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  1. Yesterday
  2. I thought I made the necessary change to a couple maps from the community-maps-2 mod But when I try starting a game with one of the maps I've changed, I get this:
  3. I am experiencing a critical script error in the "Visite guidée de l'économie" (Learning the Ropes - Economy) mission in the latest Alpha 28 (Bolorix) version. I tried in english and in french and got the same error The log indicates that the function colorizeHotkey is failing to parse a string, likely because of a malformed placeholder in the tutorial text that defines a keyboard shortcut (e.g., [Shift]). the log is attached interestinglog.html
  4. I meant if the name is the same i'm not sure what happens. Like if you did <BonusCavMelee> on template_unit, but then also on did <BonusCavMelee> on template_unit_infantry. Probably the template_unit_infantry will just "win"- as in those values will be used for that specific bonus- but yeah you need to test. Other than that i don't think theres a limit you need to worry about when applying different bonuses to the same unit.
  5. oh baby strong they are... but they are super gimmicky, they require too much economic focus on them (rigidity of economy) and they are slow as hell... as one of the few players who uses eles widely in multiplayer, I would say it is underrated... and it shall remain so, for quite good reasons. again: DO. NOT. TOUCH. MY. ELEPHANTS. <3
  6. So far the only way to get someone to join has been by changing the mod.json; "ignoreInCompatibilityChecks": true, but now anyone will be able to join and it will throw a lot of peopel off
  7. Oh, you mean duplications as in using multiple bonuses for the same unit? Will have to test if e.g. giving a units a 100x multiplier against buildings but a 0.01x multiplier against heroes breaks anything.
  8. Pretty sure you can write whatever there, but may cause unexpected behavior with duplications (probably the last loaded template just wins). There is, but it isn't a "VisibleClass" so i understand your confusion.
  9. when you say drag and drop the mod, how do they get the mod? Do they still need to download/extract? I downloaded the zip, and then drageed to 0ad but I got a "failed to install mod" alert. <p class="error">ERROR: Failed to install mod C:\Users\emacz\Downloads\classical-warefare-aea-main.zip</p>\
  10. How exactly do I add bonus damage? These are the two examples I found: <Bonuses> <BonusCavMelee> <Classes>Cavalry</Classes> <Multiplier>2.5</Multiplier> </BonusCavMelee> </Bonuses> <Bonuses> <Herocide> <Classes>Hero</Classes> <Multiplier>1.2</Multiplier> </Herocide> </Bonuses> What do "BonusCavMelee" and "Herocide" refer to? Can I write here whatever? My plan is to add an attack multiplier against Ships, Siege and Structures. x And I am seeing above, there is not "structure" class?
  11. Does anyone know where the interestinglog.html file was moved to for the R28 FlatPak? It's not in .var/app/com.play0ad.zeroad/config/0ad/logs anymore. Where was it moved to?
  12. I like the fact that you use .ods libre office user? Fanatics were op in A27 because of their speed, lack of counter and being able to annihilate any melee cav strategy. Also they are strong as just infantry meat shield. Maiden guard is just a regular sword champ until you get the upgrade Archer elephants are stronger than you think because of sniping and the fact that you cannot easily wipe them with sword cav
  13. Will have to try that with someone willing to test it out! thanks I sent an updated version to @Itmsduring a27 and never heard back. Im sure he/she/they is pretty busy
  14. _02 Cleaned up the table, and added a simple arena as the first sheet
  15. Maybe mod.io? If it still exists
  16. Well instead of making people do the extracting and installing, they can just drag and drop the mod on the running game in windowed mode it will install the mod correctly on all platforms.
  17. Sparta has no eco bonus and the buildings they use to train those champions are expensive. If you find a way to attack early with other civs that can boom faster such as gauls or germans or ptolemies then you might have a chance of not needing to fight the hoplites.
  18. They get armor but not dmg from the forge. Also the splash buff and unit preference behavior change they received in a28 is quite significant. In my opinion they can be very strong in this alpha.
  19. This is true, at lease by checking the stats in-game. Only Will to Fight affects Elephant melee attacks.
  20. soldier_attack_melee_0X.json "affects": ["Soldier !Elephant"], Test it out in-game. edit: Has been so in 0.27 as well, so that melee elephants are not affected by melee upgrades has been in the game for a while.
  21. One of the frustrating things about modding is how difficult it can be to get the mod to work with other people. I'm currently using git hub (kinda a newb) i share the git link: Emacz2/classical-warefare-aea and i have them download the zip, they extract to their mod folders, it shows up, they host games but still grayed out. I am aware of the naming issue. For example if one is called: Classical-Warfare-AEA and the other is classical-warfare-aea you cant join games.... but what if they are exactly the same and you still can't?!? What other issues could be causing it? Any help would be greatly appreciated.
  22. Since I've learn the power of coding I'll go pull request to nerf your elephants, their hp is set to 1 but their evasion stat is 99.9% with 10 damage with area of effect of megameters also they spawn smaller elphants that moves like a car and punches like a bee but only to allies.
  23. ????? they do receive all bonus of forge upgrades and will to fight as well seriously, who's been spreading misinformation about my lovely cute eles? deadly too :3
  24. P.S. I am also currently facing a problem with adjusting the normals. As you can see, it creates some strange-looking shadows. Maybe someone here has more experience with this and knows what might be going on.
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