Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. This distinction matters because a watch that operates independently of a child's phone is not necessarily independent of mobile-network service. Parents should confirm the required SIM size, compatible network bands, supported mobile operators, voice calling requirements, and data requirements before purchasing.
  3. Today
  4. También hice un mapa estilo escenario, para ellos. -Lo llamo"Erin": ¿Qué opinan? Disculpen las molestias*
  5. Buenos días o tardes: -Siguiendo sus consejos @Ultimate Aurelian quité las correas de cuero de las unidades y las sustituí por tela trenzada o de esparto.También cambié el metal de los escudos y ahora el umbro es de madera. Quité las amazonas y los tatuajes.Añadí túnicas y quite tanto al alabardero como al arquero. Y para el modelo de perro usé el lebrel (Wolfhound). -Siguiendo los consejos de @Lopess incluí mas pelirrojos jajaja. -Siguiendo los consejos de @Thalatta cambié algunos nombres. -Aún insisto (Temporalmente)en dejar a la unidad de infantería pesada con un garrote de madera hasta tener toda certeza o de que no la usaban o de que sí. El catálogo de unidades hibernias sería asi (primer boceto) infantería ligera : (Reclutado en "C.C" y "Barracas") 1.Lancero hiberno:---------------------------------(Īwernī gaisatāros) 2.Hostigador hiberno:-----------------------------(Īwernī gablācos) (Reclutado en y "Barracas") 3.Hondero hiberno:-------------------------------(Īwernī telmisāros) (Reclutado en "Galería de tiro") 2.Escaramuzador hiberno:------------------------(Īwernī gablācos) 3.Hondero hiberno:-------------------------------(Īwernī telmisāros) -1 unidad infantería pesada: (Reclutados en "Promontorio costero") 4.Guerrero de banda de guerra------(Wēnyos)Garrote madera MELE.Semi-desnudo.Con pieles (Cateia celta y garrote Bata irlandés) infantería campeona: (Reclutados en "Asamblea ritual") 5.Campeón hiberno---------------------(kawāros)telas lujosas,lanza 6.Aristócrata hiberno-------------------(Aryos)telas lujosas, venablos grandes 7.Carnyx hiberno------------------------(Karnos)telas lujosas,trompeta y estoque (rapiers) (Reclutados en"Recinto ceremonial regio") 8.Bardo hiberno(Sumo sacerdote)----(welīts)telas lujosas,daga/puñal infantería auxiliar: (Reclutados en "Anillo fortificado") 9.Guerrero Ulaid-----------------------(Ulutos suwiros)hacha 10.Guerrero Laigin----------------------(Legenion suwiros)espada 11.Guerrero Nagnatae-----------------(Gnātos suwiros)pica , lanza larga caballería ligera: (Reclutados en " Establo"y "C.C") 12.Jinete hostigador hiberno-------------------(Īwernī gablārēdos) (Reclutados en " Establo") 13.Jinete lancero hiberno-----------------------------(Īwernī gaisarēdos) caballería pesada: (Reclutados en "Promontorio costero") 14.Jinete de banda de guerra-------------------(Wēnyorēdos)Espadachín.Semi-desnudo.Con pieles caballería campeona (Reclutados en "C.C", "Establo"y"Asamblea ritual " ) 15.Sabueso de guerra----------------------------(kūna) (Reclutados en "Asamblea ritual ") 16.Carruage de guerra hiberno-----------------(Īwernī uɸorēdos) 2 caballos ,telas lujosas civiles (Reclutados en " C.C"y"casas") 17.mujer hiberna-----------------------------(Īwernī benā) (Reclutados en "Mercado ") 18.mercader-----------------------------------(kwennāios)1 caballo, carromato (Reclutados en " Templo") 19.sacerdote----------------------------------(Druwidos) Unidades marítimas (Reclutados en "Puerto" y "Promontorio costero") 20.Pesquero ----------------------------------(Korukos eiskos) 21.Mercante ----------------------------------(Longāwreikos ) 22.Navío militar-------------------------------(Longākoryos) Asedio (Reclutados en "Taller de asedio") 23.Ariete.--------------------------------------(Retios toglāros) héroes: (Reclutados en"Recinto ceremonial regio") 24.Túathal techtmar:----------------(Tuathar Teachtmhar) infnatería hondero. 25.Fíachu Finnolach :----------------(Fiacha Finnfolaidh)jinete espadachín. 26.Elim mac Conrach:----------------( )carruage 2 caballos , hostigador. ¿Qué opinan?(De momento es solo el primer boceto) Disculpen las molestias*
  6. Society is in decline and Generation Z is generally irreverent. People are really crazy lately.
  7. I understand there some work already done. But... I don't know about how much more work @lilypoppy wants to add. I'll update myself with that post.
