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  2. It would be nice if there was some indicator on how much they like you or not (Sins of a Solar Empire had this for example). This could influence not only diplomacy and aggression, but also the market, which right now is a copy of AoE and I'd totally change for something more interesting.
  3. Today
  4. @Nicolau_von_Kues, You can create textures for these shields in the pattern of ex: props/shield/seleucid_thureos_face.png
  5. I don't know how often the AIs make an offer in this version, but I'm likely to deny it anyway: I came to finish them. I usually play with one ally and four enemies, if you team them up it becomes harder; with three teams in total there's decent variability in how they behave.
  6. https://warfare.6te.net/Ancient/Shield-Dura-Europos-Yale.htm 38. Shield or mantlet of reeds, late 3rd century AD, Sassanian (?), Dura-Europos, Yale University Art Gallery, New Haven (Mes, Brow A). Vol. 1, p235: Shields made of reed or cane had been used in the Middle East since pre-historic times. A magnificently preserved rectangular Sassanian example was excavated at Dura Europos (Fig. 38). Comparable shields may well have been used in Persia and Iraq until the time of the Muslim conquest,26 but whether the reed shields of pre-Islamic Arabia27 Syria: The ark is captured by the Philistines at the Battle of Even ha-Ezer. Fresco from Dura Europos.
  7. Make sure to try Neutral first, and not after you've killed any of their units. They're less likely to agree to neutrality if you've killed a bunch of their units.
  8. I have basically only played against bots. And then I've know discovered the diplomacy. But when i tried to become nutral or at peace with the ai, it just allways replies like this: "I'm not intrested in an allience". Am i doing something wrong? Or is the issue that I'm playing against ai?
  9. The conical hulmet needs to be more accurate.
  10. I did it( the ai) based on several references.
  11. Yesterday
  12. That's for own ships? What about enemy ships? Used to be you could see the (arrow) stats and know what's up, but that has been changed.
  13. Antesignani as stated in this post. Obviously, until we have more evidence, we must be cautious.
  14. You are welcome to post where you think is best. Codewise, a good improvement @ffm2 would be packing your mod as an extension of localratings. In practice, include (only) your additions in a mod, and add localratings as a dependency. It will simplify maintaining and distributing the code. It will also ensure compatibility with the base mod across versions. Up to you - but I think your work will benefit!
  15. It would look good with some Iberian pattern.
  16. Hi and welcome to the forum! Unfortunately, the only way I am aware is to actually select the ship and see the garrisoned number of people. There has been multiple suggestions to modify that so it will be addressed.
  17. Could I possibly do it here: // get a starting rallyPoint ... will be improved later let rallyPoint; let rallyAccess; const allAccesses = {}; for (const base of gameState.ai.HQ.baseManagers()) { if (!base.anchor || !base.anchor.position()) continue; const access = getLandAccess(gameState, base.anchor); if (!rallyPoint) { rallyPoint = base.anchor.position(); rallyAccess = access; } if (!allAccesses[access]) allAccesses[access] = base.anchor.position(); } (It is in attackPlan.js starting at line 40) I am not really familiar with ai scripting, is there a way you can get the classes, like: if (this.target.hasclass == "scout") { // Ignore target/pick new target }
  18. Update on the LR_Teambalancer: Removed the game setup page .xml including the buttons to balance the teams and evaluate the current teams. The new popular mod extraplayers overrides it. Commands in the game setup: /balance /evaluate /rate playername 2000 Also to clarify a common confusion: The teams are paired by the conservative rating e.g. 1800 - 400 = 1400 The winning estimation is calculated by the raw rating e.g. 1800 Might be confusing, but my attempt to simplify it wasn't better (e.g. using only conservative). Also if @Mentula doesn't like me to hijack the thread, just say if I should detach or so. IMO it belongs here best. LocalRatings_Teambalancer.zip
  19. It belongs to the Hyrule Revival mod, or the original Hyrule Conquets mod, I'm not sure.
  20. Updated for R28. Most notable change: Game decided announcement.
  21. Is there a way to tell if a ship has garrisoned units? TIA
  22. Group placement eventually loaded. But it was stuck at 6% for a long time. With that said, it only loaded after host ended game
  23. Hello, I was wondering who is managing r/0ad ? Would it be possible to pin a post about the game coming out of Alpha and about 0.28 Boirix update. The forum is active at times.
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