Introductions & Off-Topic Discussion
- Yesterday
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spam Current trend in 0 A.D.: Hoplites spam.
AlexHerbert replied to AlexHerbert's topic in Gameplay Discussion
I know, that’s the loop „automate“ won’t fix. -
spam Current trend in 0 A.D.: Hoplites spam.
Deicide4u replied to AlexHerbert's topic in Gameplay Discussion
Easily destroyed by 300 Spartan Hoplites. I'ma see myself out, thank you. -
@wowgetoffyourcellphone Just in case this was the first rendering test i did before head's for bodie whitout too much detail: Mod file for testing, still work to do: New_heads (3).7z
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Thanks! How would I increases a unit's building rate in a tech? { "value": "Cost/BuildRate", "multiply": 2 }
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If you want the AI to use it as a dropsite, you’ll also want to make sure you add this.
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Observe the XML code of the Storehouse: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_economic"> <AlertRaiser> <List datatype="tokens">Civilian</List> <RaiseAlertRange>50</RaiseAlertRange> <EndOfAlertRange>100</EndOfAlertRange> <SearchRange>100</SearchRange> </AlertRaiser> <Cost> <BuildTime>40</BuildTime> <Resources> <wood>100</wood> </Resources> </Cost> <Footprint> <Square width="15.0" depth="15.0"/> <Height>8.0</Height> </Footprint> <Health> <Max>800</Max> <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath> </Health> <Identity> <GenericName>Storehouse</GenericName> <SelectionGroupName>template_structure_economic_storehouse</SelectionGroupName> <Tooltip>Research gathering technologies.</Tooltip> <Classes datatype="tokens">DropsiteWood DropsiteMetal DropsiteStone</Classes> <VisibleClasses datatype="tokens">Village Storehouse</VisibleClasses> <Icon>structures/storehouse.png</Icon> <Requirements> <Techs datatype="tokens">phase_village</Techs> </Requirements> </Identity> <Loot> <wood>20</wood> </Loot> <Obstruction> <Static width="13.0" depth="13.0"/> </Obstruction> <ProductionQueue/> <RallyPoint disable=""/> <Researcher> <Technologies datatype="tokens"> gather_lumbering_ironaxes gather_lumbering_strongeraxes gather_lumbering_sharpaxes gather_mining_servants gather_mining_serfs gather_mining_slaves gather_mining_wedgemallet gather_mining_shaftmining gather_mining_silvermining gather_capacity_basket gather_capacity_wheelbarrow gather_capacity_carts </Technologies> </Researcher> <ResourceDropsite> <Types>wood stone metal</Types> <Sharable>true</Sharable> </ResourceDropsite> <Sound> <SoundGroups> <select>interface/select/building/sel_storehouse.xml</select> <constructed>interface/complete/building/complete_storehouse.xml</constructed> <alert_raise>interface/alarm/alarm_alert_0.xml</alert_raise> <alert_end>interface/alarm/alarm_alert_1.xml</alert_end> </SoundGroups> </Sound> <TerritoryInfluence> <Root>false</Root> <Radius>20</Radius> <Weight>30000</Weight> </TerritoryInfluence> <Vision> <Range>20</Range> </Vision> <VisualActor> <FoundationActor>structures/fndn_3x3.xml</FoundationActor> </VisualActor> </Entity> I believe it's the ResourceDropsite element.
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Newbie Questions - I can't beat Easy AI as Romans
guerringuerrin replied to Satevis's topic in Gameplay Discussion
In MP, some say it's always recommended. I do it if I have at least one extra fruit tree or berry patch. It's always recommended to assign only one gatherer per berry bush. On 5-berry patches, you'll get: Without Wicker Baskets: ~150 extra food With Wicker Baskets: ~100 extra food. (There are 40 seconds without Wicker Baskets while the technology is being researched.) You can easily distribute the gatherers using the "Order one unit" command. My conclusion is that it's always best to spread out the gatherers. After that, the choice is whether you want food faster or more food in the long run. That's a good practice. You'll save quite a bit of wood that can instead be used for buildings and technologies. Just make sure to have a smooth transition: anticipate when the berries will run out and start researching Iron Plow (the first farm upgrade) before or during farm construction, so the farms start producing at maximum efficiency right away. Depending on the playstyle you choose, if you want to go for early cavalry, it's best to scout the map to see whether there's plenty of hunt or not before deciding; otherwise, you'll run into food problems. If you're going for late cavalry, aim to have 10–12 farms and your food income should be enough. -
Newbie Questions - I can't beat Easy AI as Romans
Outis replied to Satevis's topic in Gameplay Discussion
It generally pays off in biomes with higher fruit yield like desert or when you have multipe fruit patches -
Newbie Questions - I can't beat Easy AI as Romans
Gurken Khan replied to Satevis's topic in Gameplay Discussion
I only research it if there are more berries than just the starting batch. -
Newbie Questions - I can't beat Easy AI as Romans
Thalatta replied to Satevis's topic in Gameplay Discussion
I wonder if I make a big mistake by never researching the fruit basket tech (basically the only one I don't), given that sources near the CC will be spent fairly fast, I prefer to put my resources anywhere else, and by the time I'm ready to gather other fruit sources I'm already drowning in food from fields... Haven’t tested if the speed difference you mention makes a big difference at the beginning. -
Newbie Questions - I can't beat Easy AI as Romans
Deicide4u replied to Satevis's topic in Gameplay Discussion
Civilians gather food faster from berries and bushes, when compared to the fields. As Romans, you didn't need cavalry against the AI. Cavalry is only useful for hunting and rushes. You need good micro skills for the rushes. Ranged cavalry is much more useful for hunting difficult animals (elephants, bears, etc.) -
Cartimandua would make an excellent non-combat hero, and unique. As Queen of the Brigantes, she was allied to Rome. Her bonuses could actually be tied to being allied to non-Celtic factions. If possible, say, something like being able to recruit a foreign unit/units, depending on the ally/allies (maybe she can have a unique structure that does it? No clue), representing things like when Rome sent a cohort to defend her from her former husband, or just some kind of broader generic bonus, but something the Britons otherwise wouldn't have access to on their own.
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