  8. a lot of that has already been worked at, and it would be silly to duplicate brainstorming that (pretty much) has already been finished, written (and in some cases reviewed) We talk a lot about this in this forum and once these PRs here get merged everything should be added to do the campaign, thanks to @Vantha! https://gitea.wildfiregames.com/0ad/0ad/pulls?state=open&type=all&labels=&milestone=0&project=0&assignee=&poster=&sort=&q=campaign
  9. Hi. This is still a problem. RAM is not the cause. It's Rust update. We should be able to fix it by applying another patch, that just updates the rust target detecting function to: https://github.com/mozilla-firefox/firefox/blob/06fa2674be3db4f3b623bad938282310509cc54b/build/moz.configure/rust.configure#L331-L491 I can open a PR in the near future.
  10. Viriathus is a solid pick, surprised nobody has done it properly yet is Scenario 1 a playable mission or more of an intro? curious what youve hit so far technically too
  11. Yesterday
  12. @Bravado2020 Hi here is my project ! https://wildfiregames.com/forum/topic/170017-devlog-burning-heart-a-narrative-campaign-for-0-ad/#comment-762999
  13. a few questions, just react with a good or bad emoji as a reply: Question: Should Mercenaries be nerfed?
  14. I think we should take the approach of limiting the successive community mods on a few grouped factions and then working our way through them thoughts @guerringuerrin @real_tabasco_sauce ? under this approach,I think we should tackle the Hans first one must realise that a walking pyramid for free at start is way too much value for a civ that already has the best farms in the game. The bonus should be 5% or no more than 7% additionally, here is something to boost them back: bring them auxiliary tribal cavalry. in 0AD, mercs also act like a class of allied or tributary auxilliary troops.so,it will be fair to give the Han a type of mercenary archer cavalry (first cav archer merc in game). This is a bit controversial as archer cav is already very annoying, so mercs will be even more annoying ALSO,bring back Han Swordsmen (please, they look so cute, like holding a long grey balloon)
  15. I agree that this game is wasting potential but also the in game online community isn't what it once was at least for me, every game I've been a part of online now always has someone using profanity or just being a fool in general, I am very intrigued to see what scenario's and campaigns you guys come up with, i may even try my hand at some myself but i agree the Atlas Editor good as it is could use some improvements.
  16. I just found this, I set the AI to track changes from 0 AD, it found this. These are interesting contents outside the main community.
  17. I totally forgot about this. Here some ideas: Liu Bang (Emperor Gaozu) Using The Early Chinese Empires: Qin and Han, by M. E. Lewis: Compromiser: economic global bonus for allies only ("making concessions to the power of regional loyalties and the need to reward his allies"). Rewarder: ranged aura for faster champion production ("he divided the more populous east and the Yangzi valley into ten kingdoms that were distributed as rewards to his leading followers", "when you sent someone to attack a city or occupy territory, you gave them what they conquered, sharing your gains with the whole world", and ""As for calculating strategies within the commander’s tent and thereby assuring victory a thousand miles away, I am not as good as Zhang Liang. As for ordering a state, making the people content, providing rations for troops and assuring that supply lines are not cut, I am not as good as Xiao He. As for assembling a million-man army, winning every battle fought, and taking every city attacked, I am not as good as Han Xin. These three are great men, and I was able to employ them. That is why I gained the empire""). Do not name this "Ten Kingdoms", that's more strongly associated with something much later in Chinese history. Guanzhong Ban: global penalty for enemy cavalry production time. For this not to be too OP, crossbowmen should be quite vulnerable to them ("whole set of regulations, including a ban on the exportation of horses from Guanzhong (to reduce the military threat of the kingdoms to the east)"). Refounder: large ranged aura for faster CC construction ("When the Han founder, Liu Bang, decided that for security he should also make his capital in the Qin heartland, he had to build a new city largely from scratch"). Using Records of the Grand Historian: Han Dynasty II, by Sima Qian, translated by B. Watson: Altar of the North: global bonus for Temple production speed, or he could unlock the building of this altar for that, if one wants the bonus to remain after his death ("“But I have heard that there are Five Emperors in Heaven,” said Gaozu. “Why is it that the Qin rulers worshipped only four?” When no one was able to offer an explanation, Gaozu replied, “I know the reason. They were waiting for me to come and complete the five!” He accordingly set up a place of worship for the Black Emperor, called the Altar of the North, with officials appointed to carry out its sacrifices"). Trader Tax: global bonus for more profitable but slower Traders ("Gaozu issued an order forbidding merchants to wear silk or ride in carriages, and