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Thats pretty cool!
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Vassals! (Work in progress) Downloadable
LordTriggers replied to LordTriggers's topic in Game Modification
The main post has been updated with the latest version of vassals. -Vassal units can be selected if you want to inspect them but they ignore all commands given to them by the player. -vassals once captured project the players influence around themselves. -vassals will produce patrol armies that protect their territory. -Once a vassals patrol armies get big enough, they will instead be used by the vassal to attack your enemies. Vassals will spawn randomly, but right now they will spawn in the same specific random place on every map type for testing purposes. The idea of vassals as a complete AI player sounds like a really interesting way to implement the feature, I really want to implement them in such a way that they become points of interest on maps. Something to fight over. -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
All right. Here's a release candidate. I've added the Hamippoi. theban-greeks.pyromod -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
For now, I put it on the mod.io page! https://mod.io/g/0ad/m/theban-greeks#description -
Agree, but how will you include it? Other than your "history" tabs which are OP!
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Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I've got to include this someone. Pretty friggin epic, honestly. Indeed. It's always been my thought that "darts" or "darters" meant javelins and javelinists/peltasts in these instances. I think the Kestros came a bit later, with the Macedonians, and would make for an interesting "special unit" for the Macedonians. -
=== [TASK] === Achae Decals
wowgetoffyourcellphone replied to Alexandermb's topic in Art Development
I think these are better than the previous sets. Getting better and better. May I suggest a custom tile decal for the Tachara? Like, a "Persian tile" motif. - Yesterday
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propandpose_ changed their profile photo
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jackhuston changed their profile photo
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What about sea lions/walruses?
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Vassals! (Work in progress) Downloadable
Grautvornix replied to LordTriggers's topic in Game Modification
Fascinating! Two slightly different approaches for a similar goal. The two of you should joint forces! -
Gonna be away this weekend, have the mod file to give it a test. Most of the Pers/struct added. Pers_decals.zip
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=== [TASK] === European Bison - Bison Bonasus
Gurken Khan replied to MrLux's topic in Art Development
I always think it's a bit sad when I see a muskox scooting around the map without animation... -
Thanks Vantha I removed Ballomar leaving the list below. The PR is here if you approve. "Ariovistus", "Arminius", "Catualda", "Claodicus", "Gannascus", "Maroboduus", "Vannius", "Veleda"
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@phosit Can't say much about that, but if you think it's feasible... Coming back to the map: I believe I have played it, maybe when it was first included with vanilla, with my usual settings. Anyway, what's keeping it from just putting the players in a circle?
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To fix the issue, the map has to somehow expose the restrictions. Those restrictions could then also be read by the random selection algorithm. At least that's how I think of it.
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I don't see it. Are you referring to this part? I still don't think this is applicable with random random random games. The application doesn't ~know what map it will roll and thus doesn't know whether it will work with the selected options; so it couldn't disable the Start button at that point.
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I would like game presets in game setup. Then you know all intended settings are fine according to the selected preset. It is sometimes surprising which settings in background were set to default and which one stayed on the value of last game. Different in multiplayer and single player game setup. Best surprise is after a 4 v4 game switching to a 1v1 which is won in second 1 due to both players being in team 1 (happens to me up to one every half of the year, forgotten about that)
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Oh, so you choose random as placement - I understand now. I think it would be a hard to delay the random selection to the mapgen script. One would also have to change replay-summary: there it shouldn't be displayed as "random". The more complete solution is the one stated in the ticket.
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Most of them lived after AD 1, which I'm not a fan of, but fine. The only one who's definitely too late is Ballomar, since he lived in the second century AD, so I wouldn't include him. @manowar If you make those changes to the PR, I'll merge it.
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Thanks @Frederick_1 that provides useful reference points for any future challenges / changes.
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Oh, "someone" had a similar experience... #8148 seems to me like a different case, as one deliberately sets up a specific match versus playing a random random random game. So, the above message is the intended behavior when player settings and rng result aren't compatible? Could the game be forced to comply with the settings so that an error won't be shown to the player?
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When I search for these names, I get these german wikipedia pages, with some more information about the names and variants (not on all): https://de.wikipedia.org/wiki/Arminius https://de.wikipedia.org/wiki/Marbod https://de.wikipedia.org/wiki/Veleda https://de.wikipedia.org/wiki/Vannius_(Quaden) https://de.wikipedia.org/wiki/Ariovist https://de.wikipedia.org/wiki/Catualda https://de.wikipedia.org/wiki/Ballomar https://en.wikipedia.org/wiki/Gannascus
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phosit started following js line 77
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I don't know of a remaining issue of persistent map settings. Also the name of a game should be causally unrelated to the placement. I know #8148 which is related especially this link.
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Baelish started following Calabria (modern Salento)
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This map recreates historical Calabria — not the modern Italian region, but the ancient heel of the Italian peninsula, home to the Messapians and the Spartan colony of Taras (modern Taranto). Set between the Ionian and Adriatic seas, the terrain reflects the flat, sun-baked limestone plateau characteristic of the Salento, with open Mediterranean scrubland, scattered olive groves, and a coastline that made Taras one of the most prosperous trading ports of Magna Graecia. The map uses the Aegean biome, which fits the region's deep Greek cultural roots: by 400 BC, Calabria was thoroughly Hellenized, and Taras alone rivaled Athens in wealth and influence. To admins, please accept the new version of earth-maps mod. For players who want to play just now the new map, I append map files here (not the map preview) calabria.js calabria.json
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I once tried to create vassals, but in a different way.
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