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of course before-after0001-0209.mp4
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mod LocalRatings mod - evaluate players' skills based on previous games
RangerK replied to Mentula's topic in Game Modification
Here's a small bug fix to my mod of @ffm's mod. The team #s were displayed incorrectly under some conditions. The general value of this mod is a quick, concise suggestion about whom to swap to improve the balance using the "/suggest" command. For example: CURRENT: 59%/41% Team 1 Stronger SUGGESTIONS aop <> rambo9: 50%/50% Even or Subzero57 <> Fuzzy_dcuk: 49%/51% Even Read more in my previous post in this thread. BalanceTeamsButton.js network~LocalRatings.js -
It's not about graphics, it's about game design. Most games like this cannot be abstract blobs people move around, so a theme is used ("ancient warfare"), and things and objects that people understand and are mentally accessible. And as such, the abstractions and analogies have to match well, otherwise people will just turn their heads and walk away ("what a crap!"), and also will never give feedback. Ideally, a game is easy to learn and hard to master. 0 A.D. famously struggles with the former. As such, in this concrete example, piking through a wall indeed makes no sense. Can be a rule for any building. 2.5 D is fine, the actual model of the building doesn't have to be put into consideration, so I don't think it will be a hard fix, just some configuration thing. But there are a lot of similar issues which indeed would be harder, like archers and siege shooting through really high canyon walls. So in this case, height and angles would actually have to be considered to make things feel "realistic" enough. Then manning wall turrets will make sense. Right now there's no need to bother with that, archers and other ranged units can just shoot from behind the wall and it's even better because more likely out of range of enemy units. On the turrets they die rather quickly currently. So I think it's also not "simulated" yet they would be much harder to hit from the ground, the very point of crenellations.
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I'm putting together the most relevant changes for a PR, as suggested to me many times. I think descriptions should be four lines long or a bit less, and for the Athenians it's at its limit, "lost its independency" (independence) would be too long. That whole sentence is: "Ancient Athens rose to an imperial power after defeating the invading Persians twice in the early fifth century BC and fell in 330 BC, when they lost the Battle of Chaeronea to King Phillip II of Macedonia." My present alternative is: "Ancient Athens rose to an imperial power after defeating the invading Persians twice in the early fifth century BC until 338 BC, when they lost the Battle of Chaeronea to King Philip II of Macedonia." Hopefully that's acceptable for everyone. In fact, I can show here how the PR is going (for 1 to 5 it seems ok, 6 and 7 might be more controversial, and 8 would require more work): 1) 0ad/binaries/data/mods/public/simulation/templates/template_gaia_fruit.xml could make use of a "Regenerates: 1 Food / 5 seconds" line, as mentioned in https://wildfiregames.com/forum/topic/163686-newbie-questions-i-cant-beat-easy-ai-as-romans/page/2/#comment-760818 2) For the Spartans: -Tyrtean Paeans should be Tyrtaean Paeans: typo on this Syssition tech. -Perioikoi Hoplite, Perioikoi Cavalryman and Skiritai Commando should be Perioikos Hoplite, Perioikos Cavalryman and Skirites Commando: not to mix plural and singular, I think. And all accents (´) should always be removed from Ancient Greek names, as per 0 A.D. nomenclature guidelines. 3) For the Athenians: -Phillip should be Philip, and "and fell in 330 BC" should be "until 338 BC" in their civ description. -Athenian Long Walls should be Makra Teichē (Long Walls): their name, and no need to add "Athenian". -Arsenal of Philon should be Philōnos Skeuothēkē (Arsenal of Philon), and Ostracism should be Ostrakismos (Ostracism): to follow proper nomenclature. 4) For both of them: -Better if the end of line in the middle of the civ description is removed: it particularly messes up Spartans' structure, when it would be nice if all civs have a four-line paragraph description with no unnecessary breaks. 5) In general: -"Civilisation" should be "Civilization" (in Civilisation Overview, under it in Civilisation Bonuses, and under Match Set-up, at least) and "Civic Centre" should be "Civic Center": as per 0 A.D. guidelines to use US English. -In Catafalque Bonuses some isolated things appear in parentheses: Benefactor, Saviour, Quartermaster, and Lui Che. The last one is quite incoherent with the rest, and if the idea is to use those adjectives for everyone, they should be added when all of them are decided, otherwise it looks untidy. -Ploion Phortegikon (Merchantman) should be Histiokopos (Merchantman), and Ploion Halieutikon (Fishing Boat) maybe be Epaktron (Fishing Boat): the present name comes from someone posting "I don't know what the correct word is, though. Perhaps ploion phortegikon?". His source is fine for the fishing boat, but I came across these terms in a book on ancient ships. 6) Hopefully not many will be against that: -Lithobólos (Siege Catapult) should be Lithobolos (Stone Thrower): The translation is both incorrect and misleading for the period (bolt shooters were more commonly called catapults then), and Lithobolos (Stone Thrower) pairs better with Oxybelēs (Bolt Shooter). -Embolon (Bronze Ram) should be Tripteroi Emboloi (Three-Finned Rams): bronze rams appeared before 500 BC, and the Ramming Ship unit already has it. The three-finned version is an appropriate upgrade, and what's actually in the icon already. -Hippeús (Greek Cavalryman), Pródromos (Cavalry Javelineer) and Epilektos (City Guard) could be Athēnaios Hippeus (Athenian Cavalryman), Athēnaios Prodromos (Athenian Scout) and Athēnaios Epilektos (Chosen Athenian): since they were common across Greece, but for Athens they had their own characteristics. -Spartiátēs (Spartan Hoplites) could be Spartiatēs Hoplitēs (Spartan Hoplites): also because there were old Spartiates who didn't fight anymore. 7) Maybe some will be against that: -Spartan Olympic Hoplite should be Hippeus (Royal Guard). -Syssition could be Pheideition: to use the Spartan name. 8) Icon improvements: -For Arsenal of Philon: instead of a flipped Arsenal icon with blue background, the actual building (https://sketchfab.com/3d-models/skeuotheke-epigraphical-museum-of-athens-acb146db37e442a6a9d82cbc59acf97d). -For Ostracism: instead of a fist like Will to Fight, an inscribed ostracon (a piece of pottery where the name of the person being voted to be ostracised would be scratched on). -For Hypozomata: instead of an anchor, the actual cables (as AoE did). -For Sacrificial Ritual: instead of the same as Kripteia, something not representing human sacrifice (like a goat skull), but I think plenty of things have to be improved regarding Temple techs, some of which don't even have a proper name or icon, as I've already proposed in https://wildfiregames.com/forum/topic/143241-thoughts-on-the-spartans, where plenty of other less direct renamings are proposed, as are in https://wildfiregames.com/forum/topic/169738-thoughts-on-the-athenians, which need more discussion and review on how other civs would be affected.