increased the taxes that they were obliged to pay in order to hamper and humiliate them"). He seems correctly represented as a sword wielding 'warrior' since "Emperor Gaozu led an army in person to attack them" and "Emperor Gaozu boasted that ‘It was I who won the empire with my three-foot sword’" (if fact, and not innuendo). Wei Qing Using Records of the Grand Historian: Han Dynasty II, by Sima Qian, translated by B. Watson: General of Chariot and Cavalry (Chēqí Jiāngjūn, although many bonuses lack a specific name): ranged aura for cavalry and chariots combat bonus ("at this time the carriage and cavalry general Wei Qing attacked the Xiongnu" and "the carriage and cavalry general Wei Qing marched out of Yanmen to attack them", among similar mentions, important ones being "in the fifth year of the yuwanguang era (129 BC) Wei Qing was appointed general of carriage and cavalry" and "Wei Qing showed great intelligence in his orders and bravery in the face of the enemy, always leading his men in an attack"). And yes, he rode a horse, not a chariot, as @Arup pointed out. Marquis of Changping: ranged aura for capture bonus ("he captured or killed several thousand of the enemy, seized 20,000 or 30,000 of their domestic animals, and put to flight the kings of the Baiyang and Loufan tribes, thus making it possible to establish the province of Shuofang south of the bend of the river. Because of this Wei Qing was enfeoffed as marquis of Changping with 3,800 households" and "he was able to discover and seize the main body of their force. Then, with over 1,000,000 horses, oxen, and sheep, and with his entire army still intact, he returned. Therefore we have increased his fief by 3,000 households", among similar mentions). General in Chief: large ranged aura for mild combat bonus ("general in chief Wei Qing, commanding six generals and an army of over 100,000, attacked the Xiongnu leader known as the Wise King of the Right, beheading or capturing 15,000 of the enemy. The following year Wei Qing again led six generals in another attack on the barbarians, beheading or capturing 19,000 men" and "general in chief Wei Qing and the general of swift cavalry Huo Qubing marched in great force to attack the Xiongnu, capturing or killing 80,000 or 90,000 of the barbarians. Rewards handed out for the expedition amounted to 500,000 catties of gold", among similar mentions). Considerate: ranged aura for loot bonus, maybe dependent on number of champions used ("Wei Qing firmly declined to accept the honours accorded to his sons, saying, “Unworthy as I am, I have been granted the privilege of riding into battle. Through the divine wisdom of Your Majesty, the army has won a great victory, but the merit is due wholly to the fighting ability of my officers. Your Majesty has graciously increased my own fief, but my sons are still in swaddling clothes and have performed no service. Though Your Majesty kindly wishes to set aside lands and enfeoff them as well, I fear it would do little to encourage the men who have fought under me. How could I dare to accept fiefs for Kang and my other sons?” But the emperor replied, “I have not forgotten the achievements of your officers. At this very moment I am considering how to reward them”" and ""(...) When he pitches camp, if the wells that are dug fail to bring up much water, he will wait until all his men have had their fill before he ventures to drink, and when the army is in retreat he will not cross a river until every one of his men has reached the other bank. All the gifts of gold and silk which the empress dowager has given him he has distributed among his officers. Even the most famous generals of antiquity could not surpass such acts as these!”"). In general for the Han: All-Under-Heaven: civ bonus to produce certain units, like healers or Heroes, from allied structures ("within six years the geography of empire Gaozu had contrived to replace all but one of the kings with his own brothers or sons, thus affirming the principle that “all under Heaven was the realm of the Liu clan.”", from The Early Chinese Empires: Qin and Han, by M. E. Lewis; "the Manchus successfully invoked the imperial concept of “all-under-Heaven” to secure for their political project legible foundations within Chinese culture. It was this trend to which Fairbank drew attention, attributing the geographical enlargement of the “Chinese” state to a tendency “for exterior vassals of one period to become interior vassals of a later period”", and "consensual fiction of Chinese power: that the emperor ruled “all-under-Heaven” (tianxia) on Heaven’s behalf, and that his ritual jurisdiction extended outward to “all within the four seas” (sihai zhi nei) or, sometimes, “all within the four directions” (sifang)", from Sacred Mandates, edited by T. Brook, M. van Walt van Praag, and M. Boltjes). This is related, but not the same, as the Mandate of Heaven principle. Bolt load: crossbows should have a first instantaneous shot if still for a bit. First I thought to give this bonus to Liu Bang, but since as Emperor he was more of an administrator, I removed this combat bonus, which should actually be a general crossbow characteristic ("Gaozu ordered his men to load their crossbows with arrows and hold them in readiness pointed toward the outside").
