DesertRose Posted March 14 Share Posted March 14 (edited) edit: This mod is currently on hold until it is decided how this issue should be tackled: Template structure for "Citizen Soldier" and "Champion" / "Hero" is different #8832 As I threatened here I created a small mod to test some balance changes. Attempt at a git repository: https://codeberg.org/DesertRose/0ad-balance-mod So far it only affect Citizen soldiers that deal Hack and / or Pierce damage. Short Changelog: - (Cavalry) Swordsmen became better against Spearmen, Pikemen and ranged units - (Cavalry) Javelineer became better against melee cavalry, worse against ranged infantry - Ranged Cavalry is faster than melee Cavalry Full Changelog: Spoiler - - - 0.28.1 - Cavalry Melee Hack Res 3 -> 2 WalkSpeed 18 -> 16 - Cavalry Spearman Hack Dam 6 -> 2.5 Pierce Dam 5.5 -> 9 WalkSpeed 18 -> 16 (op=mul = 1) - Cavalry Swordsman Pierce Res 3 -> 4 WalkSpeed 18 -> 16.8 (op=mul = 1.05) - Cavalry Ranged Crush Res 15 -> 10 - Cavalry Archer Range 60 -> 54 WalkSpeed 15.3 -> 18 (op=mul = 1) - Cavalry Crossbowman Range 45 -> 40.5 WalkSpeed 14.4 -> 18 (op=mul = 1) - Cavalry Javelineer Range 30 -> 27 Hack Dam 0 -> 4.5 Pierce Dam 18 -> 13.5 WalkSpeed 16.2 -> 18 (op=mul = 1) - Infantry Melee WalkSpeed 9.5 -> 9.5 (op=add = 0.5) - Infantry Pikeman Hack 4 -> 2 Pierce 7.5 -> 12.5 RoF 2 -> 2.5 WalkSpeed 8.5 -> 8.55 (op=mul = 0.9) - Infantry Spearman Hack 4.5 -> 2 Pierce 4 -> 6.5 - Infantry Swordsman Pierce Res 3 -> 4 WalkSpeed 9.5 -> 9.975 (op=mul = 1.05) - Infantry Ranged WalkSpeed 9.0 -> 10.0 (op=add = 1.0) - Infantry Javelineer Hack 0 -> 4 Pierce 16 -> 12 0ad-balance-mod.zip Edited March 17 by DesertRose 1 Link to comment Share on other sites More sharing options...
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