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Нарколог на дом в Казани — это возможность быстро получить медицинскую помощь без посещения клинике, когда состояние пациента требует внимания, но госпитализация в стационар пока не является обязательной. Врач приезжает по указанному адресу, проводит осмотр, оценивает симптомы интоксикации, подбирает препараты, ставит капельница и дает рекомендации по дальнейшему лечению алкоголизма, наркомании или последствий употребления алкоголя и наркотиков. Получить больше информации - нарколог на дом анонимно в казани
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в таких случаях вызов нарколога на дом предоставляет возможность оценить состояние пациента и предложить амбулаторное лечение. Детальнее - нарколог на дом цена
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RichardTeawn joined the community
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@SadRdz see: Just tested the option by @ffm and it actually works after restarting the game/session.
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- hotkeys
- autoassign civ
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- Today
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The only thing I would say for now, is that some of the columns don't line up with their "title", at the top part, or they aren't at the top of the column
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Research project using 0 A.D. as a case study
hyperion replied to Loother's topic in Game Development & Technical Discussion
It's inspired by the network code found in AOE2, the original edition. A resource would be https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond Beyond that we use enet and @phosit has a move to quic in the works https://gitea.wildfiregames.com/0ad/0ad/pulls/8925 No discord, we are using irc , see the forum header, but none of us is highly active, so you would have to idle some time there to catch someone. -
Here is an updated version of the manual I am working on. Thoughts? Is this helpful for you? Things you would like to see added?? Thanks! CWA_Simplified_Manual_Alpha2_manual_layout_proposal.pdf
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Loother started following Research project using 0 A.D. as a case study
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Hi everyone, My name is Luther, and I am a Computer Science graduate student located in Mexico. I am currently working on my Master's thesis, which focuses on formal verification. For my research, I am planning to use the 0 A.D. engine's network code as a case study. I would love to get in touch via email, Discord, or any other method with a developer who is familiar with the game's network architecture to ask a few questions about it. Any info would be highly appreciated! Thanks, Luther
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Loother joined the community
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hi @real_tabasco_sauce, i must say that still even the new version doesnt work correctly. i have some replays here, firsti hosted, second game tatyana hosted. thx, Meister 2026-07-01_0004.zip 2026-07-01_0003.zip
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That’s nice since it's the historical order. But what do people do with Fields in the late game? Just abandon or delete them? And with Corrals after building Ice Houses?
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I think the same things should be indicated by the same icons in both the Civilization Overview and Technological Tree, otherwise there’d be a confusing multiplicity of icon representations, and both would look aesthetically disconnected.
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The structure tree mockup is also much better then the current one, do you have one for in-game ui as well?
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Farming is best until population becomes a limiting factor. Then comes corals, then ice houses.
- Yesterday
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Yakhchãl I gives 1 food per second? But the goat cost 35 food and also gives 1 food per second. Inst much better to just have farms? legit question. not joking.
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+++++1. I think the same could be done for Structree. The LED proportions in DE is so much better for widescreens:
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Is there a way to disable that though?
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It’s just telling you not to use spaces bro.
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Version 0.28.9 now on mod.io
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