  18. Attacks by swarms of fpv drones Screen Recording 2026-10-20 232949.mp4 Screen Recording 2026-10-20 233146.mp4
  19. Hi everyone, I’d like to share a small tool I made for anyone who wants to build their own AI for 0 A.D. GitHub: https://github.com/lilypoppybooks/PetraBot_Template The problem Starting a new bot from Petra usually begins with a tedious step: copy Petra, then rename it everywhere. Since R28 introduced JavaScript modules, you also have to fix about a hundred import paths. Miss a single one and your bot silently loads the original Petra code, or two derived bots overwrite each other in the game’s file system. The solution PetraBot_Template is an exact copy of Petra from Release 28, isolated in its own namespace, with no change in behavior. It comes with a small Python script that clones it under a new name: python3 clone_bot.py Alpha # creates PetraBot_Alpha.zip The script renames everything (mod, AI folder, imports) and keeps the license and credits intact. You get an independent, working bot ready to install, and several clones can play against each other in the same game. I've tested it over roughly 10 hours of games: I tested both land and naval maps across different game settings, repeatedly comparing the Petra bot, the PetraBot_Template, and the derived Petra. The result is that PetraBot_Template works and behaves exactly like Petra. Why? To make developing Petra-based bots easier. Instead of spending time on renaming, developers can focus on what matters: new ideas and new strategies. And since every bot starts from the same reliable base, it becomes simple to compare them fairly and to share results. Three gaps I see in Petra Petra is stable, but in my opinion three areas leave room for improvement: Naval strategy. Petra’s naval manager mostly handles trade, fishing, coastal defense and transport. The comment at the top of navalManager.js even lists sea scouting as an “ultimately” goal. On island maps, war fleets that take the initiative, sea control and coordinated landings would make a big difference. Politics, dialogue and intimidation. Petra already handles tributes and alliance requests, but its diplomacy is reactive and its messages don’t form a real dialogue. Imagine a bot with a diplomatic personality, one that can intimidate (demand a tribute and actually attack if refused), remember betrayals, or make calculated alliances. Exploration and strategy. Petra mostly picks its strategy from its own situation and reacts more than it anticipates. Early scouting, adapting to what was seen, choosing targets from gathered information and switching plans mid-game are all open fields. Each of these could be a project on its own, and the template makes it easy to start one. Links GitHub: https://github.com/lilypoppybooks/PetraBot_Template License: GPL-2.0-or-later, same as Petra. All credit for Petra goes to Wildfire Games and the Petra contributors. This project is not an official Wildfire Games project. If you build a bot from it, please share it here! I’d love to see clones play against each other and compare approaches. Feedback and suggestions are very welcome. petrabot_cycle.svg
  20. Of course, but in all the Age of games, the way civilisations are designed is similar. What I mean is that we should draw a bit more inspiration from this approach to designing civilisations rather than making them too similar to one another. I'd love to try it !
  21. Code was removed in https://gitea.wildfiregames.com/0ad/0ad/commit/61534d63a1a5988b837425b2ac48b1e956c07e7d.
  22. Join the server to find out all the info is on the discord.
  23. Last week
  24. Ok, but I like fog if the scenario calls for it... just not so fast when zooming out on an apparently clear weather.
  25. Yeah thats map fog, you can fix it by turning off fog in your graphics settings.
  26. Hello, i have made a discord community for anybody interested in learning and playing Diplomacy & Roleplaying in 0ad, I have also made a Mediterranean style map just for this you are all welcome to join and check it out. https://discord.gg/2ZT99gzd3
  1. Load more activity
×
×
  • Create New...