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Le projet de 0ad après l'an 1 est il toujours envisagé ?
Stan` replied to El Maker's topic in 1,000 A.D.
The repo is on Gitea so yes, there is nothing playable right now -
Can you provide a small gif of before after ?
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@lilypoppyhey there, i have decided that i will be trying my best to make atlas as good as possible. The First Step that I have taken is adding some basic shortcuts like Ctrl+O, Ctrl+S, Ctrl+Shift+S. Well, right now, this may not be much but i am always looking forward to make the atlas even better as a new developer in the 0ad community, because it is the most flawed areas in the game as by now.
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@Duileoga, "escaramucero" no existe en español, alguien que escaramuza es un "escaramuzador". https://www.rae.es/drae2001/escaramucero https://www.rae.es/drae2001/escaramuzador De cualquier manera, si lo que quieres es traducir "skirmisher", el término que se usa es "hostigador".
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Ok, hopefully one of them can be deleted with no trace. But what about the issues I'm having in main? Am I doing something wrong? One thing is realistic graphics, another realistic mechanics, and games like Dwarf Fortress are the proof. I never cared much about realistic graphics (of course, nice ones are nice), but I don't tend to like things that make no sense, and I think pikes going through walls are a bit up there, because that's what a wall is meant to stop (besides movement), so it's not at the same level as the other things you mention. Hopefully there's a computationally economic fix someone can think of, eventually. I don't mind much about ranged attacks, although realistically they should be much less effective in that situation.
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Le projet de 0ad après l'an 1 est il toujours envisagé ?
El Maker replied to El Maker's topic in 1,000 A.D.
Okay! A few more questions came to mind, so I thought I’d ask… Can we contribute to this project? Is there a playable or downloadable demo available? -
I could use some practice in animation... I improved the Run-animation, if useful I can continue animating. (were should I upload the files?, here?) 0.A.D Body Meshes And Animations.002.zip
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Epic Cinema Discuss.
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Art must not die. It's incredible that they knew Rome was colorful and didn't paint it. The world's largest outdoor set. -
Someone should pick up that patch again.
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"Realism" doesn't make a game better, it's just that maybe the last 10-20 years this was what people were trained to believe, how else can you sell a new hardware every other year . Some of the most legendary games are from the 80' and 90' after all. Anyway correct wall physic is computationally much more expensive, and if you do it with walls why stop there. How about buildings, trees or terrain? You see were this is going. Lag is always much worse then some bending of realism.
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I get the same 500, no worry, Thanks for filing non the less.
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Gauls dont seem to have used bows that much until later in gallic wars. For Cimbrian celtic allies i'd have Volcae Swordsman Tigurini (helvetian) Spearman Maybe also Toygeni (helvetian) slinger if you really want a ranged unit. EB2 Helvetian spearman https://europabarbarorum.fandom.com/wiki/Gaisoualos_(Helvetii_Phalanx)
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- Yesterday
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Is there a 0ad 28 version
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Do you have a mod that adds the car? Maybe you could make a garage structure, and maybe the car could be a one time use battering ram
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Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
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Mr.Backup993 changed their profile photo
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https://getartcraft.com/apps/photocraft there are several tools for artists. https://app.getartcraft.com/create-object Yesterday, a YouTube video popped up recommending this free tool, which is also available on Linux/Windows/MaC OS and is open source. I get succesful download.
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Mr.Backup993 joined the community
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Map making support and conversion tool: post-Atlas
Grautvornix replied to Grautvornix's topic in Scenario Design/Map making
Another minor update for post-Atlas in version 1.11.1 addressing Main changes: Fix: A game's public.zip chosen by name is taken as meaning the folder that holds it, especially on snap distribution Fix: Lighter little pictures in the Replace dialogs, the enlarged picture and the changes window. New: Adding "some" campaign map testing post-atlas-1.11.1.zip CHANGELOG.md -
Did it accidentally twice (https://gitea.wildfiregames.com/0ad/0ad/issues/9305 and https://gitea.wildfiregames.com/0ad/0ad/issues/9306) because when creating them I got a server error. I cannot access them because of that issue ("500 Internal Server Error Gitea Version: 1.26.4+1-g1ac57c9699").
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