All Activity
- Today
-
Probably yeah it's one of the models with unfinished business
-
Perhaps we can reuse the models but come up with a new cloth player color pattern.
-
Some of them IIRC only the clothes
-
What do you think 0 A.D. lacks?
wowgetoffyourcellphone replied to Deicide4u's topic in General Discussion
"Barbarians" also used formations and army groups (bands, squads, regiments, battalions, myriads, etc.). -
So, it reuses the Ptolemy props?
-
Probably one of the more egregious examples I've seen. Some thought and code should be put into this at some point. It's been an issue since territory was first introduced, but it's never been a priority item. I think the code should decide when to "vacuum" closed these holes and choose how to assign it to someone. Might be more complicated than we think, but worth looking into.
-
Thanks @Göndolsalv, disabling GPU skinning did the job! :-)
-
Units are invisible except for weapons and heads.
Gönndolsalv replied to Mar.x's topic in Help & Feedback
I once had the same problem on my old Win10 laptop when GPU skinning was enabled. -
Hi Gurken Khan, thanks for your quick reply. Unfortunately, my video card doesn't support Vulkan. Please find my logs attached. system_info.txt userreport_hwdetect.txt mainlog.html
-
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
Map by Maptysk illustrating the various contributions from different material cultures to the formation of the Bastarnae (related to the Poienesti-Lucaseuca culture) -
-
Units are invisible except for weapons and heads.
Gurken Khan replied to Mar.x's topic in Help & Feedback
Hi @Mar.x, welcome to the forums. My only guess would be to try Vulkan as renderer. Your logs could be of interest. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths -
Mar.x joined the community
-
I just installed 0 a.d. and have a problem with the graphics. The units are practically see-through, only their weapons and headgear are visible. My system: Lenovo Thinkpad T450s Video card: Intel 5500 I searched this forum and didn't find any hints, I also tried different graphics settings, but nothing helps. Any advice?
-
@Duileoga Here is some interesting info for your mod. This is from the Wiki page about South Slavs, not sure how accurate "Jordanes (fl. 6th century CE), Procopius (c. 500 - c. 565) and other late Roman authors provide the probable earliest references to southern Slavs in the second half of the 6th century. Procopius described the Sclaveni and Antes as two barbarian peoples with the same institutions and customs since ancient times, not ruled by a single leader but living under democracy, while Pseudo-Maurice called them a numerous people, undisciplined, unorganized and leaderless, who did not allow enslavement and conquest, and resistant to hardship, bearing all weathers. They were portrayed by Procopius as unusually tall and strong, of dark skin and "reddish" hair (neither blond nor black), leading a primitive life and living in scattered huts, often changing their residence. Procopius said they were henotheistic, believing in the god of lightning (Perun), the ruler of all, to whom they sacrificed cattle. They went into battle on foot, charging straight at their enemy, armed with spears and small shields, but they did not wear armour."
-
Duileoga is working for a mod. Don't worry, there is little chance they would be integrated in the main game. The Chernoles culture disappeared a long time ago, around the 6th century BC. The Milograd culture existed in northern Ukraine and southern Belarus for several centuries. But it was replaced by the Zarubintsy culture, which represents a bit of a cultural break. There are elements of the Zarubintsy culture that originate from Germanic cultures. This culture of Zarubintsy appeared around 200 BC and existed up to the 1st century AD. After that, there is a transition period when the culture of Zarubintsy decays and a sharp reduction in the number of settlements. The Kiev culture is a reemergence of a Balto-Slavic culture which appeared around the 3rd century AD. The question of the Slavic origin is tied to how the Kiev culture appeared. If you want to portray the Venedi/Veneti, they are probably further in the North. Pliny and Ptolemy locate them near the Baltic sea region. So we can suppose the Venedi/Veneti were a confederation of different Balto-Slavic tribes. Generally, the Brushed Pottery culture, the Milograd culture and the Dnieper-Dvina culture are seen as a continuum of similar populations. So if you want to suppose the testimonies from Pliny, Tacitus and Ptolemy are also valid for a more ancient period, then you can suppose these cultures were related to the Venedi/Veneti. Like this you can use evidence from the Milograd culture, Dnieper-Dvina culture and Brushed pottery culture. And you can add Germanic mercenaries from the Przeworsk culture (Lugians) and from the Zarubintsy culture (probably the Scirii). You can also add Sarmatian and Scythian mercenaries.
-
https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28#gameplay
-
there are already so many european civs, atleast show a little less bias towards the continent??? we need an asian or african civ after this
-
I have played so much 0ad this update to the point I can be pretty confident I've played the most games in the lobby. I have QUITE the list of balance changes/ general changes I want to suggest! and I'll do it all here. before that, could I get a list of balance changes that are already being done for R28?
-
Buenos días o tardes; -Si, se sale del período del mod por muy poco. -¿Usted vería viable una facción "Dnieper-Dvina" con auxiliares :Milograd,Zarubinstsy, Chernolesetc... y mercenarios Bálticos y Przeworsk, o es muy caótico y rebuscado? -¿Sabe si los Neuri eran bálticos o eslavos ,serían un facción jugable ? Disculpen las molestias*
- Yesterday
-
Fully compatible. The release is always strictly the same as the last RC. It's the same file, just renamed.
-
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Awesome work. Recovering a partial fingerprint is incredible! -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
https://archaeology.org/news/2025/12/12/new-thoughts-on-denmarks-ancient-hjortspring-boat/ https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0336965 -
Question, if I install the current release candidate, and it happens that this candidate is the same build as the real release, how compatible will it be to the "real" release?
-
Should it be removed (temporarily) for this release then?
-
Probably not. However that also means the campaign will be empty this time around ...
-
Latest Topics
