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  2. What? One battalion of champions would destroy several battalions of CS. Which is why battalions would need to be a togglable feature, similar to grouping in AoE1. Just in a proper formation. You'd select a group of units that is eligible to form a battalion and you'd click on a "Form Battalion" button (or use a hotkey). Now, any time you select one of the units in a battalion, you will select an entire battalion. Similarly, with a battalion selected, you would click on a "Disband Battalion" button to un-group the units. It's simple in theory, but the implementation will be more complex (as will be adding any bonuses to units in a battalion).
  3. Sorry, I was in a hurry. I mean that, at the moment, a champion unit can fight off a few citizen soldiers, and look cool. But a battalion of champions fighting several battalions of units looks less cool, and makes champs seem less important and special. Hyrule Conquest units are only cannon fodder because of the battalion system, as you would see if you were to compare HC to my remake of it (which is using the same damage and health values most of the time). Battalions also mean that civs should start with a battalion, so then why is there only in building to start… and it would mean removal of Citizen Soldiers, or wasting your troops, as you would have to order an entire battalion to gather resources or build a house.
  4. Today
  5. Okay, but that was H:C, not 0 a.d. 0 a.d doesn't have cannon fodder units. H:C did. And your criticism sounds nonsensical. A battalion of Champions would look "overwhelmed" by armies of battalions? What does this even mean? How is this a coherent criticism? I mean, yeah...
  6. Yeah, I’m surprised this feature hasn’t been implemented into 0 A.D. yet. At the moment bridges are just actors that are placed on land to look like they are bridges, the 0 A.D. team should try to get bridges working for A28.
  7. NNNNOOOO BBBBAAAATTTTAAAALLLLIIIIOOOONNNNSSSS!!!! Believe me, I have seen how battalions ruin 0 A.D. @Exodarion added them for Hyrule Conquest, and they ruined it. They made weaker units feel like cannon fodder that's only purpose is to march to their doom, and stronger units feel less unique, as having a group of Champion units (which, in HC, are often monsters or demons) looks like they are overwhelmed by armies of battalions. I think Battalions could only work in vanilla 0 A.D. if they simply are an updated version of Formations (which are, in a way, just Battalions).
  8. tenemos espias en el foro, cuidado xdxd
  9. Yada, yada, yada: APX, Archäologischer Park Xanten, Colonia Ulpia Traiana https://apx.lvr.de/en/index.html
  10. ¡Recuerdo esa idea! ¡Recursos hídricos, pozos y acueductos!
  11. Yesterday
  12. Reminds me of errors I had when pulling without git lfs. If you pulled without git lfs, try again with it maybe.
  13. I am new to development projects of this volume, please forgive my rookieness. I was trying to clone and build the source code and got this error. and when I searched for art/skeletons/test.pmd, could not find any such file. Am I missing something or there should have been a test file in the source code??? Checked the source from website too, not much of a luck there as well. ... In TestMeshManager::test_load_pmd_with_extension: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:135: Error: Assertion failed: modeldef ERROR: Could not load mesh 'art/skeletons/test.pmd' In TestMeshManager::test_load_pmd_without_extension: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:145: Error: Assertion failed: modeldef ERROR: Could not load mesh 'art/skeletons/test.pmd' ERROR: Could not load mesh 'art/skeletons/test.pmd' In TestMeshManager::test_caching: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:156: Error: Assertion failed: modeldef1 && modeldef2 ERROR: art/skeletons/test.dae: Entity: line 1: parser error : Start tag expected, '<' not found version https://git-lfs.github.com/spec/v1 ... ERROR: Font file format is not supported: fonts/DejaVuSansMono.ttf ERROR: Failed to load font fonts/DejaVuSansMono.ttf
  14. Last week
  15. @user1 I am 33remido. Liz57 quit without resigning. commands.txt
  16. lol, es mu similar a mi idea en el mod que habia hecho hace años.
  17. Sorry - which desktop file, is this 0ad.desktop in ~/.local/share/applications, or another (I can see a PrefersNonDefaultGPU=true line there, but no DRI_PRIME)? Also, could you suggest any specific wrappers, then? Might be good to at least have some starting point.
  18. With the desktop file you already have a means, "DRI_PRIME=1 0ad", is probably what you need but that might depend on exact hardware or distribution. Look into prime and for older nivida into optimus. There are also plenty wrappers to tune for games.
  19. Actually, yes, with the game started and a scenario loaded, I get a 0% usage for the dGPU from the System Monitor sensor if started from terminal, but not from the Application Launcher after adding the flag suggested above. which 0ad usr/bin/0ad which pyrogenesis usr/bin/pyrogenesis However, when run from terminal, both start the game, but as above - with 0% dGPU usage. If either of these is the "correct" exe to use, what to do, then, so the dGPU is used?
  20. Might be using the igpu then which would mean not nvidia but should be enough to go to the ingame options an select the vulkan backend. Run "which 0ad" in terminal to get the path
  21. What vision is that? the game remains the same. Do these people know where they're going?
  22. It will be difficult to implement new mechanics. There are people here who literally lose a third mind every time something is discussed.
  23. Stalker. I don't stay stuck in something that has no future.If there are no changes, this game will continue as it is. Stop killing innovation. Without innovation, this game will not grow. If the game is not adapted, it will perish. Trying to make yourself understood is a waste of time. But I'm leaving this on record for anyone who comes and reads it.
  24. If you saved the config in the option menu it might be using vulkan now which would explain it. If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream. Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
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